Dreamwriter
Member
Miyamoto said at the round table that it was just a tech demo, and not in full development (yet), as I quoted from the live-blog above. He didn't announce it. I still say Miyamoto trumps Nintendo of America's twitterer PR guy.
EmCeeGramr said:
No, seeDreamwriter said:Miyamoto said at the round table that it was just a tech demo, and not in full development, as I quoted from the live-blog above. He didn't announce it. I still say Miyamoto trumps Nintendo's twitterer PR guy.
Y2Kev said:poorly
MrBob: I think MG is a real time cutscene that you can control the camera (but not move?).
The best PSP way I've seen done is the Turok style, but honestly I'd hope we'd move beyond that...PSP is obviously gimpo'd and I'm curious to know if you could use the touch screen to control camera. I didn't consider motion sensing stuff. That could work well maybe.
I don't know if there are any TPS games on DS to test it out with. I really don't want to go into another gen of handhelds (6+ years) without proper camera controls for 3d games, nevermind 3d 3d games.
those are tears of joyGravijah said:...
I...
I...
How did I miss this...
IS THIS A SMILE?
AM I SMILING?!
so why is nintendo of america putting prepared screenshots on their website to show off as though it's a commercial product, and literally every other journalist at the event (including the one you're quoting) saying that it's a real gameDreamwriter said:Miyamoto said at the round table that it was just a tech demo, and not in full development (yet), as I quoted from the live-blog above. He didn't announce it. I still say Miyamoto trumps Nintendo of America's twitterer PR guy.
Boney said:those are tears of joy
Dude.. this is a good thing! Stop fighting it and just go with the flow broDreamwriter said:Miyamoto said at the round table that it was just a tech demo, and not in full development (yet), as I quoted from the live-blog above. He didn't announce it. I still say Miyamoto trumps Nintendo of America's twitterer PR guy.
How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)ShockingAlberto said:No, see
Kotaku misreported it.
Gravijah said:Really fond memories of playing Animal Crossing DS with my family, heck, I was hyped for Animal Crossing GC when I saw a preview of it in Nintendo Power many years back. Sure, the series is filled with the same thing, but I really love it.
Linkup said:Where is my 2D Metroid and Contra?
Really should have showed them if they had them =(
Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)
Black-Wind said:Theres still so much I want to know about 3DS (OTHER then the price and release date . . .)
Like, how exactly does tag mode work/ what does it do. (Anyone have a example?)
And . . . what the official color? I have seen Black/ Blue/ Red/ Orange and some green-blue . . . I have no clue with is the official color cause I don't think Nintendo would release all of them at once (Black Wii says hey :/).
EmCeeGramr said:"HEY NINTENDO SHOULD WE PUT UP PICTURES OF THIS TECH DEMO AND SAY IT'S A REAL GAME"
http://e3.nintendo.com/updates/ (second update as of now)
http://e3.nintendo.com/3ds/ ("Nintendo Titles," top entry)
"SURE OKAY"
yeah i'm sure this stuff doesn't get cleared or anything
GameSpot, IGN, Game Informer, Giant Bomb, Kotaku the guys you are quoting and Nintendo themselves are saying this. Are they ALL misinterpreting it, and Kotaku just accidentally wrote the real HIDDEN KNOWLEDGE before changing their mind?
Because if you go here and click on Nintendo games. Zelda is there. Plus, NOA Twitter confirmed it and gamespot did as well.Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)
Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)
See, every other site says it's a real game. Including Nintendo.Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)
Because I'm not an idiot.Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it?
Yeah, but I think those were labeled as demonstrations and stuff, and what was a tech demo and what as a real game was rather obvious.Andrex said:To be fair, there were quite a lot of tech demos at the DS's unveiling.
Black-Wind said:Like, how exactly does tag mode work/ what does it do. (Anyone have a example?)
GCX said:See, every other site says it's a real game. Including Nintendo.
It's on Nintendo's official site listed as a retail product.
And Miyamoto and Aonuma like to fix the water temple just for fun for a tech demo because they have nothing better to do, right?
