RevenantKioku said:
Seriously, this protagonist dies means game over has to be axed from these games. Such a goddamned time waster because the enemy happens to get a critical hit. A critical hit! I can't protect against that. There's no preparation for when your team is at full health, enemy gets a crit, another one does a multi magic to all, the healer set on heal does the goddamned weakest healing spell to heal everyone and then I get another crit and die. No preperation is done for that kind of shit! Fuck!
Let me control everybody or don't let the damn game end when I've got a stack of revive items and a fucking healer with revive spells. Shit.
I remember how upset I was getting against some of those floor bosses.
The options I had to combat them:
Become the main healer. With the compendium and fusions I was able to come up with spells that, although costly towards my MP (requiring me to risk some turns on using items), I was able to keep myself and everyone alive and depend on the rest of the team for attacking.
Focus on critical hits yourself. Worked well in combination to the other option, until you get knocked down yourself (heh). Critical hits are the one thing bosses of all types can't defend against, unless they have physical block abilities. I would focus every turn on getting as many as I can knocked down, and the one or two that managed to stay up I could heal what they did. This also ends up involving doing lots of damage, possibly using status buffs and debuffs to your advantage, and needing the Knock Down strategy. I went through a third of Tarturus using this strategy with a mix of Aigis, Junpei, Ken, Koromaru, and Ahkihiko (I'm spelling so many things wrong in that sentence...). Ken and Koromaru especially have either stats or attacks that increase the chance of critical hits (and with Hama and Mudo, they need a bit more luck than the other characters anyway).
Use counter and shield abilities/items/accessories. This is awesome as it can affect bosses, but you want to avoid the shield items that reflect spells later in the game as you'll be faced with bosses that will start on Almighty type spells to spite you. Then again, I beat one boss this way by having myself and Yukari healing, Mitsuru semi-healing, and Junpei attacking. I ended up having to do this just so they wouldn't use any spells that would knock down anybody (the only good thing about being against Almighty spells, as they love to do a shit-ton of damage).