Joint exploration does not require psplus btw.
Does Elite Dangerous have planetary rotation?
Joint exploration does not require psplus btw.
Oh, it's an actual in-game place and not just lore?Good stuff.
I found a screenshot of World of Glass.
Oh but don't worry, I'm sure the pitfork wielding masses will find new excuses to whine and vomit all over Hello Games.
Don't know - but besides it's an actual hardcore space sim rather than an arcadey experience. You have to be happy to spend hours docking, hailing, positioning, etc. What's more, you can only land on tiny patches of Elite planets.
http://www.nomanssky.com/atlas-rises-update/
- Improved space heavy air
- Added requirement to scan planets in order to reveal their names
- Improved planet name display as you enter orbit
- Fix for massive carve radius when mining asteroids
I hope everyone enjoys the update and I'm glad they're adding features but these patch notes still don't put them anywhere near the type of game that was described and hyped pre release. I hope everyone enjoys the game but let's not forget history
Reminds me of Ultima Online
An artificial life engine was supposed to be implemented into the game. A preview announced that ecological events in the game would affect animal behavior, potentially creating new adventure possibilities in an organic manner. However, this feature never made it beyond the game's beta stage. Richard Garriott explained:
"We thought it was fantastic. We'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything; so fast that the game couldn't spawn them fast enough to make the simulation even begin. And so, this thing that we'd spent all this time on, literally no-one ever noticed – ever – and we eventually just ripped it out of the game, you know, with some sadness."
I wonder how people would react to that today (ie a big ambitious feature mentioned in previews that is scrapped before release)
Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.
Don't know - but besides it's an actual hardcore space sim rather than an arcadey experience. You have to be happy to spend hours docking, hailing, positioning, etc. What's more, you can only land on tiny patches of Elite planets.
Oh yeah, good point that's not there.
But yep, they're on record saying it's not there because it confused and irritated players (turns out your plannet spinning away from your ultimate destination is annoying AF).
Does Elite Dangerous have planetary rotation?
I hope Sean Murray can finally speak up publicly with interviews and stuff, I miss that guy.
Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.
basically space fog
Ohh lolbasically space fog
I kinda want to roleplay as a sort of bounty hunter/space hunter when i finally play the game when the update is live for the first time.
Is survival mode the best for that kind of play style?
Guys I went to NMS forum on steam and the page is up :
https://www.nomanssky.com/atlas-rises-update/
Or did someone post it and I missed it ?
That doesn't seem like a good idea. His eagerness to please marred a potential all-timer title.
Probably best to let the game speak for itself from now on.
https://www.nomanssky.com/atlas-rises-update/
- Improved HBAO filtering around edges
- Improved TAA handling of grass blade edges
- Introduced depth of field effect during interactions
- Added LOD meshes and imposters to various props
- Fixed texturing on the buildable door
- Reduced HBAO shimmer
- Reduced shadow acne
- Fixed artifacts with imposter shadows
- Improved double-sided normals for foliage
- Improved terrain texturing and texture blending
- Improved grass colour blending and integration with terrain
- Improved grass and leaf materials
- Improved colour palettes across several biomes
- Improved planet night skies
- Fixed z-fighting on small glowing plants
- Various graphics optimisations and fixes
- Visual improvements to Atlas stations
- Replaced all terrain textures with higher detail and quality variants
- Added new higher detail foliage variants to several biomes
- Upgraded textures on several cave props
You know what, that was nothing but a lie. The first update notes said "removed planetary rotation because it confused people", but it would have no impact in the way the game was back in those days. Planetary rotation may make having a base more confusing. I know where my base is in relation to the planets and moons around it. However, just to prove it was a lie, I downgraded my PS4 game to 1.0, and really, the planets never rotated.
I'm super excited for this update, and I admire the work Hello Games have put in. It seems that statement was just a part of the flurry of lies going on back then. It's all in the past, so whatever, but I am just annoyed whenever it is brought up as if planetary rotation ever was patched out from the final product. It didn't make sense that it would confuse players, as players had NO way of going back to where they had been, back in those days. Believe me, I tried.
If you can call your ship from anywhere, that makes Survival mode pretty damn easy I'm guessing?
More heredium deposits seems odd. They are already everywhere.
It does. There's a famous moon that does a complete orbit around it's planet in about 13 seconds. Other part is very true too.
I later realize the word "speak up" sounds like he should publicly apologize.
I actually meant to say, do an interview to talk about the new features and the future of the game, you know, looking forward.
Is this happening today?
now watch the higher level missions super rarely leading to a place with giant space worms and other big creatures like in the original trailer they didn't put in the patch notes to surprise people.
now watch the higher level missions super rarely leading to a place with giant space worms and other big creatures like in the original trailer they didn't put in the patch notes to surprise people.
It does.
Non tidally locked planets rotate as they should.
https://www.youtube.com/watch?v=fMXzhbGuKY0
If it does, all I can say is it doesn't affect anything at all. The planetary landing is a joke to begin with anyway. Everything is dark in Elite Dangerous, so rotation or not, it's pointless.
Damn it, you're doing it again.
You missed it, it's the 3rd post in this thread.
i like things like this in games make the grind quite the bit more bearable.Most important feature:
I'm pretty sure it was mentioned in an interview, not the release patch notes? Don't think it was ever in the vanilla release. Could be wrong, though
Isn't this already in the game, or at least something else that mines for you?Most important feature: