AlternativeUlster
Absolutely pathetic part deux
Makes sense even especially with Reggie talking about their successful bridge games.
obijkenobi said:Right, core gamers stopped caring about Mario and Zelda games :lol :lol
yeah when i was 11 and bought a sega...obijkenobi said:Right, core gamers stopped caring about Mario and Zelda games :lol :lol
So what you're saying is that people who were never interested in Mario still isn't interested in Mario. Damn son, that's some revelation.Quasar said:Well thats true for all the core gamers I know. But then they were all computer rather than console gamers from the start so they never cared about Mario or Zelda.
USC-fan said:yeah when i was 11 and brought a sega...
They did? what points exactly?Buckethead said:Someone pointed out earlier, Nintendo trolled Sony and Microsoft hard todayand it was absolutely glorious. :lol
Chittagong said:Disruptive UI/control innovations come only once in 10 years
- Developing a truly paradigm shifting UI happens only once in 10 years due to the time it takes to experiment, concept, iterate, test and develop games
- See: soft key UI, touch UI in phones
- Market needs time to diffuse the innovations before new ones
That's certainly possible. Nintendo mentioned a few times in their conference that they got new people into gaming, now they want to graduate them to "bridge" titles like Wii Party, etc. Only logical to assume that the next step is to get people playing those more traditional experiences. But with the Nintendo brand firmly planted in their heads.Xavien said:Personally i think Nintendo is attempting to upstream casual gamers into more "core" orientated gamers. Essentially create a whole generation of gamers who love and adore nintendo's franchises.
Giving the current "core" gamers a lot of nice games is but a side-effect of what they're trying to do. Remember they're trying to expand the gaming audience and they're trying to make this expansion as Nintendo-orientated as possible to lock out their competitors.
Quadrangulum said:facepalm.jpg
I'm not surprised however.
eatyobeans said:Nice writeup. I think you're right for the most part, Im not sure about the whole "Core market becomes new blue ocean" thing, only because I doubt Sony/MS (or Nintendo) will neglect the core market that much for that to happen. The market is expanding, not shifting.
Regardless, its become very evident that the videogame industry does experience a "paradigm shift" every 10 years in terms of control input, and I agree that the following generation is then a refinement of that control input with expansions in terms of graphics and game design. It is control input and game design that drive the industry, not graphics. In the 90s, gaming saw a revolution when the design entered 3D spaces, which was dependent on more powerful technology/graphics. However, the latest revolution, motion controls, did not require this. So Nintendo was able to make a new input standard without a big graphical update.
And thats how they reclaimed the market. Really, Nintendo has touted the importance of innovation for years, but it was the touch screen in the DS and the motion controls on the Wii that caused them to regain market share. If they hadn't been bold and innovative and gone forward with these new control mediums, then they wouldn't be dominating the handheld and console sectors right now. But they are. Nintendo didn't just develop the latest paradigm shift, they standardized them with how much they sold. There is now absolutely zero doubt that Nintendo's Revolution was successful, with Sony and Microsoft now putting so much focus on motion control and "family games". And with those two playing catch up with what are basically very similar products, Nintendo should control the market for the forseeable future (the next 3 years at least).
I'm willing to bet Nintendo will launch its next console around 2012 and before the others, like you said. MS and Sony are putting so much effort and money into Natal and Move that if anything, this generation for them is at its halfway point, not nearing completion. If Wii2 gains a lot of steam right off the bat, Nintendo could dominate the market for much, much longer. The only disadvantage they have is that since Sony/MS are both playing the same game, there's two consoles at that track and only one on Nintendo's alternate track. Along with the reputation for third party sales on Nintendo platforms, I feel like third parties may still gravitate towards the other consoles. That may change though, since 3DS already has amazing third party support, and Wii2 could follow. And when developers start realizing that control input is the driving force, not graphics, the whole industry model for western development might shift.
