Release an external UMD-drive with built-in battery pack.
I don't even get how an attachable UMD drive would even work. Where the hell would you fit it on the device in such a wat that;
A) It secure enough and
B) It doesn't get in the way of regular functionality (that includes back touch, btw).
You just can't. There's no space.
I know, but to me you made it sound like the current PSP emulation on Vita had problems, so was wondering what hassle there is with the PSP BC running on Vita. The PSP BC on Vita is only with digital downloads. The UMD support is non excistant, so that cant really be a hassle then You download the PSP games and they run fine from what i have read of impressions.It doesn't support UMDs?
I didnt mean that they dont want to pay nothing for a new system. I think that it is good that they move on and make games for new systems. What i ment is that everyone arent equally interested in the same system. There are someone that are hardly interested in the 3DS, but that are really interested in the Vita, and vice versa. So if a MH fan have pretty much no interest in the 3DS, then he is "forced" to buy a 3DS. There isnt any difference on this regarding which system it is =)Well, of course people would prefer to pay nothing for a new system yet play next MH; but I believe it is obvious why people would want to pay much less and own a system with a much more certain future. Not to mention they will be able to play all the DS games as well.
Given you're wanting to play PSP games that don't use the back touch simply cover that space up. Want to play a Vita game that uses back touch? You must take the device off. It's that useless.
Fixed. If you have to constantly take it off for normal play then no one would use it in the first place. Gamers are lazy.
But yeah, instead of asking for useless things, you guys should have prepared better, like I did. All my PSP games (except for 1) are soft copies. /troll
What do you mean "you guys"? I'm one of the 120 who own a PSP go, so a good chunk of my library is digital. The only ones I have UMDs of are games that I'm a huge fan of, didn't get a PSN release, or are too much money on PSN.
huh? I thought it made them completely free in Japan? I don't see people general being interested in PSV for BC purposes at all if this is the case.I know, but to me you made it sound like the current PSP emulation on Vita had problems, so was wondering what hassle there is with the PSP BC running on Vita. The PSP BC on Vita is only with digital downloads. The UMD support is non excistant, so that cant really be a hassle then You download the PSP games and they run fine from what i have read of impressions.
EDIT: The UMD "transfer" program doesnt really have much to do with BC in that sense. This program is just a way to get a discount on the digital download version of the same game.
Well, yes. But 1. I believe those who are interested in 3DS are much more compared to those in PSV, if simply because 3DS is getting much more games and support, and that it has all the DS library 2. You will be forcing something half-expensive to them.I didnt mean that they dont want to pay nothing for a new system. I think that it is good that they move on and make games for new systems. What i ment is that everyone arent equally interested in the same system. There are someone that are hardly interested in the 3DS, but that are really interested in the Vita, and vice versa. So if a MH fan have pretty much no interest in the 3DS, then he is "forced" to buy a 3DS. There isnt any difference on this regarding which system it is =)
Well, you brought PSV being backward compatible up yourself, and it seems Vita isn't strong in that point particularlyHmm, so backward compatibility is important for people buying new machines, yet continuity isn't important for MH. One or the other please. Yes it's a new generation, but if BC is genuinely important, its because people want to continue to play their catalogue on a new machine.
And whatever happened to 'everything is multiplatform'? It constantly gets quoted as the only way developers can get a good return on their investments. Yet there are posters in this thread saying its better for the franchise to have a clean break, to only be on one platform.
This place can be confusing sometimes
Not that i know about. Sony doesnt own all the games, so they cant give them away (at least not if there isnt any deal made with the publishers first).huh? I thought it made them completely free in Japan? I don't see people general being interested in PSV for BC purposes at all if this is the case.
Well, in the end it is simply a personal preference, that is mostly what i wanted to say =) I have no idea how the consumers in general thinks about this as a whole.Well, yes. But 1. I believe those who are interested in 3DS are much more compared to those in PSV, if simply because 3DS is getting much more games and support, and that it has all the DS library 2. You will be forcing something half-expensive to them.
