Understood...Please let us know if anything changes as getting it on the PC is my preference.GoldenHelmet said:As I sit here RIGHT NOW, it will come to the PC, but I can't give a date when that'll happen.
Thanks for responding!
Understood...Please let us know if anything changes as getting it on the PC is my preference.GoldenHelmet said:As I sit here RIGHT NOW, it will come to the PC, but I can't give a date when that'll happen.
GoldenHelmet said:An apology...
Gentlemen, and Ladies ...
My departure the other day was immature and in poor taste.
I've spoken to Holepunch privately, and out of that conversation I now understand a lot more what I said, and how it came across in the COMPLETELY wrong way.
I'm not going to go into specifics, but as I said I'd like to apologise for any offence it may have indirectly caused, it certainly wasn't my intention.
To be fair I probably deserve a lot of your comments, but ultimately I was just here to talk to you guys and to understand what PC gamers want.
As has been said here and on the Steam forums, by others, the whole PC gaming market today isn't what I'm used to. The last PC game I worked on was in 2001.
Prior to that I had worked on a LOT of PC titles between 1992 and 2001, including launch titles for Win95 (I had to use the beta :-/).
It is extremely clear to me now that times in this market have changed, and things we provided 10 years ago are NOT what is expected today, so we're going to be addressing some of that once we get Stranger "fixed" and out there.
This morning we have been talking to ATI directly, namely their driver guys, who have said that inlight of the findings reported on the Steam Forums and here they can see that changes in their drivers have caused us and other developers issues.
Whilst I'm not going to quote the entire email here, here is a snapshot of it ...
"Well try to get a fix into the pipeline ASAP.
Did you test with any other version of the Catalyst driver? It would probably be helpful for us to know which driver build broke it (i.e. it works with 10.5 but breaks with 106 onwards, something like that)."
Now obviously this doesn't fix everyone, but it actually helps us with the OpenGL implementation in general.
As has been said here we have submitted a fix for the crash's in Munch to Valve, this was simply an un-initialised variable that the original PC developers missed, which strangely was initialised once you'd either left the first level, OR loaded a save game.
So to confirm ...
1) I completely and utter apologise for sending the wrong message to you guys, it sincerely wasn't intended, and I'm personally sorry to those who took offence, it was NOT intended.
2) We are making headway with Stranger's performance issues, but some of it at least does seem to be down to drivers, which has been backed up by the different OpenGL drivers mentioned previously here.
3) Munch has had the crash bug fixed (touch wood) and is waiting deployment by Valve.
In the New Year we are planning a whole bunch of updates to both titles, I don't want to go into that now, as we've still not finalised the list, but so far they cover ...
1. Better "display" options (Both games)
2. Better control options (Both games)
If you guys want to suggest some things you'd like to see in both games, suggest away, but we can't do things like specific rendering changes, IE switching shadows on/off. In both games these are tidied deep in to the game engines and were never intended to be switchable.
Anyway, thanks for your time.
All the best
Stewart
GoldenHelmet said:Actually an old friend who worked at EA as a head of their Engine dept here in the UK suggested it to us
GoldenHelmet said:Whilst I cannot go into specifics, Microsoft have currently denied us permission to create Stranger for 360.
We are still talking to them about it, in hope that it will come out.
Pai Pai Master said:It's unfortunate that the wait is gonna be a little while for an update to the PC version but I really appreciate you coming back to let us know that you understand the situation. A little transperancy is all we ask.
LocoMrPollock said:Isn't it just the space requirements? You'd have to get it under 2GB?
Holepunch said:Glad you came back, glad to see optimism in this thread again.
GoldenHelmet said:Nope, that's what we thought too, we submitted our documentation some 12 weeks ago, and were told a week ago Monday that nope, not happening
As we've said to both MS and SCE we are platform agnostic, we're NOT looking to be exclusive to any platform.
Like I said, this is still on going, time will tell.
gregor7777 said:- Well thought out, easy to understand menus and UI
No mouse support in the menus is the epitome of a lazy and or careless port. Spend some time making the interface to your game appealing and easy to use.
Those are the things PC gamers expect from a port like these.
Improved or reworked textures/sound, achievements, community features, gameplay additions, etc are appreciated but you have to nail the necessities first.
Sorry to sound preachy but I'm just trying to give a better idea of where some of us are coming from with this.
GoldenHelmet said:I wanted to quickly touch on this last point now.
The original game had a UI written using a system called "game-swf" (google it) this was probably the very first game to have a Flash UI system.
The way it was implemented means that it's code is tied directly into a bunch of the game engine, something we didn't want to really mess with on the PC version, as it would have added a fair chunk of time to the development.
