Mr. Wonderful
Member
As long as we start to see decent AA become the standard rather than the exception, I don't think I'll have any problems with the 3DS's graphics.
The three images with similar area, the same resolution and aspect ratio:
The discussion about differences is as esoteric as those of PS360 games.
Is anyone else having lingering effects from the 3D affect their vision?
I bought a 3DS on Saturday. I've used it maybe 4 to 5 hours a day since then, mostly with the 3D turned on.
I noticed last night that I'm starting to see "3D" things on my regular laptop display. Like for example if I look at several rows of text sometimes they briefly appear to be on different planes. One row of text will appear to be recessed, etc. It seems to especially happen when looking at windows with dark borders or drop shadows. It's a little concerning, enough to where I might leave the 3D stuff on my 3DS turned off for the time being.
For some reason i found it interesting to see the epoxy around the chips.
A standard anti-tampering measure.For some reason i found it interesting to see the epoxy around the chips.
Is anyone else having lingering effects from the 3D affect their vision?
I bought a 3DS on Saturday. I've used it maybe 4 to 5 hours a day since then, mostly with the 3D turned on.
I noticed last night that I'm starting to see "3D" things on my regular laptop display. Like for example if I look at several rows of text sometimes they briefly appear to be on different planes. One row of text will appear to be recessed, etc. It seems to especially happen when looking at windows with dark borders or drop shadows. It's a little concerning, enough to where I might leave the 3D stuff on my 3DS turned off for the time being.
As long as we start to see decent AA become the standard rather than the exception, I don't think I'll have any problems with the 3DS's graphics.
You know what would be a real nice challenge? AA in 3D. I'm pretty sure the folks at Shin'En could come up with something...
Heh, good job whoever did it. That does not invalidate the use of epoxy as a standard anti-tempering measure though ; )Fixed:
<snip>
Business class should have all the outlets your hear desires ;pAre there power outlets in plane toilets(for razors and stuff)? I can't remember.
Fixed:
Zen Pinball does 4X super-sampling AA in 3D.
Does it look fantastic?
Business class should have all the outlets your hear desires ;p
my question: I have to travel to the USA soon(11hours flight) and I want to charge my 3DS on this flight. what are my (charging) options? (No, I won't be able to get a better/second akku for the 3DS till the flight.)
Can someone explain what we are looking at here?
The SD card for my 3ds just stopped working. I think the data was corrupted or something and everything has been lost. Now it won't even create new data for spotpass or streetpass and all the games and apps I had on it are gone. Any suggestions on what I should do? This sucks btw.
Yeah. Looks like a man-in-the-middle bus logger.RAM dumping set up. I'm not 100% sure on it's exact workings (I assume it's hooked up to a PC*) but the end result is that'll he'll be able to read everything that get written to RAM.
*Edit: Yeah just spotted the usb cable, so this seems to be the case.
Yeah. Looks like a man-in-the-middle bus logger.
Depending on what nintendo learned from their wii lessons, that setup can be very helpful or as useless as a sheet of paper stuck in the same place. Either way, its a necessary facility in the process, just as epoxy is a necessary measure in the counter-process ; )
Check if you can find one of these:
http://www.engadget.com/2010/08/31/sanyos-eneloop-stick-and-mobile-boosters-will-juice-your-gadget/
You know what would be a real nice challenge? AA in 3D. I'm pretty sure the folks at Shin'En could come up with something...
Yes.So future reference how do I move all my 3ds data from one sd card to another? Can I just drag and drop?
So I got a DSi/3DS multi-charger kit with car adapter, USB connector etc etc
my question: I have to travel to the USA soon(11hours flight) and I want to charge my 3DS on this flight. what are my (charging) options? (No, I won't be able to get a better/second akku for the 3DS till the flight.)
I will take my netbook with me. So is it possible to charge the 3DS via the USB charger (mentioned above) connected to the netbook(Asus) which runs on battery itself?
Are there power outlets in plane toilets(for razors and stuff)? I can't remember.
Yeah, i know But it is not always used, that is why i found it interesting. But yeah, Nintendo probably just used it as an extra layer of security.A standard anti-tampering measure.
Yesterday, I dropped my 3DS. Since then my 3DS gives the black screen of death every time I want to start up a game. To be more specific, a problem has occurred message pops up and I have to close the system off. It doesn't happen when the wifi is turned off, only when its turned on. I have the latest firmware updates. Anyone every have this problem? What can I do about it?
Yeah. Looks like a man-in-the-middle bus logger.
Depending on what nintendo learned from their wii lessons, that setup can be very helpful or as useless as a sheet of paper stuck in the same place. Either way, its a necessary facility in the process, just as epoxy is a necessary measure in the counter-process ; )
netbook should be fine but a bit unwieldy - you probably will need to keep it awake to keep charging.
Or try an emergency charger - you can buy something like a power monkey at the airport which will have a USB socket that will connect to your USB charger.
On our recent trip to Japan on BA, even the economy seats had USB sockets in them for charging. Seems fairly recent though so the luck of the draw.
Yes.
To return to the Revelations topic, I was a bit surprised to see that not only the character model handles two light sources, but some environmental objects too have a specular component from two sources. It appears specular is really cheap on the pica, as virtually everything, including things I'd not expect has specular from at least one source.
A little off topic, but today I try to make a research to try to find the max amount of polygons per second that ps2 can put in a game (not the peak of 66mps). Did anyone here know it? And the PSP?
