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Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Bo130

Member
Today Nintendo adds four new classic games to the popular Wii video game system’s Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Mario Kart 64 - (Nintendo� 64, 1-4 players, 1,000 Wii Points): Put the pedal to the metal in this worthy successor to the Super NES classic, Super Mario Kart. Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode. With improved courses and a revolutionary head-to-head four-player mode, Mario Kart 64 is sure to win the heart of any race-driving fan. The game includes 20 different courses filled with dips, valleys, jumps, tunnels and bridges. Smooth, precise control ‘a trademark of all games from Mario creator Shigeru Miyamoto’will bring players back time and time again for freewheeling fun.

Contra III: The Alien Wars - (Super NES�, 1-2 players, 800 Wii Points): In the year 2636, the Alien War continues, and it’s up to two soldiers, Jimbo and Scully, to put a stop to the alien invasion. The aliens have ravaged the Earth with their powerful organic and technological weapons. Players can join with a partner and battle through six stages of nonstop run-and-gun action. Collect power-ups, including bombs, flamethrowers, spread shots, lasers and machine guns to take out the aliens. Control Jimbo and Scully as they travel through war-torn cities, race on air bikes, ride missiles and ultimately break into the alien base to defeat the alien boss once and for all.

Bonanza Bros. - (Sega Genesis, 1-2 players, 800 Wii Points): Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and the shadowy figure of a mysterious stranger appears on the screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. A huge reward will be given out if Mobo and Robo are apprehended. Help the infamous Bonanza Bros. infiltrate a number of different locations ranging from banks to mansions to casinos, and don’t get caught.

Comix Zone - (Sega Genesis, 1 player, 800 Wii Points): Sketch Turner is an artist in New York City. One day while Sketch is drawing, a huge thunderstorm strikes the city. A bolt of lightning hits Sketch’s image and brings it to life. That image is Mortus, a megalomaniacal mutant who wants to become real and rule the earth. Mortus magically transports Sketch into the pages of his comic book so that he can end his creator’s life and become real. Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero that came to save their post-apocalyptic world from the evil brought by Mortus’s hand. Now that he’s a comic book superhero, Sketch can really put the hurt on the bad guys. Instantly, Sketch can fight like a one-man mercenary platoon.

Good week :)
 

Glass Joe

Member
we got some fantastic games during the end of december too (x-mas was it?)... maybe they're doing end-of-the-month blow-outs... which wouldn't really make sense, but if it works, it works. i'm very happy with this update.
 

BuddyC

Member
Notice that, once again, one of the games SEGA promised on their site doesn't look like it's gonna hit today. Poor Gain Ground, that's two weeks in a row!
 
I need to get me some Contra, but I don't have a classic controller. How did they map the buttons for playing SNES games when you use a Gamecube controller? Please tell me it's not 'A for A, B for B' etc. That would be unplayable.
 

BuddyC

Member
Zerodoppler said:
I need to get me some Contra, but I don't have a classic controller. How did they map the buttons for playing SNES games when you use a Gamecube controller? Please tell me it's not 'A for A, B for B' etc. That would be unplayable.
Afraid so.
 

Tim-E

Member
I still haven't had the chance to purchase LTTP yet. And with Contra, MK64, and Comix Zone coming out this week, it makes being broke much worse than it already is.
The hunt for a job continues.
 

Tim-E

Member
BrodiemanTTR said:
Contra?! CONTRA?!

:( :( :(

No WiFi connection here in my dorm.

nintendo-wi-fi-usb-adapter-hands-on-20051107014430936-000.jpg
 
The Main Event said:
Just buy a Classic Controller. It'll be your best investment ever.

I'll wait a while and see if they annouce something that doesn't need to be plugged into the remote.

levious said:
what's the issue though? The placement? The button sizes?

In Contra (and most other SNES games) you jump with B and shoot with Y. Take a good look at the gamecube controller and tell me it looks playable that way.
 
Zerodoppler said:
In Contra (and most other SNES games) you jump with B and shoot with Y. Take a good look at the gamecube controller and tell me it looks playable that way.
No button config is Nintendo's biggest blunder for the VC imo. I hate it.
 

Dolphin

Banned
Zerodoppler said:
In Contra (and most other SNES games) you jump with B and shoot with Y. Take a good look at the gamecube controller and tell me it looks playable that way.
Just tape the Y button down, it's not like you ever stop shooting in Contra anyway.
 

levious

That throwing stick stunt of yours has boomeranged on us.
Zerodoppler said:
In Contra (and most other SNES games) you jump with B and shoot with Y. Take a good look at the gamecube controller and tell me it looks playable that way.

ok that does suck. I wasn't saying you were whining or anything, it was a normal question.
 
The Main Event said:
For Mario Kart 64, the framerate has been improved, right?

It seems to have been locked at whatever the max framerate was in the original - that is, if the original ran at a max of 30fps but chugged up and down between 15 and 30fps, the VC version remains locked at 30 throughout. I believe this applies to multi as well, with a few reports confirming that splitscreen multi is running nice & smooth in MK64 VC.

If MK64 and Mario 64 are any indication of how Nintendo will be treating their N64 releases, I'd probably be quite happy to rebuy every one of my N64 games on the VC - Wave Race 64, Starfox 64, Excitebike 64, Pilotwings 64... great games that can only benefit from the treatment N64 titles are getting on the VC.
 

Dolphin

Banned
Cosmonaut X said:
It seems to have been locked at whatever the max framerate was in the original - that is, if the original ran at a max of 30fps but chugged up and down between 15 and 30fps, the VC version remains locked at 30 throughout. I believe this applies to multi as well, with a few reports confirming that splitscreen multi is running nice & smooth in MK64 VC.

If MK64 and Mario 64 are any indication of how Nintendo will be treating their N64 releases, I'd probably be quite happy to rebuy every one of my N64 games on the VC - Wave Race 64, Starfox 64, Excitebike 64, Pilotwings 64... great games that can only benefit from the treatment N64 titles are getting on the VC.
If only Perfect Dark could be released on the VC...
 
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