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No Man's Sky |OT2| Maths Effect

Foundation is already out. No need for beta for that.

Yeah, if you look at those Twitter replies, they're actually mostly positive now. Quite a change from the deluge of "stop lying, thief!". I'm sure the positive feedback is good for the team's emotional state, and also increases their ability to hire good people.



??? The Foundation update has been out on PC for days...

For some reason it wasn't updating xD
 

legacyzero

Banned
It probably is a skybox from a technical POV -- I imagine it renders a texture from the 3D galaxy view based on the star system's position in the galaxy. But still very cool.

I mean, that seems like an awful lot of work. I wonder if the boundary is artificial until Hello Games game make it work
 

Unicorn

Member
- Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

This part from the experimental beta isn't working for me.

Also, building a landing pad ain't no joke. Holy shit materials.
 

~Kinggi~

Banned
Chiming in to ask some questions about survival. So i really enjoyed survival on the first planet, working through caves and gathering resources and it took me like all day to fly off. However, as soon as i enter space i get a pretty quick pirate detection notice and they kill me pretty quick. All my shit is lost on the ship and equipment gets broken to all hell real bad. I was able to roll back to a save where i was still on the planet, but that kind of killed things for me. Are there general tips or something im doing wrong that will make it easier to travel? I want to get back into survival because i think it greatly enhances the game aspect but i feel like if its as simple as rolling dice every time you enter space and match up against 4 pirates that shit is weak.
 
Due to this post I'm gonna try and get the two upgrades I'm looking for, secure and build up my freighter, and rack up another mil, before landing on another planet.

Is Tropheum new with the foundation patch, for killing pirates? I remember just getting random elements from them before.

aw yiss make sure to report back

Yeah, I think Tropheum is what you get after killing pirates now. Helping out freighters will also have them call you into their Freighter and give you a reward~
 

Minamu

Member
I'm beginning to think that having every single suit upgrade is a bad idea. I mean, I don't spend nearly enough time on hot/cold planets to warrant 3 slots each to be taking up valuable space in my inventory. Less than half my inventory can be used for items at this point (I've got max slots). Should I remove some of them? Maybe the low level upgrades? I don't think I'll ever need to have THREE oxygen upgrades for swimming :lol

Also, did they make jetpacking more expensive, by draining faster? Even with max upgrades, since the update, it's draining in just a couple of seconds of flying.
 
It probably is a skybox from a technical POV -- I imagine it renders a texture from the 3D galaxy view based on the star system's position in the galaxy. But still very cool.

I kind of always assumed this was the case although I never bothered to check it out. One interesting thing about these sorts of geometrical constellations is that they get much more frequent the more you get to the outer edges of the galaxy. Early on I flew away from the center in the galactic map and the star groups just become these obvious cube-like formations until they just disappear altogether. I suppose the algorithm just ends up showing all of the combinations, including the least natural looking ones.

Btw, this is probably just me being dumb and never noticing, but I bought my first freighter, and while transferring some cargo I noticed that you can press the quick transfer button (X on PC) on an empty slot in any inventory and you'll get a two row list of all of the items from the other inventory as a quick list. Was this always there? Can't believe I never noticed.

EDIT:
While I'm at it, I knew that each star system had a small fixed number of ship variations, but had never noticed that (at least on space stations) the same looking ships had the exact same NPCs in them. As in, you see two exact looking ship designs land, they both have the same looking and named NPC with the exact same inventory. I only noticed this now because I started buying their Zinc and Titanium a lot (much easier to stock up than chasing it on planets).

Another thing that was probably there before but I never noticed that it seems stations' trading interfaces change their goods and prices after a while, and even the stations themselves kind of reset (a tech unlocking terminal was operational and had new tech in it after I already used it an hour ago). So I found a nice station that paid good money for Neutrino Modules, and my base was on an extreme sentinel planet, so I earned some nice cash destroying sentinels and teleporting back to the station, but after a while the commodities list changed dramatically. Not that I mind, it's nice to see these things change, but there's really no indication that I (or an internal economical simulation) caused it, it just seems to randomize after a while.

