6 Controls
The game is designed with the PS3 and Xbox 360 controllers in mind. There are 4 main attack buttons, rather than the traditional 6, so that all the main attack buttons can fit on the face of the controller. Also, we offer players both a classic control mode (where you throw fireballs with the old-school quarter circle motion on the d-pad) and a new, simplified control mode that were calling New Millennium mode.
Many versions of Street Fighter have attempted to offer easier control schemes. Theyve always been either way too weird (CvS2 EO) or too weak (SF Alpha1 limited easy mode to level 1 supers, while regular mode could do much more powerful level 3 supers). The best attempt to date was SF Turbo Revival on GBA. In this game, the optional easy control mode replaces the qcf+p motion for fireballs with just forward+p. Dragon punch is down+p, and helicopter kick is back+k. This is very easy and intuitive.
In SF4, there are actually two versions of every character: Classic and New Millennium (or just New). New Ryu does uppercuts with down+p. Advanced users will actually prefer Classic Ryu because while standing, its difficult for New Ryu to perform a quick low punch without getting an uppercut. Classic Ryu offers more precise control, but New Ryu allows new players to have a chance without having to difficult input commands. This one feature greatly helps us expand the market to new players.
Note that in SF Turbo Revival, there is no reason to play Classic Guile over New Guile. New Guile can perform Sonic Booms and Flash Kicks without holding back for one second, and has no drawbacks to counter this advantage. In this game, characters with charge-up moves and 360 moves (such as Guile and Zangief) have a special move gauge. Classic Guile has to charge-up (hold back on the joystick) for 1 second before he can sonic boom. New Guile can Sonic Boom instantly at any time, but then he must wait, say, 1.3 seconds before he can do another special move. This and other balancing techniques will be used to keep the Classic and New characters competitive with each other in tournament play. New Millennium control mode is not intended as the usual throw-away mode, but instead is intended as an integral part of the game: tournament-legal and tournament-balanced.