The point is, it doesn't matter when you start switching platforms, it is almost a sure thing that the first game on the new platform will not sell as much as its predecessor.
That is, it is true if 3G was released on PSP it could sell more, probably around 3m; however, that would mean MH4 on 3DS wouldn't sell as much as it is going to sell now:
Higher 3G(PSP) + Lower MH4(3DS) ~= Lower 3G(3DS) + Higher MH4(3DS)
It also gave them the opportunity to test 3DS viability as a MH platform with a much less major game than MH4. There are very strong reasons why it was a better business move to release 3G on 3DS rather than PSP.
Err... whut? 3DS is a brand new platform. Monster Hunter is transferring to a new system because the generation is over and they need to start moving to the fanbase to one of the systems that's still being supported.
Seriously, I don't understand why people think this is even a point:
Because the goal is to migrate the fanbase so they'll all be in place for MH4 (which will release at a time when the PSP will be in decline.) The entire reason it's Tri G instead of MH4 (or even MHP3G) right off the bat is to build up a fanbase with something besides the biggest event (i.e. new main numbered release), the same way SE does with DQ spinoffs at the start of a new gen.
Capcom seems to have approached Nintendo, not the other way around. There are no "lost sales" here, only an investment in the franchise's future.
Moneyhats aren't magic (as Microsoft certainly discovered in trying to deal with the Japanese market.) They can't really convince third-parties to do things they never would do otherwise; mostly they work to tip publishers over from considering something to committing to it.
There is literally no franchise up for the taking in Japan that Sony can acquire for Vita just by paying out cash -- that's exactly the problem they have to overcome with the system, and something many of us were pointing out would be challenging even before the Vita announcement. Monster Hunter is pretty well situated now. FF entries will come but the mainline games will always stay on consoles. DQ is 100% locked up on Nintendo systems for now. KH could do a Vita project but not anytime soon. What else is even out there, that already exists, that would be on its own a major selling point for the system?
(This is why I've been saying Sony needs to focus on getting a lot of niche development by aggressively targeting smaller devs and pubs -- they have a much better chance of making the system desirable through diversity of library than through having big, must-have exclusives.)
Continuity is really kind of irrelevant. At the time they announced this, nobody even owned a Vita yet -- so there was no audience of people getting "burned" because they "expected" MH to be a Vita-exclusive franchise -- and everyone who wants to play the latest MH needs to buy a brand-new system either way. Capcom's brand is more relevant to people than what previous console(s) they own in making a buying decision, so they really had a huge amount of leeway to pick either handheld system (as best fit their other business reasoning) and rebuild the audience there.
If all they had to do was pick a new handheld system, you would think they would have waited until the system was up and running with a well established userbase before making the decision. At the time of the announcement, 3DS did not have that and Nintendo was setting up the perfect storm in a perfect manner with a 40% price drop, Mario Kart, SMB, and Monster Hunter.
I don't get why Sony doesn't make use of the Demon's Souls IP and sub a Vita only entry to From Software in that series to replace their reliance on Monster Hunter.
I don't get why Sony doesn't make use of the Demon's Souls IP and sub a Vita only entry to From Software in that series to replace their reliance on Monster Hunter.
Hell, even if From won't do it now that they've moved on to Dark Souls, construct an internal team at Sony and do it yourself. Its your damn IP and it would be a very good fit to target the same audience.
From Software only finished Dark Souls like 6 months ago. Shit would take time dude and that's assuming FS would even agree to the proposal in the first. A once again multiplat Dark Souls 2 would have much more profit potential for them and would be a though contract to pass up.
Handing the project to another team is possible, though it could really backfire on them at the same time. Sony would have to tread carefully with such a move.
And even then. The D___ Souls, whilst popular, aren't exactly encroaching in on MH's domain. The hypothetical game you mention would have to make a lot of changes from the original formula to even have a chance of that. A lot of the essential changes would be considered sacrilegious to existing fans (Such as lightening up the atmosphere considerably and introducing cute mascot characters). MH has a very broad audience in Japan, which includes a lot of casual, elderly and female players who just wouldn't appreciate the Souls games.