Sony, in my opinion, has the ability to become the definitive "number two" of this generation. Move may be a Wiiremote knockoff, but its a pretty good one at that. Its as good, if not better than Wii Motion plus, and I think gamers will embrace it more than connect, especially the HD shooters using the device. It also seems to have more game design potential than a button-less camera. Not only that, but Sony has a much bigger first party catalog to draw from than Microsoft, in 2011 and beyond they seem to have quite a catalog coming up. Not to mention Blu-Ray, which is getting more popular as HD consoles become cheaper.
Microsoft on the other hand, has had 2 big things in their favor this gen. The smartest thing they did was to launch first, in 2005. The second thing, which was lucky, was that it took Sony forever to get the PS3 off the ground. They were a bit too bold with their pricepoint, and thus had a very slow start. With MS having a bigger installbase early on, they were seen as the go-to console for third party games, and still are in many ways. Call of Duty has seen huge success at launch (when it outsold all of MS' first party titles), and ever since. Modern Warfare was huge. MW2 was even bigger. Now the Call of Duty franchise is bigger than Halo and Gears, MS' big guns. And therein lies the problem- on the first party front, the only thing really driving sales is Gears and Halo- the guns. Fable, Forza, and Crackdown are playing supporting roles, but really they have two big franchises, and third party stuff. And with the Gears trilogy wrapping up and Bungie moving on, what will MS do after mid-2011? No wonder they made a deal w/Activision pertaining to the CoD franchise. Microsoft has lost many of its first party partners (Bungie, Bioware, Bizzarre). Epic is still a partner for now, and theyve got Rare and Lionhead but thats not much. Developers like Mistwalker and Team Ninja have moved on to work on other consoles. I guess they could make new partners (like the Crytek Warrior game) but so much of their future success seems to rest on Kinect. And im not convinced it will be that successful.
Honestly, the biggest thing Sony or MS could really do to take back market share from Nintendo would be to come up with and push the next paradigm control shift, the next Revolution. MS put all their money on online, which is changing the market and gaming, but not expanding it like motion controls are. Sony pushed HOME (social networking) but that hasnt had the impact they hoped. Little Big Planet's user content and Forza 4's driving controls seem like the most promising things they have on the horizon. But really, I think they'll have to wait until next or nextnext gen. Good software, price drops, and good marketing will help Sony/MS, but we're living in Nintendo's world for the forseeable future.
Hence why this is a waste of time. 3rd parties will never support Nintendo consoles like the others. No matter how much they dominate.legend166 said:Nintendo will have to rely on heavily on third parties to capture that crowd.
:lolUSC-fan said:yeah when i was 11 and bought a sega...
JetBlackPanda said:so what happened since the N64? I love nintendo as much as the next guy, but there decisions on hardware and online strategy have killed them.
Derp derp, too much to read for me, must lash out!Mr.Green said:Jesus fucking Christ... Free time much?
Living up to your username?USC-fan said:The thing you are missing is the core gamer grew up and dont care about nintendo franchises games.
I mean beside the nintendo fanboy....
Holy shit, we get car analogies and the "all games are pong" argument in one post. Awesome. :lolMrBelmontvedere said:I disagree here. phones are not computers are not game machines. all these things have subtly different control schemes because they do different things.
how long has the control scheme for cars remained the same? there were a few different attempts in the early days with levers and things before everyone settled on the same basic steering wheel/pedal system. it has remained the same for roughly 100 years. will it ever change? possibly, but probably not in our lifetimes.
cell phones specifically are versions of the devices used in the home to communicate with others, but adapted for mobile use. because of this different usage model a new control scheme is required. mobile phones are much newer and still a work in progress, unlike the car.
the control scheme for game machines hasn't changed drastically for the past oh, lets call it 4 decades. there have been refinements and enhancements, but we're all still basically playing with the 1970s pong controller. it's wireless now, has more buttons, vibrates a bit, but these are all ancillary refinements to a system that has remained fundamentally the same. even the Wii is basically a very refined version of the Pong controller. I don't see a drastically different system taking hold, especially not in our lifetimes.
