Jex
Member
Source : Video Games Can Never Be Art
Oh dear. At leas the is consistent.
This debate continues to be annoying/pointless. It's only interesting because Ebert is so certain.
Just wait till he see's The Citzen Kane of Games : The Movie!
Replies
Ron Giblert replies Grumpy Gamer
The writer of the original presentation, which Ebert critiques, responds!
Reply to Ebert
UPDATE - Ebert moves from argument to insult! Hooray!
Stay classy!
UPDATE 2 - Penny Arcade Weighs In
Update 3 -
Scott Sharkey on the debate - http://gamevideos.1up.com/video/id/29092
Video Games are Art - Yahtzee's view.
From The Atlantic Why Video Games Are Works of Art
Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool's errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form...
But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but but it reflects the work of individual choreographers. Everybody didn't start dancing all at once.
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
...Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.
...We come to Example 3, "Flower" (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is "about trying to find a balance between elements of urban and the natural." Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn't say. Do you win if you're the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is?
...The three games she chooses as examples do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic. I repeat: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."
But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but but it reflects the work of individual choreographers. Everybody didn't start dancing all at once.
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
...Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.
...We come to Example 3, "Flower" (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is "about trying to find a balance between elements of urban and the natural." Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn't say. Do you win if you're the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is?
...The three games she chooses as examples do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic. I repeat: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."
Oh dear. At leas the is consistent.
This debate continues to be annoying/pointless. It's only interesting because Ebert is so certain.
Just wait till he see's The Citzen Kane of Games : The Movie!
Replies
N'Gai Croal said:Until @ebertchicago actually plays some of the games he criticizes, my response to his last broadside stands: http://bit.ly/Q9cMn
Ron Giblert replies Grumpy Gamer
The writer of the original presentation, which Ebert critiques, responds!
Reply to Ebert
UPDATE - Ebert moves from argument to insult! Hooray!
Ebert said:I'm not too old to "get" video games, but I may be too well-read
Stay classy!
Jeff Green said:So @rogerebert's last tweet about games proves he's not really interested in mature discussion. Now he's just being willfully insulting.
Jeff Green said:I really had no issue with him until that one or his argument, but saying he's "too well read"? He may not understand who he's talking to.
Shawn Elliot said:Engaging in @ebertchicago 's game of "My art can beat up your art" is cliche, but I'll argue a bit against my better judgment.
It seems that @ebertchicago is intent on conflating two questions.
Whether games as a category can support art, and whether a currently existing game can compare with the great poets are separate concerns.
Answering the latter in the negative will not tell us whether a positive answer to the former is likelier to arrive in 5 or 500 years.
The slippery semantics of "art" and "games" aren't helping anymore than his dismissal of games without rules as "representations of a story"
The fact that several forms of art other than sculpture occur across time does not negate sculpture's standing as art.
Nor does the fact that some games have rule sets disqualify them from artistic status.
To argue that @ebertchicago is too old to grasp games allows him to counter that you are too young to appreciate art
He could, however, correctly argue that a 20 year old who hasn't read a novel carries mistaken assumptions about literature
And you can counter that a 67-year-old who hasn't played a game perpetuates mistaken assumptions about games.
Which is why arguments between unread 20-year-olds and a 67-year-old who refuses to try games are so silly.
@chespace Are you saying that I'm debating the semantics or that Ebert is?
@chespace Exactly
@chespace No, he's playing a shell game with semantics
His dismissal of games without rules as "representations of a story" hints at the shell game.
Suppose dance started as a rule-based competition for mates, and later expanded to encompass all forms of dance now in existence.
Although the original rule-based competition persists, the associated forms aren't precluded from achieving art. (far-fetched hypothetical)
UPDATE 2 - Penny Arcade Weighs In
Tycho said:There are many, many replies to Roger Ebert's reeking ejaculate, from measured Judo-inspired reversals of momentum to primal shrieks which communicate rage in a harrowing, proto-linguistic state. Thatgamecompany's Kellee Santiago chose to respond to him, which gave the whole thing a kind of symmetry, seeing as it was her TED speech that drove that wretched, ancient warlock into his original spasm.
That was very polite of her, behaving as though she were one side of a conversation. For what it's worth. Which isn't much, honestly, because this weren't never a dialogue. He is not talking to you, he is just talking. And he's arguing
1. in bad faith,
2. in an internally contradictory way,
3. with nebulously defined terms,
so there's nothing here to discuss. You can if you want to, and people certainly do, but there's no profit in it. Nobody's going to hold their blade aloft at the end of this thing and found a kingdom. It's just something to fill the hours.
Also, do we win something if we defeat him? Does he drop a good helm? Because I can't for the life of me figure out why we give a shit what that creature says. He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things.
He's simply a man determined to be on the wrong side of history, the wrong side of the human drive to create, and dreadfully so; a monument to the same generational bullshit that says because something has not been, it must not and could never be.
(CW)TB out.
Gabe said:I get mail every day asking us to weigh in on this Roger Ebert thing. It's really not worth getting worked up about in my opinion. Of course video games are art. They are nothing but art. They are art piled on top of more art.
As Tycho mentioned, Ebert is simply filling a role played out by art critics throughout history. There was the newspaper headline back in 1959 with regards to Jackson Pollock's work that said "This is not art it's a joke in bad taste." It's a funny line but time has proven it was also completely wrong. Ebert has thrown his hat in with the rest of the short sighted critics who would rather debate what is or isn't art, rather than simply enjoy the work of artists.
So Ebert says games aren't art. That does not make it true. I say games are art and last time I checked, I was beating Michelle Obama, Oprah and Taylor swift in Time's 100 most influential people list.
-Gabe out
Update 3 -
Scott Sharkey on the debate - http://gamevideos.1up.com/video/id/29092
Video Games are Art - Yahtzee's view.
From The Atlantic Why Video Games Are Works of Art