Yeah, I'll have to look around for the exact auto show it was and the details. But IIRC it will be around Q3/Q4 of this year.SolidSnakex said:It's possible as that's where Polyphony unveiled GT4 Prologue.
Yeah, I'll have to look around for the exact auto show it was and the details. But IIRC it will be around Q3/Q4 of this year.SolidSnakex said:It's possible as that's where Polyphony unveiled GT4 Prologue.
Bad_Boy said:SSX, wasnt there news that we would see more about GT5 at a Tokyo auto show? My memory sucks right now, but I think I remember something about the next time we would see it.
Yamauchi also promised an official announcement for Gran Turismo 5 before the next Tokyo Motor Show, scheduled for October 27, 2007. We plan on getting close and personal with the GTHD Concept demo until then.
sif said:Actually poly count is around 100,000 per car. For reference that is about the same as the top PGR3 models, Polyphony Digital's artist really deserve a pat on the back, even the door handles don't show any visible poly edges for god's sake!
Thats it! thanks.sif said:
Because poly count is much higher than 100k per car. Kaz said that cars in GT5 will be 100 times more detailed than they were in GT4. 5k x 100 gives 500k.sif said:Actually poly count is around 100,000 per car. For reference that is about the same as the top PGR3 models, Polyphony Digital's artist really deserve a pat on the back, even the door handles don't show any visible poly edges for god's sake!
Gek54 said:They are stunning but I would be really amazed if we dont see some 'optimizations' when they get 6 cars on the screen at 60fps.
Ynos Yrros said:Because poly count is much higher than 100k per car. Kaz said that cars in GT5 will be 100 times more detailed than they were in GT4. 5k x 100 gives 500k.
Compare lights, wheel arches, wind shields, roofs.
Edit: but if you have some source that claims otherwise, than I will nicely agree with you .
Gek54 said:Sure, Drifting is like foo foo figure skating but in a car. Real men dont figure skate. Any other questions?
sif said:Remeber Forza 1 used more polys per car than GT4 yet to me at least the GT4 models were better looking.
Core407 said:But the sound of the tires screeching over my 5.1 system gives me major wood.
In case of GT4 you could say that the lighting and details made it stand out. Modelling wise, FORZA had much better looking cars.sif said:Apologies if I just made it up then, but I remeber seeing a wireframe miata comparison between GT4 and GT:HD and as I remember either poly data to go with it or a dev giving the impression that poly count was not as outstanding as we were all expecting, given the way the cars look. Remeber Forza 1 used more polys per car than GT4 yet to me at least the GT4 models were better looking.
Gek54 said:The sound of murdering your tires gets you off? You are a sick man.
It's like they model shit you probably won't even see. :lol The attention to detail is crazy.sif said:
Looks like MX5 Miata.Bad_Boy said:It's like they model shit you probably won't even see. :lol The attention to detail is crazy.
Is that an RX-7?
sif said:
sif said:Apologies if I just made it up then, but I remeber seeing a wireframe miata comparison between GT4 and GT:HD and as I remember either poly data to go with it or a dev giving the impression that poly count was not as outstanding as we were all expecting, given the way the cars look. Remeber Forza 1 used more polys per car than GT4 yet to me at least the GT4 models were better looking.
EDIT: I was definately wrong, just look at this:
WHOAguitarninja said:Keep in mind that's a bit misleading as the PGR3 wireframe is not showing obscured geometry whereas the GT5 one is.
This is probably a better comparison.
You should start off with a Skyline, since it's a powerful rear wheel drive car. What you have to do is go into the corner, turn as much as you can, release gas, tap handbrake once, and push pedal to the metal trying not to spin out. Drifting is SO much fun.Ploid 3.0 said:Good someone bumped this thread. Where can I find a good drifting tutorial ? I never tried drifting in any GT and I want to get ready for GT5 with GT:HD.
Gek54 said:PGR3's garage models get reduced when driving in game: Fact.
Huh? No they don't. The reflections are less detailed but that's it.Gek54 said:PGR3's garage models get reduced when driving in game: Fact.
If you aren't a total geek, you should get Logitech Driving Force Pro - it's an amazing wheel, and isn't as expensive now.Smiles and Cries said:a little OT:
I want to get a PS3 just for these racing games. This will be my first time trying them what type of wheel should I get?
When is 5 expected?
SolidSnakex said:After seeing that model I think they might be toned down in the final game, but considering how much is modeled that the player won't even see it shouldn't really mean much to how the car looks. That models nearing the point of overdoing it.
Ynos Yrros said:PS: What's the difference between Fall and Autumn?
Pimpwerx said:I would hope PD is aiming for more than 6 cars, b/c Vision GT definitely gave the impression that we'd be seeing a full field of cars (a dozen or more). VisionGT actually showed 20 cars on track at once. It's certainly possible too. Considering what PD pulled on the PS2, and considering the rather opaque nature of racing games, the LOD and backface culling should work to their advantage. I mean, you don't need to see the full car when playing. Only at certain times. I would gladly sacrifice visual fidelity for a full field of cars as moving through traffic is a big part of racing IMO. PEACE.
mckmas8808 said:What do you think of this SSX?
PS360 said:It's amazing how many times I've seen these pictures...especially because I took them
Have plenty more. Where did you get these ones? I've posted them in a ton of forums including PS3forums, TXB, and here I think too...just curious.
Yes, revel in the beauty that is the 46" Bravia XBR3 + GT:HD in 1080p.
yahso said:Damn, SSX, stop taking screenshots from Replay videos.
WTF am i talking about? are these your photos?SolidSnakex said:WTF are you talking about?
f*ck, I thought it's SSX's screenshots.But I'm the one posting the real-time screenshots.
Polygon edges in real life :lol .Bad_Boy said:yeah, you're probably right.
mckmas8808 said:You got more? Post 'em please.