Quasar said:Well thats true for all the core gamers I know. But then they were all computer rather than console gamers from the start so they never cared about Mario or Zelda.
avatar299 said:Hence why this is a waste of time. 3rd parties will never support Nintendo consoles like the others. No matter how much they dominate.
truly101 said:But 3rd parties have historically supported Nintendo when they dominate, just look at the NES, SNES, GB, GBA and DS libraries. There is a bunch of Wii 3rd party support too, its just that the games either don't sell well or aren't very good. But they're there.
gerg said:So, if Nintendo can garner very good third-party support for the console's launch, and as long as they can leapjump the 360 and the PS3 graphically and technically, it wouldn't surprise me to see them launch the Wii2 in Holiday 2011 (in Japan). I struggle to think that Microsoft or Sony would be anywhere near prepared for that.
But I think the wrinkle with Wii is that "dominant" is not the right word, especially for Western third parties. There is not necessarily one system but in the West the PS3/360/PC combo are a formidable competitor for third-party support. This was especially in the case early in the generation and sort of set the tone.Vinci said:The Wii 3rd party support has been an abomination from the start, so what you just said is patently untrue. Yes, it's had some titles that were good from 3rd parties - but lets not blow these scant offerings out of proportion. It's the market leader. It's had shit support.
Even the DS's support has been... scattered.
The 3DS's possible launch lineup could very well show 3rd parties aren't quite so anti-Nintendo as people assumed, but lets not rewrite recent history here.
GitarooMan said:But I think the wrinkle with Wii is that "dominant" is not the right word, especially for Western third parties. There is not necessarily one system but in the West the PS3/360/PC combo are a formidable competitor for third-party support. This was especially in the case early in the generation and sort of set the tone.
In addition, assuming the new Wii is within the graphical range of these two (and I think it will be), Wii will be much more attractive for multiplatform development (especially stuff like Move/Wii cross-platform stuff, etc.)
With handheld maybe, because they can feasibly dominate that sphere (at least in the near term) but I can't see them sticking to their old ways with third parties on consoles, it's been one of the few things that has held them back from complete dominance.Vinci said:The 3DS doesn't encourage multiplatform support to the PSP even though they're not graphically that far apart. Why would the Wii's successor? Nintendo doesn't want that, IMO; they want exclusivity. They may never get it, but that's what they want.
This is BS.Chittagong said:The games unveiled don't look designed with 3D in mind and it will only provide initial "wow" and a sales point, but is hard to market. Looking at the game lineup, it looks obvious that Nintendo was planning a "Super generation" all along, then saw a prototype parallax barrier display and decided to throw it in for a brilliant marketing story. This might have happened in the timeframe of a year, while games have been underway for longer. All of the marketing is very hardcore oriented, compared to the Wii launch, for example.
"We tried making 3D with the Virtual Boy. We also tried it several other times but it didn't work," said Iwata.
"Every time we've released a new hardware system we've tried something with 3D."
Miyamoto added: "We always doubted if people would buy it, would it only work on certain people's TVs? We always had these doubts."
"Once the Mario games moved into 3D it became a lot more difficult because you couldn't tell what was near or what was far. It was hard when jumping and judging height differences. One of the hardest things to do in a Mario game is jumping on a tree stump or hitting a question mark block."
The platform holder said that it was these doubts that made them explore alternative screens.
"When we started looking with LCD devices that displayed 3D, the response was 'this is better than we expected," added Miyamoto.
The Gamecube was Nintendo's console of the generation previous to the Wii. It didn't quite catch on as well as Nintendo had hoped, selling fewer units than both of its major competitors: the Xbox and the PS2.
But, it apparently had capabilities that went unused. In a third quarter financial results briefing, Satoru Iwata said: "To tell you the truth, GameCube is secretly designed to load graphical circuits which display graphics for right and left eyes respectively, for a future possibility of realizing 3D gaming experience" Nintendo already "had interest in this technology," but decided against the use of it.
[Nintex] said:I think the 3DS support can be explained easily
The PS2 is on its last legs, Wii third party games are tanking, PSP is dead in every region but Japan, Kinect doesn't look so hot, Move can be easily implemented in current games. Now Nintendo comes along with their new fancy easy to program for 3D handheld, PS2 and Wii assets can be used and Nintendo won't say no to remakes or current games with 3D upgrades. The thing will certainly sell because all the popular DS Nintendo and third party brands are on board with the 3DS. Who is crazy enough to say no to such a deal?
