For me personally, it's not about whether or not something CAN be art, but whether it has crossed a particular threshold. Even that threshold isn't something I can define for myself, let alone some grander, universally accepted definition.
I consider 'Another World' to be art. And put me in the 'Shadow of the Colossus' as art camp as well. I really have no interest if others agree, because I think art is personal, subjective, and abstract. For me personally, there is something about those titles that crosses the artistic threshold. It's not any one thing, but how all aspects come together in an overall sense of presentation.
People (like Ebert) compare games to much older and classical disciplines such as painting, sculpture, poetry, music, film. I think the only disadvantage games has is how young it is. It's still a baby of a medium compared to all those other fields. Even film at it's inception was just a novelty of seeing a photograph that could move. It was a cheap novelty gimmick that evolved over time as more areas and narratives and technologies were explored over the years. Now some of the most powerfully moving things our culture produces are in the arena of film. The same will happen with games, or interactive media, or whatever you want to call it.
At a certain point, technology will reach a point where it is not as much of a limitation as it is today. All forms of media go through tremendous technological advancement as time goes on. Compared to film, which began around the 1880's, video games today are somewhere between 'Voyage to the Moon' and 'Metropolis,' at least in terms of time put in.
Now, not too many people pop in Metropolis and watch it over and over, but there is a scholarly respect for it that exists. I think the same will happen in games. Looking back, the real pioneer titles will stand out as great accomplishments of their time. Even Citizen Kane was highly a technological advancement of film technique, and not necessarily the greatest narrative ever made.
I consider 'Another World' to be art. And put me in the 'Shadow of the Colossus' as art camp as well. I really have no interest if others agree, because I think art is personal, subjective, and abstract. For me personally, there is something about those titles that crosses the artistic threshold. It's not any one thing, but how all aspects come together in an overall sense of presentation.
People (like Ebert) compare games to much older and classical disciplines such as painting, sculpture, poetry, music, film. I think the only disadvantage games has is how young it is. It's still a baby of a medium compared to all those other fields. Even film at it's inception was just a novelty of seeing a photograph that could move. It was a cheap novelty gimmick that evolved over time as more areas and narratives and technologies were explored over the years. Now some of the most powerfully moving things our culture produces are in the arena of film. The same will happen with games, or interactive media, or whatever you want to call it.
At a certain point, technology will reach a point where it is not as much of a limitation as it is today. All forms of media go through tremendous technological advancement as time goes on. Compared to film, which began around the 1880's, video games today are somewhere between 'Voyage to the Moon' and 'Metropolis,' at least in terms of time put in.
Now, not too many people pop in Metropolis and watch it over and over, but there is a scholarly respect for it that exists. I think the same will happen in games. Looking back, the real pioneer titles will stand out as great accomplishments of their time. Even Citizen Kane was highly a technological advancement of film technique, and not necessarily the greatest narrative ever made.