TreasureHunterG
Banned
Low power and SoC design experience would be a plus.
Not this shit again.
Low power and SoC design experience would be a plus.
This should be easy for Nintendo. They traditionally use 5-10 year old technology in their products, so finding an engineer to create a SoC around that should be easy.
The part where they say they want to evaluate SoCs. Combined with the fact that yeah they've been ati/amd since gamecube.What in the job description confirms that this will be another AMD contract?
But since Nintendo has been with AMD for 4 generations of consoles already it's safe to assume they will choose AMD as their partner again.
Not this shit again.
I'm pretty surprised they're actually hiring this position out of the US.
yeah I could see their console coming out 4/5 years form now
likely 4
Well, it's certainly good that they have someone on the ground in the country where a lot of these chips are designed and can easily communicate to them what they want.
It probably suggests they're not going to pick a dark horse parts vendor from Japan for the next handheld like they did with the 3DS's GPU.
Their ties with AMD aren't what they used to be. Most of the people from the early days are gone now, Nintendo's current Head of System Architecture is a former Nvidia guy and their SoC Engineering Manager came from Qualcomm. I'm not saying they're definitely switching to a different vendor, but it certainly wouldn't surprise me.The part where they say they want to evaluate SoCs. Combined with the fact that yeah they've been ati/amd since gamecube.
Didnt mean confirm in the literal sense, if thats what your nit is.
All Nintendo console chipsets since the N64 were designed in the US.Maybe they finaly realized that they hardware design sucked since the GC days...
Nintendo hasn't "traditionally" been using old technology, they've used faster clocked versions of their previous chips for two consoles now, the Wii and Wii U, and the gpu in the latter is as modern as those found on the PS4 and XB1. The Wii was an anomaly, but it made sense for them (if not anyone else) to use a new, faster-clocked and multicore version of their chip for the Wii U. Two consoles out of six isn't exactly what I'd call a tradition, and if the cpu is carried over to the Wii U's successor in anything but a backwards compatibility role, I'll be very surprised.
ITT people don't know what "low power" means.
I don't think either of those factors tip the scale either way honestly. Nvidia has pretty much washed their hands with the console industry. I can't really see any other viable options, certainly none more attractive.Their ties with AMD aren't what they used to be. Most of the people from the early days are gone now, Nintendo's current Head of System Architecture is a former Nvidia guy and their SoC Engineering Manager came from Qualcomm. I'm not saying they're definitely switching to a different vendor, but it certainly wouldn't surprise me
ITT people don't know what "low power" means.
I hope for a next-gen console from Nintendo w/o gimmicks holding it down, and HW specs that are at the very least equal to the PS4... but i'd prefer better than the PS4's.
Didn't CEO Lisa Su say that those two semi-custom designs were not gaming?
Disclaimer: I know nothing about APU architecture development.
In this thread people with absoulutely no idea about this stuff are complaining about stuff they know nothing about. It's quite funny! "Low power consumption can only mean Nintndo is releasing a new home console soon and that it is going to be under powered!"
Sorry, rant over. hehe
On a different note, it's always kind of exciting to see a peak into this kind of stuff because it's always so heavily guarded.
Is there some law that is making consoles go for " low power " ?
I'm not understanding the desire for that really.
I hope this isn't for their new handheld, because if it is then they are going to let the 3DS die long before the new one is ready, and that's a terrible idea.
On the other hand, if the handheld is already well into development and this is for the next home console then that seems like the correct timeline to me. No point in dragging the Wii U out past 2016/17, anyway.
I'm afraid console vendors universally disagree with you there.Low Power?
Please let it be for the next DS or some shit. Consoles don't need low power.
Unified handheld and home console experience here we come!
#trueparity
bit of blowback given how ludicrously underpowered the wii u is vs the hopes in the WUST threads I would think.
I don't think either of those factors tip the scale either way honestly. Nvidia has pretty much washed their hands with the console industry. I can't really see any other viable options, certainly none more attractive.
But thats just my opinion.
Well consoles are small to medium size boxes that need to into entertainment centers without over heating. Have "low Powered" chips usually keeps heat down,makes them quieter,they draw less power,they last longer and keeps the cost down.Is there some law that is making consoles go for " low power " ?
I'm not understanding the desire for that really.
The only candidate that isn't Intel, Nvidia, Qualcomm, Samsung, Texas Instruments, Broadcom...As Objectionably pointed out, only 1 was indicated as such.
It also helps that they're really the only candidate capable.
I remember in one of the early Iwata ask, the guy in charge of hardware architecture was japanese, even he tell the hardness they had keeping a CPU backwards compatible, keep the small form factor without rise the machine heat.All Nintendo console chipsets since the N64 were designed in the US.
Well SoC kinda implies low-power in both senses of the word. One chip means die size constraints. Which also brings tdp restraints. Which bring cooling requirements that are limited by console size and pricing restraints.Disclaimer: I know nothing about APU architecture development.
In this thread people with absoulutely no idea about this stuff are complaining about stuff they know nothing about. It's quite funny! "Low power consumption can only mean Nintndo is releasing a new home console soon and that it is going to be under powered!" "It should be powerful - like the PS4!!!"
Really? *sigh* /Sorry, rant over. hehe
On a different note, it's always kind of exciting to see a peak into this kind of stuff because it's always so heavily guarded.
If Nvidia's onboard, it would be cool to see Denver in action. It has code morphing technology, essentially hardware emulation with a proprietary internal instruction set, and was supposed to be both x86 and ARM compatible, but Nvidia couldn't get a licence from Intel. Getting one for PowerPC shouldn't be much trouble at all, if BC is a priority.Their ties with AMD aren't what they used to be. Most of the people from the early days are gone now, Nintendo's current Head of System Architecture is a former Nvidia guy and their SoC Engineering Manager came from Qualcomm. I'm not saying they're definitely switching to a different vendor, but it certainly wouldn't surprise me.
I'm still feelin' this for next gen.
Is there some law that is making consoles go for " low power " ?
I'm not understanding the desire for that really.
In 2018? lol
In 2018 you will be 4K gaming @ 60fps on a 200$ GPU in the PC world.
Eh I think its more a general disdain for the console market and how it operates in general. Along with there being alot worthier dollars to chase. Theyve had about ten years to feel out the console market and they never really found much success.Nvidia washed their hands with the console industry because no one cared about them this time around, they is a bunch of sharks if they see the opportunity to jump on a successful console they won't hesitate especially considering the money they lost with the Tegra1->DS deal and now that have an incredibly competitive SoC with the K1...
But then again it's Nintendo so they won't for standard stuff.
Yeah, NCL obviously dictates the general direction and is heavily involved in the decision making process. I wouldn't expect that to change. The engineering leads are and have pretty much always been located in the US, a fact quite a few people evidently didn't know.I remember in one of the early Iwata ask, the guy in charge of hardware architecture was japanese, even he tell the hardness they had keeping a CPU backwards compatible, keep the small form factor without rise the machine heat.
Yes... but i'm requesting this from Nintendo. But i hope you're right.