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Ok GAF lets battle it out. Which franchise is better F-Zero or Wipeout

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I think there's a weird aversion to certain physics handling models, not that it's bad of course, but definitely noticable. Wipeout is more simulator in the way it handles physics than Fzero is.

I've noticed people griping about "weight" in the monster hunter thread as well.

There's definitely an audience for instantaneous response time in games, but not every game should perform as such. People conflate latency with physics models too, which is entirely wrong as well.
 

Synth

Member
I think there's a weird aversion to certain physics handling models, not that it's bad of course, but definitely noticable. Wipeout is more simulator in the way it handles physics than Fzero is.

I've noticed people griping about "weight" in the monster hunter thread as well.

There's definitely an audience for instantaneous response time in games, but not every game should perform as such. People conflate latency with physics models too, which is entirely wrong as well.

Momentum in games is something that I've noticed many people have an aversion to when compared with simpler "push left = X-5" type control systems. Look for example how frequently people today try to argue that the original Sonic games were never actually good. That's a game where every aspect of its design was built around managing the character's momentum, and a lot of people hate it for that reason.
 
Momentum in games is something that I've noticed many people have an aversion to when compared with simpler "push left = X-5" type control systems. Look for example how frequently people today try to argue that the original Sonic games were never actually good. That's a game where every aspect of its design was built around managing the character's momentum, and a lot of people hate it for that reason.

Definitely, it's probably a conversation for a different thread, but I hear the term "clunky" thrown around a lot. Momentum control is fun to me, physics handling is fun to me, inertia, gravity, etc etc. I don't think physics get nearly enough appreciation lol.
 
Momentum in games is something that I've noticed many people have an aversion to when compared with simpler "push left = X-5" type control systems. Look for example how frequently people today try to argue that the original Sonic games were never actually good. That's a game where every aspect of its design was built around managing the character's momentum, and a lot of people hate it for that reason.

I mean, Sonic is bad for its trial-and-error style gameplay, has nothing really to do with managing momentum

You will find lots of people who don't like Sonic who likes the Mario games, and momentum is very important there too, so I don't quite get where you got this idea from
 
F zero is only good for that 1 track in Mario Kart 8. Even nintendo dont care about it anymore. And no Fast RMX is not even close.

Wipeout is great
 

Synth

Member
I mean, Sonic is bad for its trial-and-error style gameplay, has nothing really to do with managing momentum

You will find lots of people who don't like Sonic who likes the Mario games, and momentum is very important there too, so I don't quite get where you got this idea from

The handling of Sonic as a character is common explicitly cited as a core reason for the games being bad.

Momentum I would argue isn't comparatively very important to Mario at all. Jump heights, angles and the like are all far more binary than in something like Sonic where things like the effects of undulation have pronounced effects on the trajectory of your jump arcs, or become insurmountable without the require velocity. You hold run in Mario, and about one second later you're at Mario's peak velocity, and stopping from that will always cover X amount of pixels. This isn't the case with Sonic where all sorts of actions will increase your momentum far past the character's default limit, and even getting to that default limit requires a notable buildup with a large range of intermediate velocities covered in between. This is why so many people struggle more with the first Sonic, because it lacks the spin dash, and so getting the character up to speed (which is frequently required to progress) is more difficult. The flipside to having the spin dash of course, is that the player needs to now handle the high speeds it instantly provides... which most don't and then complain about the game being trial and error because they just used a spin dash off a ledge of into spikes. People claiming Sonic is "trial and error" usually do so because they suck at handling momentum, and so kill themselves attempting to shortcut their way to higher speeds.

Momentum is clearly part of F-Zero also, turning left after making a hard right isn't the same as doing the same when driving straight.. but just as Mario places very little focus on momentum as a core component of its gameplay, F-Zero's use of momentum (and the requirement for the player to understand it) is marginal in comparison to something like WipEout.
 
