badcrumble
Member
Wait until you see the part where Master Erauqs reveals that he is the (Unversed) living incarnation of Kingdom Hearts.duckroll said:Right now, that is totally a possibility. I can even imagine such a cutscene.
Wait until you see the part where Master Erauqs reveals that he is the (Unversed) living incarnation of Kingdom Hearts.duckroll said:Right now, that is totally a possibility. I can even imagine such a cutscene.
Bebpo said:Or ridiculous like this:
Nihilistic Monk said::lol Fantastic work OP. Had to stifle my laughs so my wife didn't think I was a nutter.
1) By the hair, sholderpad with screws and buster sword, I'm guessing that's some Evil version of Cloud Strife?
2) Since when does wrapping your sword in bandages make for a more effective cutting weapon? :lol
Nihilistic Monk said::lol Fantastic work OP. Had to stifle my laughs so my wife didn't think I was a nutter.
1) By the hair, sholderpad with screws and buster sword, I'm guessing that's some Evil version of Cloud Strife?
2) Since when does wrapping your sword in bandages make for a more effective cutting weapon? :lol
no i think that he is saying he knows it reminds me of Cloud because the shoulder pads, hair and buster sword. But with the scarf and the goofy bat wing it would be a evil cloud.Pureauthor said:Nope, just ordinary Cloud Strife. And I'm pretty sure he had the shoulderpad all the way back from FFVII.
Desi said:no i think that he is saying he knows it reminds me of Cloud because the shoulder pads, hair and buster sword. But with the scarf and the goofy bat wing it would be a evil cloud.
That's just because a lot of Kingdom Hearts is bullshit :lolduckroll said:This thread must have the highest ratio of bullshit : gameplay discussion out of all the official threads I have ever been in. :/
Nihilistic Monk said:That's correct, I assumed it was just a re-design to make a different version of cloud.
I really should get into Kingdom Hearts, but i'm not sure if I'm just too behind at this point to pick up the storyline.
badcrumble said:That's just because a lot of Kingdom Hearts is bullshit :lol
duckroll said:No, I think it has more to do with how the game does not support CFW at all, and hence I am now the only person on GAF who can play it or something. :lol
xero273 said:What happen to Bebpo? I would expect the person that created this thread to play the game.
duckroll said:No, I think it has more to do with how the game does not support CFW at all, and hence I am now the only person on GAF who can play it or something. :lol
xero273 said:What happen to Bebpo? I would expect the person that created this thread to play the game.
duckroll said:He's not going to click on this thread again until he beats the game.
duckroll said:You know what I'm wondering why playing BbS most of the time? Where the fuck were all the people involved in designing the various awesome skill and ability systems in BbS, and the awesome minigames, when S-E was making FFXIII? :lol
The Command Charge fusion system alone is already so much more awesome than the weapon upgrade "system" in FFXIII. :/
Riskbreaker23 said:hopefully SE might use those ideas for vsXIII
duckroll said:You know what I'm wondering why playing BbS most of the time? Where the fuck were all the people involved in designing the various awesome skill and ability systems in BbS, and the awesome minigames, when S-E was making FFXIII? :lol
The Command Charge fusion system alone is already so much more awesome than the weapon upgrade "system" in FFXIII. :/
duckroll said:You know what I'm wondering why playing BbS most of the time? Where the fuck were all the people involved in designing the various awesome skill and ability systems in BbS, and the awesome minigames, when S-E was making FFXIII? :lol
The Command Charge fusion system alone is already so much more awesome than the weapon upgrade "system" in FFXIII. :/
:lol oh dearduckroll said:You know what I'm wondering why playing BbS most of the time? Where the fuck were all the people involved in designing the various awesome skill and ability systems in BbS, and the awesome minigames, when S-E was making FFXIII? :lol
The Command Charge fusion system alone is already so much more awesome than the weapon upgrade "system" in FFXIII. :/
badcrumble said:
This is pretty depressing to hear, but the greater emphasis on fun is one reason I'm actually starting to like Kingdom Hearts more than Final Fantasy these days.
BlazingDarkness said::lol oh dear
How do the graphics hold up? Looked pretty great from what i could tell in the stream
Best looking PSP game then, gotchaduckroll said:Think Dissidia cutscene quality animation and models, with better environments and the awesome cartoon style art that KH has..... all the time. :lol
badcrumble said:Can you just play the Command Board as much as you want and simply keep powering up that way?
Bel Marduk said:So have they really fixed the magic issue? Meaning, is magic actually useful besides Heal now and using it regularly is actually effective?
From what I've heard 358's magic is good (haven't played it yet, will soon) but does this game take things to another level?
That sounds complicated but really fun (and learning the auto-abilities permanently without any sort of cost for equipping them sounds excellent).duckroll said:Yes, but it's not an end all solution to "powering up" so to speak. You don't gain any actual exp with Command Board, you are only leveling up your skills, which ultimately doesn't mean that much. I'll try to explain.
In BbS, all abilities are treated as individual items of sorts. So say you have 2 lvl1 Fire abilities. If you equip one on your Command Deck and fight battles, it gains CP from each enemy defeated, and can go up 3 levels before it is mastered. But ultimately this doesn't mean much. It's still a Fire spell, and a lvl3 mastered Fire spell would be stronger than a lvl1 Fire spell, but it's still not a Firera or Firega spell.