Just make a (more budget) MH clone, look at God Eater, it has sales of >500k.
From Software only finished Dark Souls like 6 months ago. Shit would take time dude and that's assuming FS would even agree to the proposal in the first. A once again multiplat Dark Souls 2 would have much more profit potential for them and would be a though contract to pass up.
Handing the project to another team is possible, though it could really backfire on them at the same time. Sony would have to tread carefully with such a move.
And even then. The D___ Souls, whilst popular, aren't exactly encroaching in on MH's domain. The hypothetical game you mention would have to make a lot of changes from the original formula to even have a chance of that. A lot of the essential changes would be considered sacrilegious to existing fans (Such as lightening up the atmosphere considerably and introducing cute mascot characters). MH has a very broad audience in Japan, which includes a lot of casual, elderly and female players who just wouldn't appreciate the Souls games.
How do Demon Souls/Dark Souls sales compare to MH sales prior to the series exploding on PSP?
Yeah but God Eater was on a platform which had all the MH fans, and it released at the right time (MHP3 was still quite far away and MHP2G was out for a while). Other MH clones haven't fared that well (and GE already showed signs of decline with Burst).
And while a 500k+ game is pretty good, Sony really needs game with more potential than that.
In Japan, which of the owned franchises by SCE can have sales more than 500k. I can only think of HSG and GT.
Yeah they're the only ones (and GT PSP much less than 500k). It's one of Sony's biggest weakness in the handheld market imo, their first party output just aren't big sellers.
But again, making a MH clone doesn't guarantee great sales at all, it's not that easy.
Yeah, I agree it's not easy to make a MH clone with great sales. However, they should give it a try and release it on the PSP.
Btw, does anyone has the LTD of GT PSP?
Wasn't it at 2M WW?
What about Japan?
247,869 according to MC
Sony and games companies have known about Vita for well over a year now - Sony were likely talking to a number of third parties back then and , if they were clever, will have approached From about doing a tailored-for-Vita Souls game which could reuse code and assets from the PS3 version of DS.
Also - not EVERY game has to be the new Monster Hunter. There's no point trying to be the new monster hunter - games need to do their own thing and the games that will "win" this generation (i.e. the break out hits) will -almost certainly- be completely new franchises.
Also - not EVERY game has to be the new Monster Hunter. There's no point trying to be the new monster hunter - games need to do their own thing and the games that will "win" this generation (i.e. the break out hits) will -almost certainly- be completely new franchises.
Monster Hunter Special Championship Edition.
Oh you.
It's definitely going to be a new IP, like you say.
One thing regarding "someone could make a clone" - it's got to be on the cards at some point that Capcom -HAVE- to make a home console version of Monster Hunter for the exact reason that if they don't , someone else will make as close a copy as they can.
Think about this one then: Monster hunter. trophies. Who in their right mind wouldn't want this ?
That only works for Yuji Horii and Dragon Quest. Everyone else has to keep pumping out games all the time. And since a game takes like two years to pump out, they have to take their decisions early. Like, even before a platform launches if you want to be on it in the first year.
From Software only finished Dark Souls like 6 months ago. Shit would take time dude and that's assuming FS would even agree to the proposal in the first. A once again multiplat Dark Souls 2 would have much more profit potential for them and would be a though contract to pass up.
Handing the project to another team is possible, though it could really backfire on them at the same time. Sony would have to tread carefully with such a move.
And even then. The D___ Souls, whilst popular, aren't exactly encroaching in on MH's domain. The hypothetical game you mention would have to make a lot of changes from the original formula to even have a chance of that. A lot of the essential changes would be considered sacrilegious to existing fans (Such as lightening up the atmosphere considerably and introducing cute mascot characters). MH has a very broad audience in Japan, which includes a lot of casual, elderly and female players who just wouldn't appreciate the Souls games.