A weird thing about the teleporters though is I don't really understand how the teleports list fills up and reorders itself, because I had three teleport locations, one was very old, the second was pretty recent and the first was the last station I just teleported from. So I teleport to the last station, hyperjump to a new star system, teleport home, activate the teleport and I see the oldest entry still there, the recent one gone and the previous and new one now occupying the first two options. The game just hates letting you have any real feeling of consistency and structure. Even with having a home base, it all feels very fleeting and I feel half nervous I won't be able to go back to my home base, or even worse, make a few wrong teleport choices and end up being locked out of my hyperjump progress towards the center of the galaxy.
 

Tigress

Member
Chiming in to ask some questions about survival. So i really enjoyed survival on the first planet, working through caves and gathering resources and it took me like all day to fly off. However, as soon as i enter space i get a pretty quick pirate detection notice and they kill me pretty quick. All my shit is lost on the ship and equipment gets broken to all hell real bad. I was able to roll back to a save where i was still on the planet, but that kind of killed things for me. Are there general tips or something im doing wrong that will make it easier to travel? I want to get back into survival because i think it greatly enhances the game aspect but i feel like if its as simple as rolling dice every time you enter space and match up against 4 pirates that shit is weak.

Unless you were just attacked by pirates when you exit a planet or space station hang around a bit until you are attacked. Duck back into the space station/planet atmosphere and they will lose interest. The game then usually will not generate another pirate attack for enough time to let you fly to the planet or space station you were going to. Also, if you have less valuables on your ship you'll get less pirates attacking you. And keep a good supply of iron to refresh your shields if/when they go down in battle.
 
I'm beginning to think that having every single suit upgrade is a bad idea. I mean, I don't spend nearly enough time on hot/cold planets to warrant 3 slots each to be taking up valuable space in my inventory. Less than half my inventory can be used for items at this point (I've got max slots). Should I remove some of them? Maybe the low level upgrades? I don't think I'll ever need to have THREE oxygen upgrades for swimming :lol

Also, did they make jetpacking more expensive, by draining faster? Even with max upgrades, since the update, it's draining in just a couple of seconds of flying.

I have only the strongest version of the environmental&swimming protection upgrades installed. Multiple ones don't give you a bonus like the jetpack or health. Don't you have to then fill them all up individually? That means the only thing you gain is a longer time between refills but then you have to do all at once and I bet the lower rank ones are less efficient in resource use.
The other thing is, you can craft the lower rank ones from basic materials, so could still craft them on the fly. The higher rank ones need graviton balls which you can't find everywhere (although you can grow them now yourself in the base?), so keep them.
 

GribbleGrunger

Dreams in Digital
So the Albumen pearl quest is broken and there should be a ruins there? I've also got someone asking for a Vortex cube but he won't accept the three I already have. Is that broken too?
 
I'm beginning to think that having every single suit upgrade is a bad idea. I mean, I don't spend nearly enough time on hot/cold planets to warrant 3 slots each to be taking up valuable space in my inventory. Less than half my inventory can be used for items at this point (I've got max slots). Should I remove some of them? Maybe the low level upgrades? I don't think I'll ever need to have THREE oxygen upgrades for swimming :lol

Also, did they make jetpacking more expensive, by draining faster? Even with max upgrades, since the update, it's draining in just a couple of seconds of flying.
Having all 3 of each type is overkill. I only keep the highest level upgrades on. The lower level environmental protections (sigma) aren't very resource intensive and can be built and used in specific situations and disassembled when you're done.

Edit: Beaten
 

Minamu

Member
I have only the strongest version of the environmental&swimming protection upgrades installed. Multiple ones don't give you a bonus like the jetpack or health. Don't you have to then fill them all up individually? That means the only thing you gain is a longer time between refills but then you have to do all at once and I bet the lower rank ones are less efficient in resource use.
The other thing is, you can craft the lower rank ones from basic materials, so could still craft them on the fly. The higher rank ones need graviton balls which you can't find everywhere (although you can grow them now yourself in the base?), so keep them.