GasProblem said:Kotaku also said there was a sweet spot for the 3D effect. I wonder how they're going to combine that with the gyro and motion sensor.
Nobody ever mentioned fixing the water temple. Aunoma said the temple would be easier with a touchscreen because it would be easier to equip the boots. That was the annoying thing about that dungeon, you had to go to the pause menu, move a couple menus to the right, then move the cursor onto the right thing and equip it. Then unpause it, take a few steps with those boots, and go back through the same motions to take them off. You had to do that s whole bunchmof times in that dungeon.Andrex said:I find it more absurd they'd fix a dungeon that isn't actually in the demo. :lol Unless there's a warp on the field that takes you to the Water Temple.
timetokill said:Are you talking about the sleep/network mode thing?
Okay, so say you've got your new 3DS and a couple of games: Mario Kart 3DS and Animal Crossing. You're heading down to the mall or something and you decide to bring your 3DS with Mario Kart 3DS in the slot.
You put your 3DS in sleep/tag mode and you're walking around the mall with your 3DS in your pocket. Somebody else is walking around doing the same thing... their library consists of Animal Crossing and, say, Star Fox 3DS. Today they've got Star Fox 3DS in the slot.
You pass by each other. Because you both have played Animal Crossing on your 3DS, you have stored on the 3DS some information relevant to that game as well as some space to download something from another user. So even though it's not in the slot (or even actively powered "ON"), you still end up trading something... like say somebody moves out of your village, or your tshirt patterns end up in their store. Meanwhile a letter in a bottle that they wrote gets sent to your 3DS as well as a constellation. The next time you play Animal Crossing, you find this content in your game.
No, we get it. But as tons of places reported, he said it would be easier in the 3DS version of Ocarina of Time.Dreamwriter said:Nobody ever mentioned fixing the water temple. Aunoma said the temple would be easier with a touchscreen because it would be easier to equip the boots. That was the annoying thing about that dungeon, you had to go to the pause menu, move a couple menus to the right, then move the cursor onto the right thing and equip it. Then unpause it, take a few steps with those boots, and go back through the same motions to take them off. You had to do that s whole bunchmof times in that dungeon.
timetokill said:Are you talking about the sleep/network mode thing?
Okay, so say you've got your new 3DS and a couple of games: Mario Kart 3DS and Animal Crossing. You're heading down to the mall or something and you decide to bring your 3DS with Mario Kart 3DS in the slot.
You put your 3DS in sleep/tag mode and you're walking around the mall with your 3DS in your pocket. Somebody else is walking around doing the same thing... their library consists of Animal Crossing and, say, Star Fox 3DS. Today they've got Star Fox 3DS in the slot.
You pass by each other. Because you both have played Animal Crossing on your 3DS, you have stored on the 3DS some information relevant to that game as well as some space to download something from another user. So even though it's not in the slot (or even actively powered "ON"), you still end up trading something... like say somebody moves out of your village, or your tshirt patterns end up in their store. Meanwhile a letter in a bottle that they wrote gets sent to your 3DS as well as a constellation. The next time you play Animal Crossing, you find this content in your game.
Dupy said:I wonder if the new analog stick will work for old DS games. Would love to go back and play Mario 64 DS with a proper control scheme.
Yeah - he was talking about how being on the 3ds would make it easier, since they had already been talking about the tech demo and how they were scoping it out as more than just a "port".EmCeeGramr said:No, we get it. But as tons of places reported, he said it would be easier in the 3DS version of Ocarina of Time.
But please tell me why it's listed as a retail game on Nintendo's site while the other tech demos aren't.Dreamwriter said:Yeah - he was talking about how being on the 3ds would make it easier, since they had already been talking about the tech demo and how they were scoping it out as more than just a "port".
Why do you think Kotaku is 100% correct, even warping their other statements to fit your preconception, and that Nintendo and every other website (including Kotaku) is lying?Dreamwriter said:Yeah - he was talking about how being on the 3ds would make it easier, since they had already been talking about the tech demo and how they were scoping it out as more than just a "port".