What about Japan?
This can really go either way, but history for dedicated closed game systems tends to point in the other direction. Looking at FPS as an example, it's not like the absence of Goldeneye or Halo on PS1 and PS2 allowed other similar games to rise up to big sales on these platforms. In fact the big secondary FPS those generations ended up being on N64 and Xbox, despite those systems being orders of magnitude less successful. Indeed no PlayStation really seemed to have a strong ecosystem for FPS until PS3, and PS3 also happens to be the first PlayStation to get the genre king on it (COD).Exactly.
I just read that Gameloft sells over 50 Million games a year on iOS and Android, and over 80% of their products are complete rips on other publishers' games.
MH Ripoffs were already gaining ground on the PSP and even PC. Not having one on the Vita, which is probably seen more as the MH successor console than 3DS, would leave a huge hole I'm sure SquareEnix, Sega, or Namco would be willing to fill with their clones that were already successful on the PSP
The funniest thing about all MH discussions is that people assume that a release of MH3G PSP would magically mean 4+million sales, when an extremely similar game already sold that and was released not too long ago..
There's also the other big assumption that if they released a dual version between VITA and PSP, that move would help players migrate to the newer platform, IMO that move would make most of the fanbase stay on the PSP, why would you buy new hardware when you can get the exact same experience on the one you already have?
The last funny assumption is that a MH VITA game would sell better because MH fans have platform loyalty (lol).
Fixed. If you have to constantly take it off for normal play then no one would use it in the first place. Gamers are lazy.
But yeah, instead of asking for useless things, you guys should have prepared better, like I did. All my PSP games (except for 1) are soft copies. /troll
Genre ecosystems are usually driven by the genre giants, not by the lack of them. Even this generation look at JRPGs on Wii vs JRPGs on PS3, Monhan clones on DS vs PSP, platformers on PS360 vs Wii, Animal Crossing clones on PSP vs DS, and so on. I think it's very much an open question of how God Eater or Phantasy Star would do on Vita in the absence of Monster Hunter, my guess is likely worse than they did on PSP and worse than they would on 3DS.
did anyone notice IGN put an article up saying Monster Hunter IS coming to Vita and using this thread as the source?
A Monster Hunter title is coming to PlayStation Vita, according to a report (flagged on GAF).
The report claims that the popular series will come to Sony's new handheld at some point in the second-half of 2012. Details at this point are vague; it's unclear as to whether the game will be another spin-off or a port of Monster Hunter 4, which is a 3DS exclusive at the moment.
What would you want from a Vita Monster Hunter game? Let us know in the comments down below.
This applies to pretty much every system and every game.There's also the other big assumption that if they released a dual version between VITA and PSP, that move would help players migrate to the newer platform, IMO that move would make most of the fanbase stay on the PSP, why would you buy new hardware when you can get the exact same experience on the one you already have?
Think about this one then: Monster hunter. trophies. Who in their right mind wouldn't want this ?
Nintendo, apparently
On VITA it would mean lost sales, it has been discussed that the game's appeal is the local multiplayer, so splitting the userbase means exactly lost sales, the appeal of the game is reduced.The other funny assumption is that Capcom will be loyal to the 3DS forever now because making a Monster Hunter on Vita or iOS would mean lost sales and revenue.
MHP3G might not have sold 4+ million on PSP, but you would have to be a fool to say it wouldn't sell more than MH3G on 3DS and it would be hard to convince me that it wouldn't have sold at least 2x as much.
Yeah, it's less of a clone but the Portable games definitely rode Monhan's coattails.I never really understood why people say Phantasy Star is a MH clone though... They are very different, outside of being third person game with a focus on coop play. (and Phantasy Star used that formula way before MH). God Eater on the other hand is a much more straightforward clone.
Unless the Vita doesn't sell at all, I think a future Phantasy Star Vita would do good relative to its franchise.
? By exact same experience I mean exact same game.This applies to pretty much every system and every game.