From what I took from the interview, it is technically feasible to team up with a buddy and fly around together, but theres almost 0% chance that you'll actually be anywhere near enough to them without having to literally fly years, as every player is randomly placed around the edge of the universe.
- A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
- EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.
- SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
- BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment.
- PARALLEL UNIVERSES Choose to share your discoveries with other players, or not. You will never see another player, but you could make your mark on their worlds as well as your own.
Please give us a planetary annihilation gun.
Yep, seems like it according to this feature list:
Source.
I guess that as everyone is jumping around planets, galaxies, etc you will eventually stumble on stuff discovered by other people before, but they will be long gone. I wonder how you can "mark" those worlds, tho.
Please give us a planetary annihilation gun.
Yep, seems like it according to this feature list:
No, it doesn't seem like that at all. It very clearly says you'll never see another player--note that it says PARALLEL universes--it's not merely suggesting that the distances are so vast that it's unlikely you'll ever see another player. Don't get your hopes up that you could fly around with a buddy if the press material explicitly states the contrary. As others have already pointed out, it appears that each player will have his/her own instance of the same universe--only the consequences of other players' actions may be made apparent to you.
It's still early, but Hello Games are solid dues and hopefully they hear the feedback of us wanting to fly around with our buddies--if you have friends that is.
It's still early, but Hello Games are solid dues and hopefully they hear the feedback of us wanting to fly around with our buddies--if you have friends that is.
It's still early, but Hello Games are solid dues and hopefully they hear the feedback of us wanting to fly around with our buddies--if you have friends that is.
It boggles my mind that this game is being made by a small studio.
That's pretty amazing.
For example, Spelunky has about 10 different, procedurally generated environments yet it's one of the most replayed games ever. Even stuff like Payday 2 is surprisingly addictive even if it has a relatively low amount of levels. The very variations of the same looking levels can still be challenging and interesting for a long while.
I respectfully disagree with this, unless Minecraft totally changed the way this worked in the last year or so. Generation is constrained by rules, but one of the best parts of Minecraft for me was always starting on some random seed and finding something like an amazing valley with a natural arch, a huge cave entrance, or an extensive tunnel system you can get lost in for literally hours.
Yes ultimately it's just a computer program generating that, but it was still fresh for ME even if it was just another neat tunnel or mountain landscape.
General Question,
Would these guys get the Azure servers for free if they would make the game on Xbox one?
Did anyone catch this on the No Man's Sky about page???
link:
Are we talking permadeath here? Shiiiiiiit.
edit:
Dug up the interview posted on RPS...
No, it doesn't seem like that at all. It very clearly says you'll never see another player--note that it says PARALLEL universes--it's not merely suggesting that the distances are so vast that it's unlikely you'll ever see another player. Don't get your hopes up that you could fly around with a buddy if the press material explicitly states the contrary. As others have already pointed out, it appears that each player will have his/her own instance of the same universe--only the consequences of other players' actions may be made apparent to you.
Straight up asked if its coming to Xbox One.. "Error..uhhhhh. We're not talking about other consoles right now'". = My marketing contract with Sony prohibits me from commenting on that right now.
Some good info otherwise. No released date.
Developer commentary.
http://www.ign.com/videos/2014/06/10/no-mans-sky-developer-commentary-e3-2014
Straight up asked if its coming to Xbox One.. "Error..uhhhhh. We're not talking about other consoles right now'". = My marketing contract with Sony prohibits me from commenting on that right now.
Some good info otherwise. No released date.
No, because you always just generate the same densely populated world from scratch every time you go there. The actual game world never has to be permanently stored. Minecraft has the problem you describe, because the world has to be stored as it's created. The world of NMS doesn't change its geometry, so it doesn't have to be stored. The only storage requirements are for the map. Who discovered the planet, what the atmosphere's made of etc. Even if 100 billion stars and planets are catalogued, it's still within the storage limits of a simple server.
They've got the scale of the game all wrong, the planet is too close, the asteroids are too large, the player flies there in like 30 seconds, and the new planet is apparently the size of the death star instead of a huge planet. Those floating rocks you see near the end are very clearly visible from high altitude space, but they're the size of a large floating football stadium at best and only a few hundred feet off the ground, seen when the player flies near them.
Here's what the meager state of florida looks like from high altitude space:
If earth were in the game florida would be the size of a planetside 2 map
They've got the scale of the game all wrong, the planet is too close, the asteroids are too large, the player flies there in like 30 seconds, and the new planet is apparently the size of the death star instead of a huge planet. Those floating rocks you see near the end are very clearly visible from high altitude space, but they're the size of a large floating football stadium at best and only a few hundred feet off the ground, seen when the player flies near them.
Here's what the meager state of florida looks like from high altitude space:
If earth were in the game florida would be the size of a planetside 2 map
Looking unbelievable. Game of the show for me. Guess we are looking at a 2015 release?
Thought this game looked incredible. No missions at all though? Now not so much.
This a serious question... why is there so much excitement about this game? I mean, looks really great, colorful. Now, what is the game about? Its a Tie Fighter like game? Not even know if there are missions or some kind of objectives in game, seems like a go and travel across these beautiful random generated geographies... is that enough to not become boring shortly?
They've got the scale of the game all wrong, the planet is too close, the asteroids are too large, the player flies there in like 30 seconds, and the new planet is apparently the size of the death star instead of a huge planet. Those floating rocks you see near the end are very clearly visible from high altitude space, but they're the size of a large floating football stadium at best and only a few hundred feet off the ground, seen when the player flies near them.
Here's what the meager state of florida looks like from high altitude space:
If earth were in the game florida would be the size of a planetside 2 map
Really surprised studios with 500 million budget didn't think of making something this good. (at least in concept)