100 billion yen for the year ending march 2017.
so maybe new HH and Nintendo ResMed/sleep Clock money ?
100 billion yen for the year ending march 2017.
Super Smash Dota
so maybe new HH and Nintendo ResMed/sleep Clock money ?
the dude expected a 100 billion yen profit at the end of the last fiscal year, i think (and then missed it by a tad). that's what led to rumors/callings for his stepping down from the company all throughout 2013. those were fun times.
making such a bold prediction for march 2017 has me thinking new platforms are on the way next fall.
100 billion yen for the year ending march 2017.
Their new products could end up tanking just like the Wii U, what makes him so sure of that amount of profit?
Their new products could end up tanking just like the Wii U, what makes him so sure of that amount of profit?
Smartphone offerings are mostly F2P titles though?
Their new products could end up tanking just like the Wii U, what makes him so sure of that amount of profit?
With games like Captain Toad and New Super Luigi U I'm okay with this. I just hope they don't cheapen the brands and we end up with Temple Run: Zelda.
Forecasts? I'm not sure I quite understand your question.
"<B>based on</B> smartphone offerings" can really mean a lot of things.
That's what they mean, people. Not that they're just going to port smartphone titles over and have them F2P. The Nikkei article didn't mention F2P, why are people acting like that's the core focus of this?
Smartphone offerings are mostly F2P titles though?
If it means more titles like Captain Toad or Rusty's, I'm down. No telling what it actually means though.
I don't consider $40 to be low-cost.
Are their smaller eShop titles like Pushmo and NES Remix not enough? Instead their new strategy is to do more remasters and demos? But their remasters are still being sold for full price and they've had demos for years. So much for expanding customer choice.
I'm pretty sure the statement is about releasing past (Nintendo) titles and (popular) smartphone offerings on the 3DS. Examples being Majora's Mask and Xenoblade as past Nintendo titles being remade/remastered/whatever on 3DS, and Puzzles & Dragons being a popular smartphone offering adapted to the 3DS as a retail game.
Maybe they are going to do mre NES (or Gameboy) remasters with rebalanced difficulty and SNES-level graphics like S-E does.
I think Collectible Badge Center for 3DS is part of this."<B>based on</B> smartphone offerings" can really mean a lot of things.
I'm pretty sure the statement is about releasing past (Nintendo) titles and (popular) smartphone offerings on the 3DS. Examples being Majora's Mask and Xenoblade as past Nintendo titles being remade/remastered/whatever on 3DS, and Puzzles & Dragons being a popular smartphone offering adapted to the 3DS as a retail game.
That's not how I saw it initially, but you may be right. I saw Puzzles & Dragons more as a licensing venture a la Hyrule Warriors.
I mentioned F2P due to Nintendo's new foray of titles such as Rusty, Pokemon & Steel Driver; coupled with mobile offerings and low costs, it seemed obvious but maybe I was wrong as you pointed out.
I'm pretty sure the statement is about releasing past (Nintendo) titles and (popular) smartphone offerings on the 3DS. Examples being Majora's Mask and Xenoblade as past Nintendo titles being remade/remastered/whatever on 3DS, and Puzzles & Dragons being a popular smartphone offering adapted to the 3DS as a retail game.
How are standard games "pushing $70" exactly?When standard games are pushing $70, $40 is very much low cost
I think it's worth pointing out that even with Steel Driver, which was marketed as Nintendo's first "F2P" title, it isn't really how most people see F2P gaming. There are no actual microtransactions as far as I know, but instead it is a free demo with generous content, and an option to upgrade to a full game for a larger feature set. Coupled with the subsequent comment about more free trials to encourage people to buy full versions, I think the perspective leans towards that rather than a traditional F2P model.
I can agree, sorry for being misleading.
What about the part mentioning content for several hundred yen?
How are standard games "pushing $70" exactly?
Those don't cost "several hundred yen." Nor are they smartphone games. There's something else to this.
Well that's bizarre that Europe has a 30€ difference, since I'm used to a $20 difference. Didn't realize that was the pricing scheme right now.in Europe PS4/XBONE games are tagged at 70€ very often while Captain Toad was effectively at 40€ SRP. At least at Gamestop. On Amazon you can find many 60€ games. Even so, it's a 30% less expensive.
The main difference is that other publishers games tend to decrease in terms of costs way quicker than Nintendo published games.
When standard games are pushing $70, $40 is very much low cost
Iwata also mentions to expect no price-cut in the near future, and expects Nintendo-like profits in the year ending March 2017.
...Yeah, I think we know when the next handheld is coming.