Dreamcast is 6mp/s, NGC is 20 mp/s and XBOX is 30 mp/s.
We've already have Zen Pinball have this. Mario Kart 7 had some smoothening to some extent too. Once developers get a hold of using framebuffers to create faux AA or tap more into the second core we might start to see more 3D with AA on the 3DS. They just have to standardize 60fps in 3D first.It's my only complaint about the system graphically. Certain games look jaggie as fuck in 3d, and I'm not a 3d lover yet I've started out liking the 3d on the system. It just sucks not having the smooth graphics of 2d.
Any idea what PSP or Wii are?About 10mp/s. Could be a bit higher but as far as I know, that's the highest figure publicly disclosed.
Any idea what PSP or Wii are?
using framebuffers to create faux AA
Err sorry. Got it mixed up.The fuck is this? You've got it backwards. FB based AA is real AA. Post processing AA is faux AA.
Err sorry. Got it mixed up.
Anyways, more developers could implement 60fps in 3D with AA. It's not impossible as we've seen.
Didn't the original DS have some sort of AA that was basically free?They won't. 3D + AA + 60fps consumes a fuck ton of pixels. Devs would be forced to use very simplistic graphics with highly optimised code in order to pull of such a target. It's just not going to happen.
Maybe if the 3DS supported MSAA we might see it happen more often but it doesn't so it's SSAA or nothing.
A little off topic, but today I try to make a research to try to find the max amount of polygons per second that ps2 can put in a game (not the peak of 66mps). Did anyone here know it? And the PSP?
Dreamcast is 6mp/s, NGC is 20 mp/s and XBOX is 30 mp/s.
I assume the Wii is about 30mp/s, just going by the fact it's 1.5x faster than the GCN but I don't have any hard numbers to confirm this.
I wouldn't have a clue about the PSP beyond the fact that it's considerably lower than the PS2.
The fuck is this? You've got it backwards. FB based AA is real AA. Post processing AA is faux AA.
Access to the second ARM11 MPcore won't lead to improved IQ either.
I did not notice any shortcuts, perhaps if you name a certain location?Yeah I noticed the 2 light sources on the characters but I didn't realise the same went for the environment too.
Interestingly enough, when using the touch screen to pa the Camera around Jill, the lighting and shadows shift and change. That suggests to me there using some sort of shortcut on the lighting. Can anyone figure out what would cause that?
I did not notice any shortcuts, perhaps if you name a certain location?
What I did notice is that Jill always takes two light sources, and it seems that occasionally, when the environment does not provide two prominent sources, there is a 'default' point-of-view source - perhaps that's what makes you think it looked off when rotating the cam? But shadows were always of fixed orientation - always from an environmental source.
Curiously enough, I also noticed a 'rogue' light source - in the foggy dining room, once you enter it, move a few steps in, then turn at 4 o'clock to the right and look at the ceiling (I used the cam pan) - there's a cyan-ish specular component on the ceiling, as if there's a light source further away on that ceiling, even though the room's wall starts there and there's no recognizable source.
Can you explain this?
About 10mp/s. Could be a bit higher but as far as I know, that's the highest figure publicly disclosed.
Dreamcast is much lower. 2M max for 99% of its games. For many reasons, the max pol of its processor can not be reached, like 1/ Dreamcast has no dedicated FPU, so the sH4 has to stop doing math when doing other things and 2/ polygon list had to be stored in the VRAM before being processed and 3/ balance between pol and textures had to be achieved for the very same reason (no temporary streaming of textures into the VRAM).
For the ps2, you have to do research on Naughty Dog games, they are probably the peak games of ps2, especially Jak3.
There aren't any games doing this as far as I'm aware. 60 fps is insanely rare on 3DS and the few games that support it don't seem to use any AA.Err sorry. Got it mixed up.
Anyways, more developers could implement 60fps in 3D with AA. It's not impossible as we've seen.
Flat buildings and simplistic car models suggest otherwise.I don't know where I read that Metropolis Street Racer have 6mp/s in game.
There aren't any games doing this as far as I'm aware. 60 fps is insanely rare on 3DS and the few games that support it don't seem to use any AA.
Flat buildings and simplistic car models suggest otherwise.
Check if you can find one of these:
http://www.engadget.com/2010/08/31/sanyos-eneloop-stick-and-mobile-boosters-will-juice-your-gadget/
Zen Pinball reaches 60fps in very rare occasions when using the manual camera to look at the table. Since the AA in that game is completely overkill (it's actually rendering at 800x480 internally) maybe it could be done with a smaller level of supersampling (600x360, as example), as long as the game doesn't use any shaders or post-processing.There aren't any games doing this as far as I'm aware. 60 fps is insanely rare on 3DS and the few games that support it don't seem to use any AA.
Flat buildings and simplistic car models suggest otherwise.
It seems to me that the 3DS is more than capable of replicating the Wind Waker look. Do you guys think that the 3DS would have trouble doing this?
Because I'd love Zelda 3DS continue the PH and ST style by actually looking like the Wind Waker.
It seems to me that Nintendo is focusing on N64 remakes at the moment. What we could perhaps see is an HD remake of WW for Wii U.It seems to me that the 3DS is more than capable of replicating the Wind Waker look. Do you guys think that the 3DS would have trouble doing this?
Because I'd love Zelda 3DS continue the PH and ST style by actually looking like the Wind Waker.