But, it gets more interesting when you look at it in context of the rest of the gameplay systems. The game has a Command Charge system where you basically fuse 2 abilities and optionally add in a booster item into the fuse to end up with a new ability. It's similar to Crisis Core's material fusion, but much more refined. The booster items are a completely separate sort of item, not random items you can put in like Potion, etc.
What the booster items do is add an auto ability modifier on the resulting ability. Examples: Thunder Guard, Fire Guard, HP Up, Libra, Command Finish Up, etc. When you have the ability with the modifier equipped, that auto command is active. But here's the kicker: when you master this particular ability at the max level, your character will learn the auto ability for good.
So to go back to the Command Board: it is not going to break the game if you sit in once place playing it over and over, because ultimately you will max out all your abilities and maybe gain a few new ones, but it won't make your character stronger or anything. What is effective is when you combine Command Board sessions with lots of Command Charge fusion experiments. You can max out abilities fast with Command Board, then fuse them to make more new skills with more auto abilities, then you can play more Command Board and max those out, learning the auto abilities without ever using those abilities in combat if you don't want to.
Basically, Command Board = replacement for grinding CP. It is more fun, and it doesn't require you to equip crappy spells and attacks when you get lvl1 ones, and fight pointless battles just to level them up to fuse. It's a great system that compliments the rest of the game really well.
badcrumble said:That sounds complicated but really fun (and learning the auto-abilities permanently without any sort of cost for equipping them sounds excellent).
Given the more complex ability systems found in 358/2 Days, Chain of Memories, and Birth By Sleep, I'm hoping KH3 doesn't go back to plain old AP costs like KH1/2.
Wait, he's not directing Third Birthday or Agito, is he? And I don't think he directed Crisis Core or Dissidia either.duckroll said:Yes, I totally agree. Given what Nomura has showcased in TWEWY and the various non-numbered KH games, I think he definitely has a flair for directing/producing games with very interesting action based gameplay systems. Crisis Core and Dissidia also exhibit such properties. Versus XIII and KH3 will carry very high hopes, and Nomura better not disappoint. I'm very interested in see what he'll bring to the table with The Third Birthday and Agito XIII too, as well as his unannounced titles.
badcrumble said:Wait, he's not directing Third Birthday or Agito, is he? And I don't think he directed Crisis Core or Dissidia either.
edit: my bad, he's one of the designers for Third Birthday
YuriLowell said:How does this game not support CFW?
Is this the beginning of the end for psp piracy?
Could have something to do with its ability to mess with the 333/222 MHz thing, but is likely well-done security. And yeah, this could seriously blunt PSP piracy in a great way, I'm hoping. I need to get in all of my goofy CWCheat-driven game runs before BBS comes out in North AmericaYuriLowell said:How does this game not support CFW?
Is this the beginning of the end for psp piracy?
DMPrince said:compared to the other KH games. how is the difficulty? no button mashing like KH2?
badcrumble said:Could have something to do with its ability to mess with the 333/222 MHz thing, but is likely well-done security. And yeah, this could seriously blunt PSP piracy in a great way, I'm hoping. I need to get in all of my goofy CWCheat-driven game runs before BBS comes out in North America
It's also going to kneecap the corpse of the PSPGo, as if it needed the damage.
duckroll said:Long post of command board leveling stuff
duckroll said:In BbS, it seems to be balanced more like an action game. Some encounters and bosses can and will kill you if you're not careful, but they will kill you relatively fast, in the same way, if you don't die the battle itself shouldn't take too long to win, as long as you.. don't die.
HamPster PamPster said:So how does eveything work between characters? Say for some reason I spend 100 hours maxing out character 1, when I get to character 2 will I have to do everything over again or does some stuff carry over?
I mean on one hand if stuff carries over it could make character 2's stuff too easy but on the other hand if nothing carries over it might suck going from maxed out optional boss beating badass character back to level 1.
Can you switch between stories? Do act 1 for each character then do act 2 for each etc... (or however the story may be broken out)
badcrumble said:Forgot to mention, duckroll - how closely does the game follow the original Disney storyline for each world? It's looked to me like it's much more of a departure this time than in KH1 and KH2, which is great, but I'd like to confirm that.
Wow is there a deatmatch modus?? ^^ Sounds awesome, always thought a multiplayer in KH would be special and could have a lot of potential, too bad that there is no infrastrcture modus indeedduckroll said:One thing I have not had the chance to try out yet, but am impressed by, is how extensive the ad-hoc multiplayer content in the game is.
There's Versus Arena (deathmatch/team deathmatch) which supports up to 6 players, there's Arena mode which supports up to 3 players in co-op challenges, there's Command Board which supports up to 3 players, and there's Rumble Racing (racing minigame you unlock at Disney Town) which supports up to 6 players.
Not only can you play with friends, but there are also various forms of community functions like in Dissidia. When you play with other players, you can get the skill set of another player as a D-Link to use in single player as well. You can also customize the color of your armor in multiplayer, so everyone doesn't look exactly the same.
It's too bad the game doesn't support infrastructure directly though. Between Dissidia and BbS, Square Enix PSP games have really good multiplayer modes. They just need to actually invest in an online service so people don't have to use Ad-Hoc Party to play with each other. Come on Agito XIII! Don't fail us!!!