ReplacementPelican
Member
So geology, fauna and creatures are 100% unique?
How... How is that even? What?
This game is blowing my mind.
How... How is that even? What?
This game is blowing my mind.
This a serious question... why is there so much excitement about this game? I mean, looks really great, colorful. Now, what is the game about? Its a Tie Fighter like game? Not even know if there are missions or some kind of objectives in game, seems like a go and travel across these beautiful random generated geographies... is that enough to not become boring shortly?
Looks pretty boring. What is objective here? Just running around, swimming and flying?
And the art style is bad.
But that's the thing, I think games like this don't necessarily appeal to everyone. Nor do games like Entwined, Flower or Journey (I had a friend literally laughing at how stupid Entwined was) but to me, No Man's Sky is one of the most exciting games that could possibly be made and for the exact reasons you listed.I can only speak for myself; but this game is kindling the sense of exploration that everyone feels deep down inside when they're a space/sci-fi fan. The idea of uniquely generated infinite planets; with an endless amount of inhabitants you may never even meet... all experiencing a completely different experience from what you are having... is just a staggering thought. Games have not ventured much into this terrain; as developers have to focus on making the most out of their play areas. You spend time making something awesome; you want to hold the player by the hand and take them to it. Games like Gears of War hit that concept on the head with the "hey, something awesome is over there.. Press the (look at something awesome) button".
I will spawn on a unique planet arranged in a fashion that the developer never fully catered. I will venture from that planet in any direction I wish to travel. Dependent on my choice I will experience a different planet and inhabitant. From there.. continue onward exploring more planets and experiencing new moments and unimaginable experiences.
If that doesn't get your mind running; maybe it's just not your thing. Frankly, I don't care much what the gameplay will be like just yet; they managed to tease me more than a CG video could have done. We will figure out the mechanics in due time and they will be gravy on top of a very strong base.
You could sink a crazy amount of time into this game.
I really hope you can play this with the Morpheus.
Looks pretty boring. What is objective here? Just running around, swimming and flying?
And the art style is bad.
Giantbomb has the devs on their panel right now. Asking them about some of the questions you guys are discussing right now.
http://www.twitch.tv/giantbomb
surprised ms didnt get this locked down. Ps4 already has h1z1, rime, rapture, witness, and no mans sky.
Giantbomb has the devs on their panel right now. Asking them about some of the questions you guys are discussing right now.
http://www.twitch.tv/giantbomb
I agree completely. Visiting places that other people you know have discovered would be much more fun with them .I'm already sold on this game.
But what would sell my mates is some multiplayer details. We spent countless hours exploring the randomly generated biomes of Minecraft together. Will No Man's Sky have any real multiplayer?
You do understand this is a video game, not Google Earth...right?
I can only speak for myself; but this game is kindling the sense of exploration that everyone feels deep down inside when they're a space/sci-fi fan.
Well, there's an ongoing discussion among industry programmers that studios wouldn't in fact need such big art departments if only they'd invest in perfecting those algorithms, and they're only maintaining them out of inertia, sticking to the method they're used to rather than researchign better ones.Easier said than done though. If we could generate entertaining content automatically via algorithms, studios won't need such huge art departments.
Developer commentary.
http://www.ign.com/videos/2014/06/10/no-mans-sky-developer-commentary-e3-2014
Straight up asked if its coming to Xbox One.. "Error..uhhhhh. We're not talking about other consoles right now'". = My marketing contract with Sony prohibits me from commenting on that right now.
Some good info otherwise. No released date.
#ProudPS4Owner
Isn't this game coming to PC and Xbox too?
hopefully not as terribly shallow as it looked on the sony presentation
I love open world games and I love the concept, but it will be as good as their algorithms are. The moment you start having a feeling of deja-vu, the game is dead.
Ah now Spelunky is an interesting example.
The expectations for this game are too high now after what the developer said about it. It won't contain an infinite universe with an infinite diversity of species like we imagine, it will just be a universe full of slight variations of the same things. Red sharks on one planet and slightly redder sharks on the second planet, technically they are different but not in the sense that you will encounter an animal that looks like a bus with 12 hamster heads as you would in a realistic infinite universe.
If that is true, it's a bit worrying IMHO.
It means the landscape can't be altered. All you got is the procedurally generated stuff. No user content.
They've got the scale of the game all wrong, the planet is too close, the asteroids are too large, the player flies there in like 30 seconds, and the new planet is apparently the size of the death star instead of a huge planet. Those floating rocks you see near the end are very clearly visible from high altitude space, but they're the size of a large floating football stadium at best and only a few hundred feet off the ground, seen when the player flies near them.
Some notes from the Giant Bomb stream...
Ship, suit, weapon upgrades
Attacking space stations
Resource gathering
Rewards for exploration
Combat situations
Be the galaxy's greatest botanist!
i'm not sure i like the fact that there is zero story or missions. i imagine the sense of total freedom will be exhilirating at first, but will quickly devolve into "what now?" and "so what?".
This a serious question... why is there so much excitement about this game? I mean, looks really great, colorful. Now, what is the game about? Its a Tie Fighter like game? Not even know if there are missions or some kind of objectives in game, seems like a go and travel across these beautiful random generated geographies... is that enough to not become boring shortly?
i'm not sure i like the fact that there is zero story or missions. i imagine the sense of total freedom will be exhilirating at first, but will quickly devolve into "what now?" and "so what?".
#ProudPS4Owner
Pretty sure PC is a given and has been confirmed somewhere, not sure about Xbox yet
I really hope it does...
just saw a Video Interview with the creator on youtube from E3.. he said that they will make their console debut on PS4 and are super interested in PC but don't have any announcement yet.
so my best guess would be:
1st release on PS4 only.
6-12 months later release for Xbox One and PC
here's the video:
https://www.youtube.com/watch?v=tYoGN2zgXQU
Skip to 5hrs 54s if you missed the above: https://www.youtube.com/user/PlayStation
any words on multiplayer? At the konference they said that every player would start out on a unique/new planet and the way they worded it it sounded like multiplayer, but it could also mean that every time you start a new game you start somewhere new :/
I wanna mess around with my friend ._.
Is there a link available for the GiantBomb NMS stream?
There will be other people in your game world, but Murray says the universe is so large that chances of your finding another person are very small indeed. So I doubt there's gonna be any proper MP/co-op built in the game.
Is there a link available for the GiantBomb NMS stream?