It remains to be seen if Nintendo can repeat the trick for their home console.
gerg said:In anyway, unless someone can care to correct me, I really do think that Microsoft and Sony are actually in quite a better position than Nintendo. Not to doubt their ability to create console-pushing software, but both Microsoft and Sony have greater flexibility with pricing, unless Nintendo wants to pack yet more software with its base SKUs or start to fulfil Miyamoto's dream of a $100 home console. Ignoring the imminence of new console launch, Move will do very well for Sony for lengthening the life of the PS3. (The less said about Kinect the better.) And Nintendo won't really gain much from a console redesign either.
I wouldn't call it a better position, Iwata once said that he could launch the Wii 2 at any time if there was ever any need for it. MS's Xbox division and Sony have been bleeding money for years and third parties want to squeeze every last bit out of the FPS market untill the guns are coming out of our ears. Sony is planning to launch Move+PS3 for $399 so unless they start with agressive SEGA-like pricing Nintendo will keep rolling with new Wii games and the 3DS. By the end of next year we might see their new console.gerg said:@[Nintex] As Stump said to me yesterday, a lot of the 3DS' early support may be explained by the fact that the system is very much filling the void left by the PSP (and a lack of a PSP2).
In anyway, unless someone can care to correct me, I really do think that Microsoft and Sony are actually in quite a better position than Nintendo. Not to doubt their ability to create console-pushing software, but both Microsoft and Sony have greater flexibility with pricing, unless Nintendo wants to pack yet more software with its base SKUs or start to fulfil Miyamoto's dream of a $100 home console. Ignoring the imminence of new console launch, Move will do very well for Sony for lengthening the life of the PS3. (The less said about Kinect the better.) And Nintendo won't really gain much from a console redesign either.
Cygnus X-1 said:Interesting, but you think probably too much.
[Nintex] said:I wouldn't call it a better position, Iwata once said that he could launch the Wii 2 at any time if there was ever any need for it. MS's Xbox division and Sony have been bleeding money for years and third parties want to squeeze every last bit out of the FPS market untill the guns are coming out of our ears. Sony is planning to launch Move+PS3 for $399 so unless they start with agressive SEGA-like pricing Nintendo will keep rolling with new Wii games and the 3DS. By the end of next year we might see their new console.
Yes, but Nintendo still wants to make games. They don't want to spend the rest of their lives making fitness games, that much they've made clear. Repeatedly. This whole generation was about casting out the net to a whole new market, and like they've said before and like they proved with this conference, the next step is to start weaning the Wii Sports crowd onto games like NSMB and Kirby.Rabbitwork said:op's theory is destroyed by two simple facts:
1. this is a capitalist society; businesses exist to make money
2. the "core gamer" demographic simply does not have the buying power of the "casual market". the numbers simply do not equate (i.e. - 10 casuals buy 5 games in one year, 1 core buys 50/year).
nintendo, like most companies, is not interested in satisfying "the core" market alone. what they are interested in is making a lot of money. to pretend otherwise is laughable.
legend166 said:Decent theory, but I think it misses an important point: Nintendo the developer has never been able to capture the 'dudebro crowd'. Franchises like F-Zero, Starfox, Pikmin, etc, are loved by the actual hardcore, enthusiast crowd, but the guy who buys CoD, GTA and Madden couldn't care less.
seady said:Interesting thoughts, but didn't really put the competition into consideration. They can be quite unpredictable too (though Microsoft and Sony have been walking into Nintendo's trap.)
Chittagong said:Core games are the defendable niche against Apple
Prolonged cycles of Sony and MS create opportunity for offcycle leapfrog
Hibernating franchises are Nintendo's cash in the bank, in addition to cash
Ether_Snake said::lol :lol :lol People actually believe Nintendo tried to trap MS and Sony?
Dragmire said:"Core" gamers, in my opinion, are mainly driven by technology. Specifically graphics-rendering technology.