To be fair, it's not really bullshit. Prince of Persia influenced the original Tomb Raider, but Tomb Raider is a massively more influential game, going on to influence the TPS genre as a whole in ways that remain to this day, whereas there are very few games that are clearly influenced by Prince of Persia directly.

When you're literally lamenting the lack of games clearly influenced by F-Zero's gameplay today, it's kinda hard to then argue that WipEout hasn't been more influential, when pretty much every anti-grav racer since its creation has tried to replicate it directly (including its audiovisual presentation).

Yeah it's bullshit because the quote wasn't "Wipeout is more influential than F-Zero", which is debatable. The quote was "Wipeout is an influential game and F-Zero isn't", which is not possible considering Wipeout was influenced by F-Zero. You can't say that Prince of Persia wasn't influential because its designs are outdated today, it was an important foundation block for the genre. Just like F-Zero.
 

Synth

Member
Yeah it's bullshit because the quote wasn't "Wipeout is more influential than F-Zero", which is debatable. The quote was "Wipeout is an influential game and F-Zero isn't", which is not possible considering Wipeout was influenced by F-Zero. You can't say that Prince of Persia wasn't influential because its designs are outdated today, it was an important foundation block for the genre. Just like F-Zero.

Nah, quote was that WipEout was "highly" influential and F-Zero wasn't. Now obviously where you put the line at "highly" is subjective (and I'd personally but the line well above either's reach), but when people are literally saying "why the hell are there no game trying to be F-Zero, and a fuckton trying to be WipEout?" then it's not very hard to argue that F-Zero hasn't been highly influential.

F-Zero was a launch title for the SNES, WipEout was a launch title for the PlayStation... now compare the future racing subgenre in the years following each.
 

pixelation

Member
Wipeout all day.

F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky. Also the tracks are super boring with really long straights and then sharp corners, feels like a DDR/Guitar Hero Expert Mode style game.

Wipeout on the other hand, camera is positioned behind a sleek vehicle giving great sense of speed and control allowing the vehicle to move freely within a portion of the screen. The vehicles feel like they have "real" physics and can lift off the track and fly. Then the tracks, a lot of nice curves, alternate paths and good flow and actually feels like a racer where you have to control the vehicle and not a button combo.

I award you a gold medal for this post... PREACH. Also art/design wise Wipeout has always been much superior to F-Zero with it's futuristic boxy hot wheels cars running on a hot wheels set look.
 

FinalAres

Member
This is kind of bullshit though, F-Zero is not influential? Wipeout was fucking influenced by F-Zero.
I was strictly talking about influence, not quality. Wipeout is far more influential. Again look at the string of Wipeout clones there are today, then look at how many F-Zero clones there are, none.

Wipeout was probably somewhat influenced by f zero because it's Nintendo, but f zero is not the first AG racer, and Wipeout is much more influenced by Mario Kart.
 
F-Zero, easily. Which says more about how boring Wipeout is to me then it does about F-Zero which I'm pretty apathetic towards.
I just don't find Wipeout to be entertaining in the least.
 
Wipeout all day.

F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky.

and that's great because the game is designed well around those controls and perspective. There's nothing else like it.
 
I was strictly talking about influence, not quality. Wipeout is far more influential. Again look at the string of Wipeout clones there are today, then look at how many F-Zero clones there are, none.

Wipeout was probably somewhat influenced by f zero because it's Nintendo, but f zero is not the first AG racer, and Wipeout is much more influenced by Mario Kart.

Fair enough, I guess I sort of misunderstood what you said. I still don't totally agree, I think that Wipeout is a mix of Mario Kart and F-Zero and I definitely see some influence of the latter in it. All things considered Wipeout is an evolution to the F-Zero concept, which indeed makes it way more influential, but maybe without F-Zero there wouldn't be Wipeout so I don't think it's that huge of a gap.

F-Zero wasn't the first futuristic racer game but it was the first really big one that kind of set some standards for the genre.
 

