Neogaf really needs to stop reminding me how terrible MGS5 is.
Like many things about this game, he was just utterly boring and soulless. Hardly anything felt "right" in the grand scheme of the MGS franchise and what you're saying I think can be applied to so many other elements. Ocelot is boring, Miller is boring (and an all around terrible character), and Snake is just... nothing. It completely lacked the personalities and quirk of everything about the series.
Neogaf really needs to stop reminding me how terrible MGS5 is.
How could you be disappointed with the game that showed us Big Boss' dark, confronting, taboo-breaking descent into just being a generally nice man? Wasn't it so interesting to see all our beloved characters basically punching a clock at their dayjobs? Weren't you fascinated by the totally non-existent relationship between Big Boss and Liquid that set up Liquid's entire motivation in MGS1? And, of course, how could I fail to mention the complex partnership and rivalry between Big Boss and Zero that is so tastefully left completely unexplored? MGSV is the missing link in the MGS saga, after all.
Edit: as I read the above post, I just shake my head. I like how some think this is in the same league as MGS2. Enjoy that Kool Aid, buddy.
No matter what, in ten years time all these silly shitposts about this game will turn into how "glorious!!!" V was and how it's "like Sons of Liberty!!!", which we'll laugh about in harmony. V, whether you like it or not, is the new age archetype of the genre, just like 2 was, redefining evolution of game design in the genre (not open world in general), narrative, and mechanically pushed to it's limit (as of now).
Like many things about this game, he was just utterly boring and soulless. Hardly anything felt "right" in the grand scheme of the MGS franchise and what you're saying I think can be applied to so many other elements. Ocelot is boring, Miller is boring (and an all around terrible character), and Snake is just... nothing. It completely lacked the personalities and quirk of everything about the series.
Big Boss a nice man? He lets one of his soldiers take the fall for him and just disappears and is willing to sacrifice hundreds in the hospital. He is cunning and egoistical and shows that he doesn't care at all about his soldiers.
What did people expect? Manic laughter and him killing kittens?
I liked that for one time Kojima doesn't try to hammer it home again and again.
Kojima talked up MGSV as breaking taboos and showing Big Boss' descent into madness and evil. In reality, MGSV shows a polite, softly-spoken man who hardly says a word in anger, then eighty hours later. I don't care to entertain a meaningless twist five minutes before the credits roll as being any kind of quality storytelling.goes "psych it was the medic lol"
Yea... So stealthy, you can get an S rank Foxhound sticker for completing a mission by alerting every guard on the base. Stealth. Yeah.You're right - it's beyond it, and the rest of the series too. It's the pinnacle of stealth games.
I doubt V will leave the same mark as MGS2 did. I already largely forgot V because there was nothing noteworthy in its narrative. I didn't forget MGS2's twists.
MGS2 Raiden was a shock, even after the demo there were no signs. V merely replicated it in much worse and useless fashion, leave the twist out and nothing changes. This trash cannot even be from the same creator, like, 'so here's this giant enemy twist... this level is based on the tutorial that actually took place in the game'. And we kept the prompts into it too, because after 50 hours of playing you might have forgotten how to crawl. Yeah fuck this game.
Big Boss a nice man? He lets one of his soldiers take the fall for him and just disappears and is willing to sacrifice hundreds in the hospital. He is cunning and egoistical and shows that he doesn't care at all about his soldiers.
What did people expect? Manic laughter and him killing kittens?
I liked that for one time Kojima doesn't try to hammer it home again and again.
It *is* the same as that, but MGSV was played for upwards of 100 hours by a ton of people. Going by my Steam friends list, around 50 hours seems to be the minimum for someone wh o finished the game.
MGS1 is like 12 hours for a first playthrough, down to like 4 if you know the game.
You hear these repeated lines A LOT just playing MGSV once.
No it isn't, because nothing even approaching that scene, or most of the goofy ass scenes in MGS4, happens in any of the other three games. It's an isolated case, and a bad one. MGS3 has some silly moments but they don't overpower and undermine the narrative in the process. But this is the same game that made the originally amusing easter egg Johnny Sasaki a main character, complete with pathetic Flanderization and removing any semblance of humor from his existence.
MGS4, MGSPW and MGSV are closer in tone than they are to any of the other games. They're terrible stories. Portable Ops was the last story to stay true to the series at that point. Then Kojima decided to make a character Jesus Christ and the entire mythology buckled under it while he kept going back and trying to add more story details to fix his original fuck-up, eventually making it unsalvageable instead of just ignoring it like he should've.
Newsbot, u might as well save your energy. Ishida has controversial opinions and the only time I've ever agreed with him is on MGSV. He's never gonna meet you half way in something.
Ocelot is the most mishandled character in the series. He's consistent between MGS1 and MGS2, but everything afterwards is terrible. Shoehorning him into Big Boss' origin story with quirks, personality and attitude he loses for fourty years until the climactic battle.
But it's ok because "hypnotism." Crock of shit hack writing. Face-turning a completely reprehensible character and even making him the Son of Jesus Christ (The Boss) is ridiculously hammy and forced. The series works better without any of the pretentious religious drivel introduced in MGS3.
The gameplay is fantastic but in terms of story, I like to pretend MGS V never happened.
Your comment is about the industry as a whole and you don't even know
He still looks Lee Van Cleef-ish, which is who the character's appearance is based on.One thing I don't understand is, why is Troy Baker Ocelot? Why did Kojima use Troy Baker's appearance? Ocelot's character existed for so long, it just doesn't make sense. A lot of games uses his appearance too, why not come up with their own design (COD, Infamous, MGSV)?
One thing I don't understand is, why is Troy Baker Ocelot? Why did Kojima use Troy Baker's appearance? Ocelot's character existed for so long, it just doesn't make sense. A lot of games uses his appearance too, why not come up with their own design (COD, Infamous, MGSV)?
Your comment is about the industry as a whole and you don't even know
It's funny, that's probably my favorite mission in the game. I know why it can be frustrating though.Great timing for this thread, since I just decided to resume MGSV after a long hiatus (I was burnt out on it).
Being a big fan of MGS3 (the only true masterpiece of the series, IMO), this is obviously a very disappointing game. Taking time away from it has helped to temper my expectations of it and play it for what it is, and not for what I thought it should be. The gameplay can be satisfying in short bursts, but it lacks the nuance, depth, and quirky style of the previous entries.
This thread about Ocelot highlights just one of many reasons why MGSV feels half-baked and sorely misguided. Even when the gameplay works (at times to stellar effect), I can't help but feel that there's a few layers missing. The average outpost and surrounding area feels...off, somehow. It's like Kojima was just finishing up his first pass with it, sprinkling gameplay elements throughout the world, but had plans to layer in several more elements to give it more detail and depth.
Ocelot is just one telling sign of Kojima being undecided as to what he wanted this game to be, exactly, and where in the mythology he wanted it to stand. I have no doubt he was hoping for another year or two in development.
Edit: I've decided to forgo the endless side ops grind and try to focus on the actual episodes. I'm on (the very frustrating) episode 28, Code Talker. It's a moment that makes me pine for the days of The End in MGS3. THAT was some stellar game design.
No, you are wrong.