That has nothing to do with Nintendo.
Two Tribes chose that release date because they wanted it come out after Pax East/GDC was over (for convenience purposes).
They are doing source to source translation. According to that link. Limited API support. I can't imagine anything time sensitive will work even reasonably well. Objective C runs natively on ios. You convert that to javascript you have to run through the javascript engine on wiiu. I'll eat crow if this works even close to reasonably well for games.
Does the wii u gamepad support multi touch input?
Does the wii u gamepad support multi touch input?
Making threads on your first day as a Member! Not wasting any time, huh.
Does the wii u gamepad support multi touch input?
Seems like you can port iOS games with the push of a button using this free software:
I did read through the thread so far yet I'm not sure I understand the implications of this.
Does the wii u gamepad support multi touch input?
no it supports something much better...... buttons
Does the wii u gamepad support multi touch input?
That conversion is through something intel has. Unrelated to nintendo. Someone should clarify that in the OP. It is misleading.I've signed up in e-mail just to see if I can take a look at this iOS porting process. When they say XCode, do they just mean native XCode, or are we throwing all middleware stuff within that process? If things like cocos2d, this could be pretty big.
Seems like you can port iOS games with the push of a button using this free software:
I've signed up in e-mail just to see if I can take a look at this iOS porting process. When they say XCode, do they just mean native XCode, or are we throwing all middleware stuff within that process? If things like cocos2d, this could be pretty big.
Yeah, this has me screaming at myself for not looking at it earlier.unity seems like the bigger deal to me.
"this sounds like someone making it sound simpler / more useful than it actually is to ride the Wii U web development wave."
Yup, that explains a lot more. OK, so most likely won't be a push of a button, but is probably a step up from nothing. Let's see if any of the iOS middleware will push for this.That conversion is through something intel has. Unrelated to nintendo. Someone should clarify that in the OP. It is misleading.
Here is some info on it : http://software.intel.com/en-us/articles/technical-reference-intel-html5-app-porter-tool-beta
Very Cool.
Nintendo's new Wii U strategy. Nintendo 1st/2nd Party Games + Indie. Big publishers? Not so much.
I hope the people signing up here have some intention of buying a dev kit and have made games before.....
...and are not just clogging up the service for indies who actually intend on making games.
Why this could be the smartest decision Nintendo has made.
We all know the stories of how Nintendo used to squeeze its development partners in the old days. Yamuchi ruled with an iron fist from the East and Howard Lincoln was a bludgeon from the West.It's a point often brought up when discussing Nintendo's current day troubles with third parties.(lol)
But now Nintendo is full force in attracting the game developers of tomorrow. Not necessarily the EAs, Activisions, etc. While big publishers street fight in the $100 mil per game AAA space, Nintendo is nurturing the indie scene in a big effort to get these games on the Wii U.
Theoretically, when Wii 3 hits the market, there will be an entire generation of successful creative game designers who made it on eShop. All who look at Nintendo as a helpful guardian instead of a licensing tyrant. When Iwata said they would need to partner with others to be successful, maybe this is what he meant.
Just a theory.
Very Cool.
Nintendo's new Wii U strategy. Nintendo 1st/2nd Party Games + Indie. Big publishers? Not so much.
Is the conversion from iOS to Wii U run by Nintendo or another company?
edit: looks like Intel
edit2: http://software.intel.com/en-us/articles/technical-reference-intel-html5-app-porter-tool-beta
So hold on a second, devs can just put up their iOS games for free? Is there any reason for them NOT to do it?
The question is how much of my code base would I need to rewrite? And how much of the native apple stuff would it try to yank out? That initial tweet made it sound much more promising, where as the doc was much more honest about how much of apple's API will be cleaned up and how much stubbing will be left to fix. I'm genuinely curious how much middleware packages and frameworks will get converted properly.Whoa, some people here really thought you could just auto convert any iOS app?
C'mon now. There's way more to it than that.
Are you aware that Monster Hunter 3U just came out to the Wii U as its exclusive console? Or is Capcom not a big publisher to you?Very Cool.
Nintendo's new Wii U strategy. Nintendo 1st/2nd Party Games + Indie. Big publishers? Not so much.
Are you aware that Monster Hunter 3U just came out to the Wii U as its exclusive console? Or is Capcom not a big publisher to you?
Are you aware that Monster Hunter 3U just came out to the Wii U as its exclusive console? Or is Capcom not a big publisher to you?
Are you aware that Monster Hunter 3U just came out to the Wii U as its exclusive console? Or is Capcom not a big publisher to you?
Why this could be the smartest decision Nintendo has made.
We all know the stories of how Nintendo used to squeeze its development partners in the old days. Yamuchi ruled with an iron fist from the East and Howard Lincoln was a bludgeon from the West.It's a point often brought up when discussing Nintendo's current day troubles with third parties.(lol)
But now Nintendo is full force in attracting the game developers of tomorrow. Not necessarily the EAs, Activisions, etc. While big publishers street fight in the $100 mil per game AAA space, Nintendo is nurturing the indie scene in a big effort to get these games on the Wii U.
Theoretically, when Wii 3 hits the market, there will be an entire generation of successful creative game designers who made it on eShop. All who look at Nintendo as a helpful guardian instead of a licensing tyrant. When Iwata said they would need to partner with others to be successful, maybe this is what he meant.
Just a theory.
Obviously there are exceptions. They clearly have a great relationship with Ubi as well.
It makes sense. It's the only way they have now to help them support their platform. It explains why they didn't really make any big efforts designing the WiiU in a dev friendly way.
though I hope they will not focus too much on non-gaming apps. They are not Apple and they won't be.
And Warner and Disney.
Or, rather, healthier than the others.
But I think the Web Framework announcement proves they did spend a lot of effort in many Dev friendly. Just not for the devs we were all expecting.
Nope, but you can "emulate" multitouch to a certain degree. I did some proof of concept stuff in HTML a while ago and tested it on the Wii U browser - it's limited and requires carefully designed interfaces, but it works.Does the wii u gamepad support multi touch input?