Marcel

Member
F-Zero has the edge with colorful characters, Casino Palace and some GOAT Nintendo music. Wipeout is pretty sterile by comparison.

Not even a contest to me.
 
Wipeout all day.

F-Zero have so many issues. First of all the camera perspective, almost feels like a top down racer. Then the vehicles are almost sugar cubes glued to the track, all that is happening is that that cube, slicked to the track, following it really fast, unless you jump of course where the "physics" are super wonky. Also the tracks are super boring with really long straights and then sharp corners, feels like a DDR/Guitar Hero Expert Mode style game.

Wipeout on the other hand, camera is positioned behind a sleek vehicle giving great sense of speed and control allowing the vehicle to move freely within a portion of the screen. The vehicles feel like they have "real" physics and can lift off the track and fly. Then the tracks, a lot of nice curves, alternate paths and good flow and actually feels like a racer where you have to control the vehicle and not a button combo.

I've always been confused by the classification of F-Zero as an anti-gravity racer, and the endless comparisons to the WipEout series.
The F-Zero machines always behaved like futuristic rocket cars to me. They even have a "Grip" stat.
Then we get F-Zero fans complaining about "floaty controls" in an Anti-gravity racer.

Also, weapons & combat are quite significant
even if not the best
elements in all WipEout games, so it doesn't make much sense to me, to compare it to a game with none.
 

jett

D-Member
F-Zero has the edge with colorful characters, Casino Palace and some GOAT Nintendo music. Wipeout is pretty sterile by comparison.

Not even a contest to me.

Wipeout.

Sterile.

Some of you need to admit you've never touched a Wipeout game in your lives.

I've always been confused by the classification of F-Zero as an anti-gravity racer, and the endless comparisons to the WipEout series.
The F-Zero machines always behaved like futuristic rocket cars to me. They even have a "Grip" stat.
Then we get F-Zero fans complaining about "floaty controls" in an Anti-gravity racer.

Also, weapons & combat are quite significant
even if not the best
elements in all WipEout games, so it doesn't make much sense to me, to compare it to a game with none.

It's true. In F-Zero the vehicles are virtually glued to the track, you can even slide around them. In Wipeout they behave more like true hover/flying machines.
 

Freshmaker

I am Korean.
Because Wipeout is a highly influential game and F-Zero is not.

More likely Wipeout's easier to understand.

I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?

Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.

There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.

There's no multi race ranking ladder.

There's no rival system.

There's no significant up close interaction between racers.

At best, it's float down a narrow tube and try to hit that optimal racing line.

You know, because it's not that Wipeout's easier to replicate. It's just magically superior.
 

Vilam

Maxis Redwood
Wipeout has never had a bad entry, while F-Zero X was such a huge disappointment for me that it went straight back to Gamestop for a refund.

Personally, I like having weapons, and I prefer the art style, the music, and the track design of Wipeout as well.
 

Skyzard

Banned
More likely Wipeout's easier to understand.

I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?

Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.

There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.

There's no multi race ranking ladder.

There's no rival system.

There's no significant up close interaction between racers.

At best, it's float down a narrow tube and try to hit that optimal racing line.

You know, because it's not that Wipeout's easier to replicate. It's just magically superior.

This is actually madness.
 
More likely Wipeout's easier to understand.

I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?

Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.

There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.

There's no multi race ranking ladder.

There's no rival system.

There's no significant up close interaction between racers.

At best, it's float down a narrow tube and try to hit that optimal racing line.

You know, because it's not that Wipeout's easier to replicate. It's just magically superior.


Goddamn
 
More likely Wipeout's easier to understand.

I mean, how many threads have I see announcing the next game to be F Zero's spiritual successor?

Not one of the games associated with such announcements comes close. At best, we get a Wipeout clone, a joke of a slightly faster CC class in Mario Kart of all fucking things, or a collect the dots racer instead.

