EverSoTrendy
Banned
Man, I love Japanese people who think their "Hood" HAHA:lol :lol
Same here.Amir0x said:Now that's the part I'm happy about. Action RPG ftw
DQS really does look a lot more interesting now with a story and other characters to play with. Perhaps this means that the system is deeper than before, even though there are spells and such in KDQ. I really hate Tomy for giving GNT to Dream Factory though.creamsugar said:
Can anyone translate what the guy on the middle right says? Its Makoto Yoshizumi (Tales producer) so I'm interestedneo2046 said:
Mr Toast said:PAL gamer here - but where does FFXII Revenant Wings fit in with FFXII?
AniHawk said:Two years after FFXII.
hehe h.....FAILKuran said:You must mean three years, since he's a PAL gamer.
Amir0x said:I agree 100% about Nomura, but even the designs don't seem totally Nomura-esque.
charlequin said:But that's what Nomura designs actually look like. :lol
This game just seems "different" for two reasons:
1) It actually features 2D art in Nomura's thick-lined, non-realistic style, which is extremely flattering to his designs;
2) They're designs for a "fun" game so they're colorful and extravagant instead of black and zippery.
It doesn't take a long look to figure out that these characters are designed by the dude who did FFX.
Pureauthor said:What do you have against zippers, Ami?
Amir0x said:I suppose it's because when I look at fashion, I enjoy being able to even make practical sense out of its functionality. Plus five gigantic flapping zippers not only looks lame as hell, but it sure as hell can't be good in battle. Shit might get caught in a monster's tooth or some shit.
Amir0x said:There is practicality in the designs of many characters from jRPGs! Just not lame ones by Nomura and other similarly lame designers!
Amir0x said:I didn't say style, I said designs. By that I mean... they even lack extraneous zippers and buckles and shit. They're vaguely ok to look at, and not killing my eyes with ugly. I guess the colorful and black thick outlines are flattering as well so it's a combination.
Amir0x said:yeah actually FFXII does have pretty restrained and almost practical designs, give or take one character.
Amir0x said:yeah actually FFXII does have pretty restrained and almost practical designs, give or take one character.
Pureauthor said:Vaan's and Penelo's clothing choices are retarded given the environment, Balthier's is largely practical, Fran is a Viera, so that's that, even if it looks stupid. Ashe's is just... weird, and Basch looks more like a jester than a knight.
It just looks restrained compared to the kookiness that was FFX.
Pureauthor said:Vaan's and Penelo's clothing choices are retarded given the environment
Fran is a Viera, so that's that, even if it looks stupid.
Ashe's is just... weird, and Basch looks more like a jester than a knight.
Amir0x said:Vaan's clothing is remarkably appropriate - he lives in a ****ing desert, and he wears lightly armored pants and a vest that gives him easy airflow to keep him cool (god I can't believe I'm micro analyzing the outfits now). Penelo's outfit LOOKS silly, but it too is made for maximum movement (as it's form fitting), with the lightest touch of leather based armor for every day protection on her legs and shoulders (with both sides equally protected, shock of shocks).
Pureauthor said:Protip: In a desert, you want to cover up as much skin as is humanly possible, because there's very little atmospheric protection against the sun's rays. Dressing like Vaan or Penelo will get you an awful sunburn.
Amir0x said:oh come on they got flying cars i'm sure they got sunscreen
Nomura
I've been working with them for a long time and I think of them as the next generation of staff that will manage Square-Enix. This time round I've left most of the work in their hands so I do hope players will try experiencing the new style. Many excellent staff members from the KH team and units from other divisions have joined in. This title is being released as a result of this pioneering. We'll be continuing to try out new things this way so I hope you all look forward to it.
charlequin said:On the more general topic, the more I see about IAWW the more pumped I get. Not only does it have a gorgeous (and completely new) style, and hot music, but the gameplay and the storyline sound great! This is exactly what we've been wanting Square to do all this time -- put some of the numerous really talented but largely unknown people over there in charge of creating a new IP. I'm really excited to see that Nomura's role here is largely to support members of his team in creating the game they wanted to make, and to put his stamp on it so gamers will give it more of a chance.
charlequin said:I actually think FF XII is a great example of Yoshida trying to design his own characters that riff on the Nomura trademarks. They certainly have the "odd choice of exposure" part down. It's really just Balthier and Basch who look (a) like Yoshida characters more than Final Fantasy characters, and (b) like sensibly dressed human beings instead of street fashionistas.
Yeah, wearing high-heels (with two heels each, no less) in a desert or in the woods is definitely a "bunny in touch with nature"-design, and makes perfect sense in every aspect...Amir0x said:Vaan's clothing is remarkably appropriate - he lives in a ****ing desert, and he wears lightly armored pants and a vest that gives him easy airflow to keep him cool (god I can't believe I'm micro analyzing the outfits now). Penelo's outfit LOOKS silly, but it too is made for maximum movement (as it's form fitting), with the lightest touch of leather based armor for every day protection on her legs and shoulders (with both sides equally protected, shock of shocks). Balthier is awesome, except for those dumb rainbow rings.
Basch (and arguably Ashe) is the one character that doesn't seem to actually fit their respective roles (Ashe as a warrior princess, Basch as a Knight), AND has a design that looks fairly ugly to boot. That's the one I meant. Fran is a bunny 'in touch with nature' type chick, so her outfit works for what it is.
I may not agree with you about the character designs but I agree with that whole heartedly.Alex said:Whatever you say bud, I'm not interested in his Kingdom Hearts/FFvXIII/Advent Children abortions, in fact, the Kitase nightmare duo being back pretty much kills my excitement for XIII altogether
I'll GLADLY take over-stylized femboys over visual kei/teen disney inspired horseshit. Nomura USED to be tolorable when he first took over; those days are gone.
I have no problem sticking to the other mountain of SE DS release, so whatever.
But yeah, if it was drawn by someone else and directed by someone who knows how to pace a story or make a game fun, I might be interested! Instead, all I have to do is point to his other mountains of pure tedium
ethelred said:I think Vaan looked and dressed like a Yoshida character. He resembled the FFT monk design a great deal. Penelo was fine, Balthier was fantastic, Fran looked fine in terms of her actual character design... what killed some of these main characters wasn't their character designs but the outfits (I'm looking specifically here at Fran, Ashe, and Basch, each of whom was wearing something downright hideous).
neo2046 said:just scans some pages
CountZeroInt said:They wanted to release Front Mission for DS because the dual screens are perfect for presenting lots of information, something critical in SRPGs. They also mention to not be turned off that the game would be difficult because of the robots, "like any other RPG if you level up you will be able to win". There is also a speed play mode where battles go more smoothly/quickly, and selecting menus can be done with the stylus. Looks good, I loved FM for SFC and this looks like a direct re-incarnation with new missions...
neo2046 said:just scan some pages
I hope that, even if no one else picks it up, at least Atlus should hopefully have the sense to pick up LA.charlequin said:EDIT: I'm not that worried about LA coming out over here, Marvelous games have been pretty good about getting English releases -- even Rune Factory is getting one, and Contact came out over here as well. Front Mission looks great but since that seems much less likely to make it out over here I have to keep from getting too excited.