It's actually a real pain as ANY updates we had to do (just adding the QUIT option to the main menu) took us a couple of days AND we had to use "Flash MX" from 2003/2004 to do that. If we used Flash CSx to do it and exported as a FlashMX movie it didn't work, so we literally had to get the old tools.
For the PS3 version we're looking to go with Scaleform, which handily allows easy mouse on/off etc. So as I sit here right now we WON'T update the UI in the current version, but when we pull the HD update from PS3 to PC we will likely bring Scaleform with us.
It's all about time/cost etc.
We have NEW Oddworld projects to start in February that mean the team on PC Stranger do need to be finished with updates in January, so whilst this might not be the best news, please be aware that it IS something we've thought long and hard about, and it is something that, touch wood, will be fixed with the HD update later.
GoldenHelmet said:In some ways that's what I was asking from you guys earlier in the week...
do you know if anything's happening on the nvidia front there? as of now, nvidia cards don't support mlaa if i'm not mistakenGoldenHelmet said:We are already going to be adding MLAA in the PS3 version, so that will likely fall back into the PC update Q2 next year.
How about a modern gaming PC? ;-PGoldenHelmet said:Just to let you know I'm leaving the office for the day now, as there's nothing else I can do right now, and I still have to buy my wife a Christmas gift... Any suggestions?
Haha, I remember V2000. That was a cool game.GoldenHelmet said:Someone from here sent me a pretty aggressive email 2 days ago which basically said, what business did I have in making a game for the PC when I'd clearly never work on a PC game before ...
Actually Stranger is my first foray into PC development since 2001, I worked on the PC versions of ...
Pinball Fantasies
Pinball Illusions
Slamtilt
Synnergist
Xenocracy
Tank Racer
V2000
In Cold Blood
+ a load of others.
So, like I said, I do have PC experience, but just not recently
wait, did you seriously just describe Citizen Kane like thismatthsv said:guyclappinghandsinblackandwhite.gif
ShockingAlberto said:wait, did you seriously just describe Citizen Kane like this
:lol :lol :lolShockingAlberto said:wait, did you seriously just describe Citizen Kane like this
gregor7777 said:- The ability to run in whichever display resolutions we please.
- Options like AA and AF that make the games older textures and IQ better than it was in the original.
Lord Error said:The mystery for me here still is - if you guys can't even do things like disable shadows in PC version, how were you able to add new lighting and shaders to PS3 version? Surely that's a whole lot more complex than just switching something on and off?
Lord Error said:The mystery for me here still is - if you guys can't even do things like disable shadows in PC version, how were you able to add new lighting and shaders to PS3 version? Surely that's a whole lot more complex than just switching something on and off?
The cynic in me says this has all been about funding development of the PS3 version from the start. If this is the case this might even be more to do with Oddworld Inhabitants than J.A.W.Pai Pai Master said:Beaten like a lowly programmer but yeah, seems to me like the PS3 version is a ground-up reworking on the visuals side and the intial PC version is not. To be honest I'm not sure why they decided to release the PC version as a straight port only to update it to be in line with the PS3 version at a later date. I'm sure it would have saved them a big headache in the end if they just launched both identical versions at the same time next year.
So this is true? Any chance it'll be anything like Stranger's Wrath, or have anyone from Stranger's Wrath working on it?GoldenHelmet said:We have NEW Oddworld projects to start in February [...]
stuminus3 said:5 whole minutes of Munch with no crashing on my shitty laptop!
I assume it'll be the same for my desktop at home but I won't be able to check that for a while.
Holepunch said:So this is true? Any chance it'll be anything like Stranger's Wrath, or have anyone from Stranger's Wrath working on it?
I just really love Stranger's Wrath. Can't say I feel too much love for the other oddworld games.
Splatt said:About Munich... is anyone else having the sound bug, where you can only hear sound in cinematics?
It might be coil whine from your gpu, I get it because the cut-scenes are jumping up into the 2000-3000 fps range.Splatt said:About Munich... is anyone else having the sound bug, where you can only hear sound in cinematics?
He means the game isn't outputting sound during gameplay, only in cutscenes.samoset said:It might be coil whine from your gpu, I get it because the cut-scenes are jumping up into the 2000-3000 fps range.
bhlaab said:You mentioned ATI. Is there anything going on with Nvidia?
Why did you use OpenGL in the first place?GoldenHelmet said:I just feel we're getting fucked by OpenGL drivers
Because PC DirectX can't do what Xbox directX does, amirite?szaromir said:Why did you use OpenGL in the first place?