There's no insane track physics that can cause you to get sucked off the track if you're going too fast on the wrong side of a loop.

There's no multi race ranking ladder.

There's no rival system.

There's no significant up close interaction between racers.

At best, it's float down a narrow tube and try to hit that optimal racing line.

You know, because it's not that Wipeout's easier to replicate. It's just magically superior.

The fact that (some) aspects of F-Zero (GX's) design haven't been replicated to a T is not evidence at all that it's an innately more difficult design to replicate.
And the fact that Wipeout has had more influence within the genre has no bearing on whether or not it's a better franchise than F-Zero. I don't think anyone here was arguing that, actually.
You're going to have to make a way better case for this idea that Wipeout's wider influence is solely thanks to a more easily copied design.
 

Skyzard

Banned
Nah, it's delicately nuanced parody. Quite brilliant, to be honest.

Damn lol, definitely got me.

Because why would it be?

Trackmania goes at crazy fast speeds, it's faster than f-zero (though a lot of things are when you're not exploiting and snaking). It has speed boosts and curved, looping tracks... and even magstrips, which are in the latest one - TM2 Lagoon. It's really an excellent and fun racer, that I'd say has a lot of the same elements you'd expect from a futuristic racer. Though its vehicles and environment don't have futuristic looks, but it is a very nice looking game.


TBH there are a lot of fantastic arcade racers, with funner controls and faster speeds than F-Zero that I'd much rather play, even the burnout series.

Wipeout is its own magnificent thing. With its balancing act at high speeds it feels like a sim. Redout is more arcade and a little more star wars racer but still has good, fun physics. An excellent futuristic racer too. F-zero is old and not that great a racer. Even as arcade racers go.

It hasn't aged very well.

Putting f-zero together with wipeout makes extremely little sense in any comparison other than the setting they were going for, and only in a very broad sense.

It's like comparing Battlefield 3 to Mercenaries.

If F-Zero got a new entry, it'd be like COD4 vs Splatoon.

I think it's useful to explain it that way as I get the impression a lot don't play many other racers, other than Mario Kart.
 

Freshmaker

I am Korean.
The fact that (some) aspects of F-Zero (GX's) design haven't been replicated to a T is not evidence at all that it's an innately more difficult design to replicate.
And the fact that Wipeout has had more influence within the genre has no bearing on whether or not it's a better franchise than F-Zero. I don't think anyone here was arguing that, actually.
Except for the guy I responded to I guess.


You're going to have to make a way better case for this idea that Wipeout's wider influence is solely thanks to a more easily copied design.

I don't really care which is the better franchise to be honest. I like them both.

I do prefer F Zero's mechanics however which seem to be completely dismissed in these comparisons in favor of "Well Wipeout looks cooler" or "it has more influence" Which is either subjective or a completely empty statement respectively.
 
Except for the guy I responded to I guess.
You mean this guy?
vv
Because Wipeout is a highly influential game and F-Zero is not.
^^
So where in this post does Jackstin imply that Wipeout is a magically better series as opposed to just a more influential one? Or that WipEout's wider influence stems from that it's better than F-Zero?
Am I missing something here?

I don't really care which is the better franchise to be honest. I like them both.
Well that's cool, same here. That's got nothing to do with what I was saying, though. I was just challenging your argument re: WipEout's influence specifically. I get your beef with some of the conduct in this thread, but I think that rn, you're projecting quality comparisons into specific posts that don't have them.

I do prefer F Zero's mechanics however which seem to be completely dismissed in these comparisons in favor of "Well Wipeout looks cooler" or "it has more influence" Which is either subjective or a completely empty statement respectively.

I don't disagree, but applying that to this entire thread is pretty dismissive of much of the discussion taking place here, and also, the dismissive behavior you describe is not exclusive to WipEout fans in this thread. After all, this is a franchise comparison thread, in which several people have dismissed a franchise of 9 fairly unique and solid games, in favor of one F-Zero game that conveniently represents the entire franchise.
 

