Some games are about execution. Some games are about strategy. Fighting games are both. Execution is, and always has been, a part of fighting games. This isn't a bad thing, and I'm not sure why some people in this thread think that it is.
The thing is, Street Fighter isn't a hard game. It's difficulty is entirely based on how skillful your opponent is in both execution and strategy. If you have no interest in getting better at the game, that's fine... just find other beginners who don't care about getting better at the game and just want to mash normals with the occasional special/super. You're not trying to get to a competitive level anyway, so it doesn't matter. It's just in good fun. I just find it odd. Oh, so you can't execute a spinning pile driver? That doesn't mean you can't play Street Fighter. Play without the spinning pile driver.
You don't NEED 1-2 frame links, super moves, FADCs to play Street Fighter 4. It's just one way the game is played... some would argue the correct way, but you can extend this notion to other competitive games as well. In Starcraft, you don't NEED to use hotkeys, or have good micromanagement to play the game. But you'll never be competitive without it. In Halo, you don't NEED to know proper armor ability usage, weapon placement, or have a steady sniping finger... but you'll never be competitive without it.
I don't necessarily have a problem with Easy Operation modes... I just don't really see the point, nor do I like to see wasted effort go into one. Fighting games are about execution. If you don't want to learn execution, play against other people who can't execute moves, or play a different genre.