Having all 3 of each type is overkill. I only keep the highest level upgrades on. The lower level environmental protections (sigma) aren't very resource intensive and can be built and used in specific situations and disassembled when you're done.

Edit: Beaten

This is great news. Then I'll gain like 10 slots instantly :D I do have to refill them all individually yes, but I don't think I've ever died from environmental damage so far, with or without protection. i thought keeping them all connected would give % bonuses to the protection, that's why I got them all in the first place. Not that I've noticed anything interesting with said bonuses, if they exist.
 
So the Albumen pearl quest is broken and there should be a ruins there? I've also got someone asking for a Vortex cube but he won't accept the three I already have. Is that broken too?

I'm stuck on the Albumen pearl quest myself because the farmer spawns the marker underwater and there's no building there whatsoever. Interestingly enough, I had a similar problem with the scientist, but he kept spawning the structure on different coordinates so eventually it spawned on land so I could finish the quest. The farmer keeps spawning the location at the same exact coordinates every time, so I'll have to either transfer my base temporarily, or placing only the farming station and the farming specialist inside my freighter might make him spawn the location on different coordinates or even on a different nearby planet (just speculating, haven't tried this yet). I'm kinda dreading to rebuild my station on another planet because I have 10 containers full of stuff and I fear the game might glitch out and I'll loose all of that cargo. :p

As for the Vortex Cubes, I'm not sure, I think I had some old items like that and finished their corresponding quests, but maybe the quest requires you to go to a location or needs you to get new ones after unlocking the quest?
 

GribbleGrunger

Dreams in Digital
I'm stuck on the Albumen pearl quest myself because the farmer spawns the marker underwater and there's no building there whatsoever. Interestingly enough, I had a similar problem with the scientist, but he kept spawning the structure on different coordinates so eventually it spawned on land so I could finish the quest. The farmer keeps spawning the location at the same exact coordinates every time, so I'll have to either transfer my base temporarily, or placing only the farming station and the farming specialist inside my freighter might make him spawn the location on different coordinates or even on a different nearby planet (just speculating, haven't tried this yet). I'm kinda dreading to rebuild my station on another planet because I have 10 containers full of stuff and I fear the game might glitch out and I'll loose all of that cargo. :p

As for the Vortex Cubes, I'm not sure, I think I had some old items like that and finished their corresponding quests, but maybe the quest requires you to go to a location or needs you to get new ones after unlocking the quest?

There's another word in front of Vorvax Cube but I can't recall what it is. Perhaps there's a particular 'type' he wants? I'm going to try the Freighter idea. It makes sense.
 

~Kinggi~

Banned
Unless you were just attacked by pirates when you exit a planet or space station hang around a bit until you are attacked. Duck back into the space station/planet atmosphere and they will lose interest. The game then usually will not generate another pirate attack for enough time to let you fly to the planet or space station you were going to. Also, if you have less valuables on your ship you'll get less pirates attacking you. And keep a good supply of iron to refresh your shields if/when they go down in battle.
these are good tips. Thanks man.
 

Tigress

Member
So I just got the builder and he gave me the Beacon. It requires a voltaic cell. When do I get blueprints for that (and can I buy them in the meantime)?


Also, when do I get plans for the gloves you need to harvest some plants. The builder wants me to find some resource for the science terminal which I think I need gloves for.
 

geomon

Member
So I just got the builder and he gave me the Beacon. It requires a voltaic cell. When do I get blueprints for that (and can I buy them in the meantime)?


Also, when do I get plans for the gloves you need to harvest some plants. The builder wants me to find some resource for the science terminal which I think I need gloves for.

Talk to the weapons specialist for the gloves.
 

G-Bus

Banned
So can I have multiple bases or how does this work? I got one going on a crap planet and now I'm regretting my decision. I'm also having a hard time finding a cactus for my construction dude. Something about needING it for a science dealy.

