I think there's a weird aversion to certain physics handling models, not that it's bad of course, but definitely noticable. Wipeout is more simulator in the way it handles physics than Fzero is.
I've noticed people griping about "weight" in the monster hunter thread as well.
There's definitely an audience for instantaneous response time in games, but not every game should perform as such. People conflate latency with physics models too, which is entirely wrong as well.
Momentum in games is something that I've noticed many people have an aversion to when compared with simpler "push left = X-5" type control systems. Look for example how frequently people today try to argue that the original Sonic games were never actually good. That's a game where every aspect of its design was built around managing the character's momentum, and a lot of people hate it for that reason.
Momentum in games is something that I've noticed many people have an aversion to when compared with simpler "push left = X-5" type control systems. Look for example how frequently people today try to argue that the original Sonic games were never actually good. That's a game where every aspect of its design was built around managing the character's momentum, and a lot of people hate it for that reason.
I mean, Sonic is bad for its trial-and-error style gameplay, has nothing really to do with managing momentum
You will find lots of people who don't like Sonic who likes the Mario games, and momentum is very important there too, so I don't quite get where you got this idea from
To be fair, it's not really bullshit. Prince of Persia influenced the original Tomb Raider, but Tomb Raider is a massively more influential game, going on to influence the TPS genre as a whole in ways that remain to this day, whereas there are very few games that are clearly influenced by Prince of Persia directly.
When you're literally lamenting the lack of games clearly influenced by F-Zero's gameplay today, it's kinda hard to then argue that WipEout hasn't been more influential, when pretty much every anti-grav racer since its creation has tried to replicate it directly (including its audiovisual presentation).
Yeah it's bullshit because the quote wasn't "Wipeout is more influential than F-Zero", which is debatable. The quote was "Wipeout is an influential game and F-Zero isn't", which is not possible considering Wipeout was influenced by F-Zero. You can't say that Prince of Persia wasn't influential because its designs are outdated today, it was an important foundation block for the genre. Just like F-Zero.
Wipeout all day.
F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky. Also the tracks are super boring with really long straights and then sharp corners, feels like a DDR/Guitar Hero Expert Mode style game.
Wipeout on the other hand, camera is positioned behind a sleek vehicle giving great sense of speed and control allowing the vehicle to move freely within a portion of the screen. The vehicles feel like they have "real" physics and can lift off the track and fly. Then the tracks, a lot of nice curves, alternate paths and good flow and actually feels like a racer where you have to control the vehicle and not a button combo.
I was strictly talking about influence, not quality. Wipeout is far more influential. Again look at the string of Wipeout clones there are today, then look at how many F-Zero clones there are, none.This is kind of bullshit though, F-Zero is not influential? Wipeout was fucking influenced by F-Zero.
You can intercept a missile or rocked (red or green shell) by dropping mines (banana peel).Wipeout is much more influenced by Mario Kart.
Wipeout all day.
F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky.
I love both. Also, why isn't Trackmania in this poll?(but voted for Wipeout)
I was strictly talking about influence, not quality. Wipeout is far more influential. Again look at the string of Wipeout clones there are today, then look at how many F-Zero clones there are, none.
Wipeout was probably somewhat influenced by f zero because it's Nintendo, but f zero is not the first AG racer, and Wipeout is much more influenced by Mario Kart.
WipEout is a better franchise than F-Zero and it's not even close.
HOWEVER
F-Zero GX is perfect. It's the only arcade racer I would ever put above WipEout HD/Fury for any reason.
Wipeout all day.
F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky. Also the tracks are super boring with really long straights and then sharp corners, feels like a DDR/Guitar Hero Expert Mode style game.
Wipeout on the other hand, camera is positioned behind a sleek vehicle giving great sense of speed and control allowing the vehicle to move freely within a portion of the screen. The vehicles feel like they have "real" physics and can lift off the track and fly. Then the tracks, a lot of nice curves, alternate paths and good flow and actually feels like a racer where you have to control the vehicle and not a button combo.
F-Zero has the edge with colorful characters, Casino Palace and some GOAT Nintendo music. Wipeout is pretty sterile by comparison.
Not even a contest to me.
I've always been confused by the classification of F-Zero as an anti-gravity racer, and the endless comparisons to the WipEout series.