ShockingAlberto said:Oh hey is DrGAKMAN banned yet
Myself said:While it says the design is NOT final, I think the units pictured are going to be pretty close to the actual launch systems look. So going by that I will give my impressions.
What I got wrong:
#1- I was wrong about the slide design, but mainly 'cos of #2
#2- I thought it would have a slide design 'cos they were going to make the top screen a "touch back" screen with the artificial muscle technology and/or multi-touch "touch-only" games (Iwata already stated that by making the 3D screen touch, you'd lose the 3D effect of having your stylus/thumb/finger in the way, so this is why Nintendo didn't add these features which I admitted they may not do and thusly go with the obvious clamshell design)...hopefully with these features not included, Nintendo is going for a cheaper pricepoint too
#3- the possition of the D-PAD/analog shortstick (I thought their possitions would've been revesed with the D-PAD in the "main" spot and the analog more in the "secondary" spot...this still may change though, in the final design?)
What I got right:
#1- 1 analog shortstick (at first I thoughts a nub, but I changed it to shortwtick, which impressions are suggesting this is better than a PSP nub)
#2- just a stock DS touchscreen for the bottom screen (after the FCC finling was posted I totally gave up on both screens being the same altogether and I never really believed in the "screens come together for one large image" rumor)
#3- holographic storage in 3DS cards and the slot being the same as the current DS's slot (I dunno how people doubted it after the patents I found, but meh, 3DS games will be up to 2GB at launch)
#4- a home button (this one is sorta obvious, I had more of a Wii +/-/home set-up, but still)
#5- 3D Camera (I believed this even before that "Chinese Blogger" rumor came around)
#6- tilt & gyro...obviously
#7- GCN/Wii-level visuals
Features of note & question:
#1- the hinges look STRONG
#2- on the right hinge there is a white light that is unlabelled (the green & blue lights in the lower right-hand corner are the power & WiFi lights of course, but what is with the white light?)
#3- also of note is the glow it seems to emit when it was closed and sitting on the display pedastal, was that from the unit?) maybe it's like thw Wii's WiiConnect24 glow?
#4- speaking of a WiiConnect24-like thing, Iwata talked a lot about the WiFi in sleep mode aspects
#5- no headset jack, just headphones, I think in the lower-right of the bottom screen is where the "embedded mic" is
#6- Cannot clearly see the back of the unit (maybe on purpose?) but it seemed that what I could see were 2 connections on either side of the card slot (power/recharge & what else?)...so of course my over-active imagination instantly thought: HDMI (!!!), but I figured hands-on impressions would've noticed this already even if nintendo were trying to hide the feature for now...reading the featureset from the E3 Nintendo site I noticed #7
#7- under the input/output section it says that there is an "AC adaptor connector" AND a "charging cradle terminal"...I have many questions about this that I'm sure NO journalist will ask about properly
P.S.-
Here's something else: where's the Vitality Sensor and when's the last time Nintendo has talked about Friend Codes?
Dreamwriter said:How do you know the site you're reading (Gamespot?) didn't misinterpret it? Kotaku went into detail about each thing said, what you quoted above interpreted each statement to make it shorter and more understandable (for example, I doubt the average gamer knows what is meant by being in a stage of scope and design, so they didn't even mention that)
Also, in the main 3DS thread before E3 I found the patent for the 3DS holo card which then neo2046 found a pic of. Suffice it to say, this should stave the woes of game capacity and piracy for a while.
cw_sasuke said:Yes they still have some questions to answer - what about 3dsware ? demos ? online system ? mii integration ? will there be a virtual console ? etc.
Annoying Old Party Man said:Can someone post a news article or a reliant source on whether Ocarina of Time is really being made for 3DS or not? It's a really big thing![]()
Dreamwriter said:Yeah - he was talking about how being on the 3ds would make it easier, since they had already been talking about the tech demo and how they were scoping it out as more than just a "port".
Lebron said:Well done, Nintendo. You have me back on board the Nintendo Handheld train. I somewhat wanted a DS, but never got around to getting one. Also had friends with one so I oftentimes just mooched. Not this time, this will be mine, no doubt.