I'm kind of wanting to skip out of this system and find a more hospitable one even though I'm surrounded by planets loaded with rubeum. Maybe I'll mine for a while and buy a freighter. ...
 

somme

Member
So can I have multiple bases or how does this work? I got one going on a crap planet and now I'm regretting my decision. I'm also having a hard time finding a cactus for my construction dude. Something about needING it for a science dealy.

I'm kind of wanting to skip out of this system and find a more hospitable one even though I'm surrounded by planets loaded with rubeum. Maybe I'll mine for a while and buy a freighter. ...

If you find a better planet just start building a new base. You old one will be deleted but you'll get all the materials back. They'll appear at the hub of your new base, in a cache.
 
I don't have the weapons specialist workstation unlocked to build so I can't hire him. The first quest he gave me was for the scientist.

(Also if some one knows how I get the voltaic cell).

The plant you need for the science terminal doesn't require gloves.

The cells blueprint will be unlocked by the next builder quest IIRC
 
So I thought Hello Games changed their algorithm to wear there were more lush planets. I've been running into basically the same 3 planet types since this update after jumping 7 or 8 times. Their either completely hot and desolate, toxic and desolate, or freezing and full of life.

Also, do all planets have claimable bases on them, or one or two every few systems? I've not gotten everything unlocked for base building due to trying to track down that cactus element for the builder, so I don't know what opens up after that, but so far, the only way I've found bases I could claim were by scanning the system and it would pop up. Most systems seemingly haven't had any.
 

Tigress

Member
The plant you need for the science terminal doesn't require gloves.

The cells blueprint will be unlocked by the next builder quest IIRC

Alright, onto my next stupid question. I thought I recognized the plant ma,e which is why I thought it was one I needed gloves (as everything I've come across that I have not picked needed hazmat gloves). But I didn't think to re,e,her the name and apparently the game doesn't give you a list of quests and what you need.

What was that a plant I should be looking for again?
 

theWB27

Member
So I thought Hello Games changed their algorithm to wear there were more lush planets. I've been running into basically the same 3 planet types since this update after jumping 7 or 8 times. Their either completely hot and desolate, toxic and desolate, or freezing and full of life.

Also, do all planets have claimable bases on them, or one or two every few systems? I've not gotten everything unlocked for base building due to trying to track down that cactus element for the builder, so I don't know what opens up after that, but so far, the only way I've found bases I could claim were by scanning the system and it would pop up. Most systems seemingly haven't had any.

This has been me too. I'm even playing on easy and warping anytime I want and still running into these planets. I used to be able to count on moons being having better luck at some lushness and I'm getting nothing.
 
Alright, onto my next stupid question. I thought I recognized the plant ma,e which is why I thought it was one I needed gloves (as everything I've come across that I have not picked needed hazmat gloves). But I didn't think to re,e,her the name and apparently the game doesn't give you a list of quests and what you need.

What was that a plant I should be looking for again?

I believe you need Spadonium to unlock the Science Terminal. You can harvest it from cacti growing in barren biomes. The icon for the resource kinda looks like a cucumber (or rather a cactus arm). Here's a video showing that particular quest and what the plant looks like: https://youtu.be/cmw-8Qw6ldQ?t=107

As for the Voltaic Cell, you need Antrium which you get from any glowing plants growing inside or at entrances to caves (just keep in mind that anything growing on cave ceilings isn't actually an interactive object, it's just scenery). So basically, Antrium is one of the more important new resources and you gather it by looking for light sources in caves. :) Even better places for Antrium are cave openings and plateaus where the terrain algorithm either removed the cave ceilings or more open plateaus with lots of stalagmites and cave flora, since there's a larger concentration of glowing plants in those places.
 
Having all 3 of each type is overkill. I only keep the highest level upgrades on. The lower level environmental protections (sigma) aren't very resource intensive and can be built and used in specific situations and disassembled when you're done.

Edit: Beaten

It might be overkill, but it looks cool to have them all built and arranged for maximum bonuses, ala this model:

654px-NoMansSkyInventoryPlacementExosuit.jpg


Mine has been set up like that since September, and while it is no doubt overkill, it also keeps me from needing to worry about my health basically ever (obviously not in survival mode, which I don't care to try).
 