Freshmaker

I am Korean.
I don't disagree, but applying that to this entire thread is pretty dismissive of much of the discussion taking place here, and also, the dismissive behavior you describe is not exclusive to WipEout fans in this thread. After all, this is a franchise comparison thread, in which several people have dismissed a franchise of 9 fairly unique and solid games, in favor of one F-Zero game that conveniently represents the entire franchise.

Pretty sure there was a N64 version as well which was also excellent if not pug ugly.
 
Pretty sure there was a N64 version as well which was also excellent if not pug ugly.

That's true, and many other posters have stated they prefer F-Zero or think it's better because they consider F-Zero GX and F-Zero X both to be amazing games, or because they greatly appreciate specific defining aspects of the franchise. And I personally think that's fairer than overlooking WipEout's strong history in favor of one representative of the F-Zero series (X or GX), which a couple of posters have done, at least considering that most of the rest of the franchise is of arguable quality.
 

D.Lo

Member
That's true, and many other posters have stated they prefer F-Zero or think it's better because they consider F-Zero GX and F-Zero X both to be amazing games, or because they greatly appreciate specific defining aspects of the franchise. And I personally think that's fairer than overlooking WipEout's strong history in favor of one representative of the F-Zero series (X or GX), which a couple of posters have done, at least considering that most of the rest of the franchise is of arguable quality.
The original F-Zero was incredible in its day too.

I've posted previously I don't think they're directly comparable, for multiple reasons. But if we are comparing the series, it's only fair to compare the games released since the Wipeout series itself came into existence. And there have only been two main entries - X and GX - in that time.

Yes Wipeout has been a solid consistent series with many more entries. But if none of them hit the high water marks of X or GX, well, 'slow and steady' doesn't make your rise to greatness. I'd say all Wipeout games from PSP onward are very playable right now, but I couldn't go back to the PS1 games, with the visible texture seams all over the tracks, jiggly textures, and low framerates. F-Zero X is from that era and while it has simpler graphics (often garish), it still plays and looks solid as a rock (polygon wise) and runs smooth as butter.

Still. Nintendo could shut this down right now by hiring as many of the AV guys who made GX as they can find, and making a new HD F-Zero NX. Heck they have the Mario Kart 8 60fps 1080p engine sitting there ready to go.
 
I haven't played F-Zero for a looong time so I can't claim my comparison is particularly reliable but I will just say this:

Playing the original WipEout right after it came out, at the age of like 13, as a kid who had just moved to the U.S. from England and appreciated the music especially - that is one of my top 5 most memorable, game moments. Everything about it blew my mind: the futurism, the speed, the visuals, the music, the tracks. Fuck. So good!
 
Only played GX but if Wipeout is a more of a racing sim then we should be comparing F-Zero to Mario Kart if we wanted a more legitimate comparison. F-Zero is pure high octane speed arcade racing and thats what makes it so fun.
 
Only played GX but if Wipeout is a more of a racing sim then we should be comparing F-Zero to Mario Kart if we wanted a more legitimate comparison. F-Zero is pure high octane speed arcade racing and thats what makes it so fun.

WipEout simulates the physics of an anti-gravity vehicle, whereas F-Zero, really doesn't even try. But that's really where the Sim-ness ends.

WipEout is a futuristic combat racer, and that combat aspect pits it more directly against Mario Kart than any other straight racer.
 
WipEout simulates the physics of an anti-gravity vehicle, whereas F-Zero, really doesn't even try. But that's really where the Sim-ness ends.

WipEout is a futuristic combat racer, and that combat aspect pits it more directly against Mario Kart than any other straight racer.

Does drifiting require gear shifting and braking/speeding matter in Wipeout?
 

Vilam

Maxis Redwood
Reading through these types of threads and seeing that people actually liked F-Zero X always blows my mind. That game was so incredibly disappointing to me after being such a big fan of F-Zero on SNES.
 
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