The F-Zero machines always behaved like futuristic rocket cars to me. They even have a "Grip" stat.
Then we get F-Zero fans complaining about "floaty controls" in an Anti-gravity racer.
Also, weapons & combat are quite significantelements in all WipEout games, so it doesn't make much sense to me, to compare it to a game with none.even if not the best
Because Wipeout is a highly influential game and F-Zero is not.
More likely Wipeout's easier to understand.
I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?
Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.
There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.
There's no multi race ranking ladder.
There's no rival system.
There's no significant up close interaction between racers.
At best, it's float down a narrow tube and try to hit that optimal racing line.
You know, because it's not that Wipeout's easier to replicate. It's just magically superior.
Nah, it's delicately nuanced parody. Quite brilliant, to be honest.This is actually madness.
More likely Wipeout's easier to understand.
I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?
Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.
There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.
There's no multi race ranking ladder.
There's no rival system.
There's no significant up close interaction between racers.
At best, it's float down a narrow tube and try to hit that optimal racing line.
You know, because it's not that Wipeout's easier to replicate. It's just magically superior.
More likely Wipeout's easier to understand.
I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?
Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.
There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.
There's no multi race ranking ladder.
There's no rival system.
There's no significant up close interaction between racers.
At best, it's float down a narrow tube and try to hit that optimal racing line.
You know, because it's not that Wipeout's easier to replicate. It's just magically superior.
Nah, it's delicately nuanced parody. Quite brilliant, to be honest.
Because why would it be?
Except for the guy I responded to I guess.The fact that (some) aspects of F-Zero (GX's) design haven't been replicated to a T is not evidence at all that it's an innately more difficult design to replicate.
And the fact that Wipeout has had more influence within the genre has no bearing on whether or not it's a better franchise than F-Zero. I don't think anyone here was arguing that, actually.
You're going to have to make a way better case for this idea that Wipeout's wider influence is solely thanks to a more easily copied design.
You mean this guy?Except for the guy I responded to I guess.
^^Because Wipeout is a highly influential game and F-Zero is not.
Well that's cool, same here. That's got nothing to do with what I was saying, though. I was just challenging your argument re: WipEout's influence specifically. I get your beef with some of the conduct in this thread, but I think that rn, you're projecting quality comparisons into specific posts that don't have them.I don't really care which is the better franchise to be honest. I like them both.
I do prefer F Zero's mechanics however which seem to be completely dismissed in these comparisons in favor of "Well Wipeout looks cooler" or "it has more influence" Which is either subjective or a completely empty statement respectively.
I don't disagree, but applying that to this entire thread is pretty dismissive of much of the discussion taking place here, and also, the dismissive behavior you describe is not exclusive to WipEout fans in this thread. After all, this is a franchise comparison thread, in which several people have dismissed a franchise of 9 fairly unique and solid games, in favor of one F-Zero game that conveniently represents the entire franchise.
Pretty sure there was a N64 version as well which was also excellent if not pug ugly.
The original F-Zero was incredible in its day too.That's true, and many other posters have stated they prefer F-Zero or think it's better because they consider F-Zero GX and F-Zero X both to be amazing games, or because they greatly appreciate specific defining aspects of the franchise. And I personally think that's fairer than overlooking WipEout's strong history in favor of one representative of the F-Zero series (X or GX), which a couple of posters have done, at least considering that most of the rest of the franchise is of arguable quality.
Only played GX but if Wipeout is a more of a racing sim then we should be comparing F-Zero to Mario Kart if we wanted a more legitimate comparison. F-Zero is pure high octane speed arcade racing and thats what makes it so fun.
WipEout simulates the physics of an anti-gravity vehicle, whereas F-Zero, really doesn't even try. But that's really where the Sim-ness ends.
WipEout is a futuristic combat racer, and that combat aspect pits it more directly against Mario Kart than any other straight racer.
Does drifiting require gear shifting and braking/speeding matter in Wipeout?
WipEout. All day. Every day.
Stop lying to yourselves!
Exactly. I just don't find Wipeout games exhilarating enough. F-Zero GX is the pinnacle of the genre and has yet to be topped.I will once a better Wipeout game comes out than F Zero GX or even X. So far that has not happened.