I kind of always assumed this was the case although I never bothered to check it out. One interesting thing about these sorts of geometrical constellations is that they get much more frequent the more you get to the outer edges of the galaxy. Early on I flew away from the center in the galactic map and the star groups just become these obvious cube-like formations until they just disappear altogether. I suppose the algorithm just ends up showing all of the combinations, including the least natural looking ones.

Yeah I never doubted as well, but never really bothered to check. I guess no one did hah. I'm not that disappointed that you can't fly out of your system because it would take weeks or months to reach another system.

Btw, this is probably just me being dumb and never noticing, but I bought my first freighter, and while transferring some cargo I noticed that you can press the quick transfer button (X on PC) on an empty slot in any inventory and you'll get a two row list of all of the items from the other inventory as a quick list. Was this always there? Can't believe I never noticed.

EDIT:
While I'm at it, I knew that each star system had a small fixed number of ship variations, but had never noticed that (at least on space stations) the same looking ships had the exact same NPCs in them. As in, you see two exact looking ship designs land, they both have the same looking and named NPC with the exact same inventory. I only noticed this now because I started buying their Zinc and Titanium a lot (much easier to stock up than chasing it on planets).

Another thing that was probably there before but I never noticed that it seems stations' trading interfaces change their goods and prices after a while, and even the stations themselves kind of reset (a tech unlocking terminal was operational and had new tech in it after I already used it an hour ago). So I found a nice station that paid good money for Neutrino Modules, and my base was on an extreme sentinel planet, so I earned some nice cash destroying sentinels and teleporting back to the station, but after a while the commodities list changed dramatically. Not that I mind, it's nice to see these things change, but there's really no indication that I (or an internal economical simulation) caused it, it just seems to randomize after a while.

Hm I've never seen that popup inventory list on PS4, I'll have to check later. It'd be nice if it showed you your base storage containers as well.

re: the duplicate NPC ships, yeah..haha that's been my pet issue for a while. Actually I finally filed an official bug report with Hello last night for this issue, so hopefully they'll address it. I can't imagine they've never noticed it before. Then again I don't know how QA couldn't have noticed the problems people are having with the building quests.

re: the trading, I've noticed them changing post-update as well. Not sure if I like that change or not. Honestly I wish each system sold more things and just made the prices much higher in some. Seems like the prices are capped to about 100% over system standards +/-, and there's not even much inbetween. It's like 0-10% or 100%. I do like watching the prices change over time, especially for individual traders. For instance, if you sell a ton of something they want, next time you see them they'll often have changed their buy price.

Actually it'd be nice if you could see the items and prices being sold in adjacent systems, and maybe see a visualization of NPC trade routes or something. Trading is one of the tentpoles that hasn't gotten much love.

So I thought Hello Games changed their algorithm to wear there were more lush planets. I've been running into basically the same 3 planet types since this update after jumping 7 or 8 times. Their either completely hot and desolate, toxic and desolate, or freezing and full of life.

Also, do all planets have claimable bases on them, or one or two every few systems? I've not gotten everything unlocked for base building due to trying to track down that cactus element for the builder, so I don't know what opens up after that, but so far, the only way I've found bases I could claim were by scanning the system and it would pop up. Most systems seemingly haven't had any.

I don't think Hello added more utopian lush planets, it's just luck of the draw. I'm in a system right now with two grassy planets with mild temperatures.

I believe every planet has at least one claimable base. If you build a Signal Booster on the surface, there's an option to point one out. (you build the SB from the new crafting menu...press up on d-pad)
 
I'm beginning to think that having every single suit upgrade is a bad idea. I mean, I don't spend nearly enough time on hot/cold planets to warrant 3 slots each to be taking up valuable space in my inventory. Less than half my inventory can be used for items at this point (I've got max slots). Should I remove some of them? Maybe the low level upgrades? I don't think I'll ever need to have THREE oxygen upgrades for swimming :lol

Also, did they make jetpacking more expensive, by draining faster? Even with max upgrades, since the update, it's draining in just a couple of seconds of flying.

I only build the underwater upgrade when i need to go under water.
I only kept 1 shield upgrade for each type ( the best one ) and only build the lesser ones if i plan to stay on that planet for a while. ( When i do build them i bluid them near the first one )
 
On my suit I only keep the top tier of the elemental shields and the lines around my icon for protections on the right is 100% filled on all levels, so based on that I assume inserting more would be pointless. The underwater ones suck though, god. Useless.
I believe every planet has at least one claimable base. If you build a Signal Booster on the surface, there's an option to point one out. (you build the SB from the new crafting menu...press up on d-pad)
Not sure about this. I've tried using them on entirely barren worlds and I get pings on different planets in the solar system. Was actually impressed the game has it search out that far. Not even an outpost on some planets to say nothing of a claimable locale, and a few times I've discovered 1 total point of interest despite dozens of attempted searches. This is in stark contrast to pre-patch when every single planet had infinite numbers of things you could discover, which was a game mechanic I absolutely hated.
 

Tigress

Member
Alright I'm chock full of questions tonight. How do you unlock the ability to teleport to your base from a space station and back (I have a base and a builder and I haven't even finished his first quest)?
 
Not sure about this. I've tried using them on entirely barren worlds and I get pings on different planets in the solar system. Was actually impressed the game has it search out that far. Not even an outpost on some planets to say nothing of a claimable locale, and a few times I've discovered 1 total point of interest despite dozens of attempted searches. This is in stark contrast to pre-patch when every single planet had infinite numbers of things you could discover, which was a game mechanic I absolutely hated.

Hm, good to know. I guess it makes sense not to allow them on barren worlds because the base quests would be broken, let alone the lack of convenient elements.

...
re: the jetpack, I had also noticed it seems like the total air time seems less now. I don't mind it, it certainly makes traversing mountainous terrain more of a challenge. But I bet they also might have reduced the jetpack's effectiveness so that the (possibly forthcoming) dune buggy is more useful.
 
Alright I'm chock full of questions tonight. How do you unlock the ability to teleport to your base from a space station and back (I have a base and a builder and I haven't even finished his first quest)?

You have to warp 2 or 3 times for this to unlock
 

Hawkian

The Cryptarch's Bane
Yeah consider only building out full suit upgrades for the needs of the planet you're on and then dismantling when you leave. You get a decent portion back. Under most non-extreme circumstances the inventory space is much more valuable to me.
So someone matched up a star constellation on the galaxy map with a constellation seen from within a star system. No lie confirmed.
that is super sexy cool. Whoa.

I only have a V1 also, and now it doesn't even open anything. :|
Wait...

The canisters with the free warp materials are all gone?

That sucks...
 

Minamu

Member
Yeah consider only building out full suit upgrades for the needs of the planet you're on and then dismantling when you leave. You get a decent portion back. Under most non-extreme circumstances the inventory space is much more valuable to me.
This is what I think too now. It's gonna be great not having to hear the awful "inventory is full" voice every 5 steps... What about ship slots? I think I'm at 19 slots total and all but two are relatively essential ship parts, so I can't really store anything there :/ I'm at 11 mil, but I want to use that for a freighter I think.

On my suit I only keep the top tier of the elemental shields and the lines around my icon for protections on the right is 100% filled on all levels, so based on that I assume inserting more would be pointless. The underwater ones suck though, god. Useless.
My next course of action, for sure.

re: the jetpack, I had also noticed it seems like the total air time seems less now. I don't mind it, it certainly makes traversing mountainous terrain more of a challenge. But I bet they also might have reduced the jetpack's effectiveness so that the (possibly forthcoming) dune buggy is more useful.
That could be it, absolutely. Hope it comes soon. Otoh, I haven't gotten around to fixing a base yet, so a buggy could be months away, ever after its release for all I know :/

I only build the underwater upgrade when i need to go under water.
I only kept 1 shield upgrade for each type ( the best one ) and only build the lesser ones if i plan to stay on that planet for a while. ( When i do build them i bluid them near the first one )
Yeah I'm definitely going with this.
 
This is what I think too now. It's gonna be great not having to hear the awful "inventory is full" voice every 5 steps... What about ship slots? I think I'm at 19 slots total and all but two are relatively essential ship parts, so I can't really store anything there :/ I'm at 11 mil, but I want to use that for a freighter I think.

Don't spend a dime upgrading your ship. Use transmission towers to search for downed ships, which will always have either one more or one fewer slot than your current ship. If it has one more, claim it, but don't fix it up too much. Just find another transmission tower and search for another wreck. Tedious, obviously (since they patched out the Gek tower transmission glitch that let you repeatedly use a single transmission tower to find multiple wrecks), but spend a couple hours doing this and you'll have a max slot ship without spending a dime (and if you're constantly dismantling all the ship tech and selling it, you'll also make a few million credits in the process).


So I just made a bunch of progress in fairly short order. I was looking for Antrium and I kept bouncing around systems without it showing up on scans. Finally I realized it just shows up in caves. So I get enough for a Voltaic Cell and bring it back to my builder. But in the process I also collected a whole bunch of stuff that my staff wanted, so I got to clear out like 9 more objectives simultaneously, and now I have an advanced laser and some hazmat gloves and I need to build a farm. This stuff is silly, but there is something refreshing about having a goal. Trying not to build my base out too much at this point, since even though I like my planet, I'm almost positive I'll find something better in my travels (plus this one occasionally starts giving me weird artifacting issues with the terrain), and I don't want to go to the hassle of rebuilding everything from scratch.
 
I apologize as I do not have a screen shot and I don't think I've read about this before but, is it possible that HG snuck player models into the update???

You know how the camera angle vantage point always shifts over when talking with NPC's? Well, although I get no real clear image of my own character, whenever I talk with my Gek freighter captain and the camera angle shifts over, I can see a model to the right of the camera kind of in an idling animation of sorts. I think I can see what looks like my character's left shoulder or something? It's hard to explain.

When I am not talking with the captain there is NOTHING standing there normally so it HAS to be my own character.

Makes me wonder if it was like this all the time and now only the cramped quarters of the front of the bridge on some (or all?) freighters now only shows the actual model? It's like the camera angle is kind of "clipped" into the model though.

I don't use a screenshot service but if someone wanted to explain to me how I could easily upload screenshots to NeoGAF then I'll try to upload a screenshot if this is of interest to anyone...

EDIT: Just uploaded these images to imgur. Taken within NMS with photo mode on (PS4). Sorry if there was a way of having the screenshots show up more as a thumbnail within the thread. Damn if I could figure out what HTML tags to use for that... :(

Also, while talking with the captain, my "helmet" (or whatever it is on the right side of the images) moves slightly in and out of frame kind of like in an idling animation. It is NOT just static but bobbing and moving kind of like some of the NPC heads do while they are idle.

Before talking with captain. Notice there is nothing standing to the Gek's left? (i.e. nothing to the left except his terminal):
VE4JKcv.jpg


Images taken while the camera is panning across to the view you get while conversing:
z4zJXcB.jpg

TbwUSGD.jpg

dmPM0pf.jpg

AQVHPQX.jpg


These were taken in native .png format but uploaded as .jpg so it wouldn't take much bandwidth. If anyone wants copies in .png let me know and I can either upload them or send a message within NeoGAF to the .png versions I also uploaded.
 

GribbleGrunger

Dreams in Digital
I apologize as I do not have a screen shot and I don't think I've read about this before but, is it possible that HG snuck player models into the update???

You know how the camera angle vantage point always shifts over when talking with NPC's? Well, although I get no real clear image of my own character, whenever I talk with my Gek freighter captain and the camera angle shifts over, I can see a model to the right of the camera kind of in an idling animation of sorts. I think I can see what looks like my character's left shoulder or something? It's hard to explain.

When I am not talking with the captain there is NOTHING standing there normally so it HAS to be my own character.

Makes me wonder if it was like this all the time and now only the cramped quarters of the front of the bridge on some (or all?) freighters now only shows the actual model? It's like the camera angle is kind of "clipped" into the model though.

I don't use a screenshot service but if someone wanted to explain to me how I could easily upload screenshots to NeoGAF then I'll try to upload a screenshot if this is of interest to anyone...

What if one of the updates allows for third person view and you can customise your character?
 
What if one of the updates allows for third person view and you can customise your character?

Yeah, that or they may seriously be working on the multiplayer (and thus need player models). I took a bunch of screenshots and made a video, all in photo mode. You can't see much, but I *think* I am seeing the side of my helmet. I'll look into uploading the screenshots.
 
Oh, whew. That's a load off. I love those things, lol

No Man's Skyyy and good red wiiiine on a friday niiight

it's a song.

haha...ditto.

Man everything is just a bit harder in Normal mode. I feel like I'm barely scraping by all the time. Ship shields, pulse engines, everything is a drip compared to pre-Foundation. I guess I'm going to have to finally break down and get rid of my pre-order ship so I have more slots and upgrade my warp drive beyond Sigma.

Yeah, that or they may seriously be working on the multiplayer (and thus need player models). I took a bunch of screenshots and made a video, all in photo mode. You can't see much, but I *think* I am seeing the side of my helmet. I'll look into uploading the screenshots.

If you're on PS4, what I did is made a throwaway Twitter account, upload the screenshots to there through ShareFactory, download them to my computer, then upload to imgur.com. It's a pain, but unfortunately ShareFactory doesn't support image services directly.
 

8byte

Banned
So the Albumen pearl quest is broken and there should be a ruins there? I've also got someone asking for a Vortex cube but he won't accept the three I already have. Is that broken too?

Get ready to be disappointed: In order for me to fix this glitch, I had to go to a new solar system, claim a new planet, and THEN finish the quest.

However, It'a probably worth trying to simply delete the farming station, go to a new system, and build the station on a freighter so you don't lose your base. If that doesn't work...you'll have to claim a new base.

Ah, that's it! How do I get it?

Either from green cargo boxes, or buying from traders.
 
I uploaded the images on my entry towards the bottom of the previous page (page 171) to show the screenshots I took of what I think is my character model when talking with my freighter captain.

Oh, and here are some shots of my ride - a so-called "Razunokai S38" (even has a badass sounding name). It's only a 26 slotter but I love it and it has lasted me a good long while in NMS.

jY68a6y.jpg

CGGF1bU.jpg


And my 13-slot Gek freighter (the wheel actually spins! Looks awesome from the ship's bridge): Wish the freighters had names too (even autogenerated ones but would be better if you could rename them.

RrTmAq5.jpg

VYE3Opo.jpg
 

Oppo

Member
heh. so, if you want to totally break the game and make millions of credits per hour, do this:

set up a large grow op of Mordite. you will need to have the recipe for Lubricant which sells for preposterous amounts of money. 40 Mordite to 1 Lube. Stack as many Lubes as you can and teleport to a base and sell. Rinse, repeat. You only need like 15-20 plants total because they grow so fucking fast
.

enjoy your freighter
 
I apologize as I do not have a screen shot and I don't think I've read about this before but, is it possible that HG snuck player models into the update???

You know how the camera angle vantage point always shifts over when talking with NPC's? Well, although I get no real clear image of my own character, whenever I talk with my Gek freighter captain and the camera angle shifts over, I can see a model to the right of the camera kind of in an idling animation of sorts. I think I can see what looks like my character's left shoulder or something? It's hard to explain.

...

Before talking with captain. Notice there is nothing standing to the Gek's left? (i.e. nothing to the left except his terminal):
VE4JKcv.jpg


Images taken while the camera is panning across to the view you get while conversing:
z4zJXcB.jpg

dmPM0pf.jpg

Very interesting. That's definitely something I've never seen before while talking to NPCs. I don't know if that's a helmet or part of a suit, but it's something new for sure.
 
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