I think that's what so many people (including me) like about it, ironically. It's got that weird sterile, hyper-future, mega-corporation-clean aesthetic. It pairs with the pumping electronic sound track so, so well. That's not me arguing, different people like different stuff, just find it interesting .
Wipeout's branding looks like it was designed by a group of people in turtle necks in a super moody Soho creative agency in the 1990s with weird facial hair and who do coke with the chemical brothers, F-Zero looks like it was designed by a happy, wide-eyed individual who loves comic books and had a very vivid, colourful vision for the future universe. Similar settings/themes but a totally different tone - and I absolutely love both.
Extreme-G
Wipeout
No contest
F-Zero is some arcade extreme-g. It's just okay. Some silly thing, bit of fun.
Wipeout is the pinnacle of futuristic racing. Serious skill required. You are in full control of the vehicle. It's basically a simulator.
I'm less inclined to take your post seriously when you reduce F-Zero to being...a game that it inspired, proceeding to then claim that only WipEout requires serious skill and only WipEout gives you full control of the vehicle.
It's pretty easy to cherrypick like you did and paint WipEout in an unfavourable way - one could post about "gimmicky items" and claim that WipEout is some arcade Extreme-G, and F-Zero has serious skill required.
Don't care.
It's fact. Wipeout is just the top of the top of the top. Sony Liverpool are kings.
If you're looking for something a bit easier but just as fun, Redout is the next one to get.
F-Zero was alright 15 years ago.
Don't care.
It's fact. Wipeout is just the top of the top of the top. Sony Liverpool were kings.
If you're looking for something a bit easier but just as fun, Redout is the next one to get.
F-Zero was alright 15 years ago. Held up for another 5ish years. But it's just not in the running anymore, other games have surpassed it by just way too much to take it seriously now.
I'm bemused by the "wipeout has floaty/bad" controls comments. Mainly because the vehicles are effectively zero gravity formula racers i.e. they are literally floating and, the controls have always been consistent such that, much like any sim racer, you could improve your times/speed by memorising tracks and improving your racing lines, braking and acceleration points.
I still remember the F1 97 game, also developed by psygnosis, which had a wipeout mode/cheat code which literally turned the formula 1 cars into zero gravity formula racers
Have you actually played GX? Because if you did you would realize that no Wipeout game comes close.
I think some people confuse "controls" with physics. Actually, controls are very tight in WipEout, not "floaty".
→ https://www.youtube.com/watch?v=IVCdJDNzfe0
Hardly. Outside visuals X is better than GX imo.Extreme-G gave F-Zero X a run for its money, so that comment sounds significantly less disparaging than you probably intended to lol.
This is really more of a F-Zero GX vs. Wipeout thread, because lets be honest, it's the only truly awesome game in the franchise.
The best thing about that gif is it runs true to the framerate for the entire series bar the HD remasters.bonus wipeout gif:
F-zero isn't piss easy...but it's just not the same. It controls like an arcade title, doesn't feel real. Like a ridge racer of futuristic racing. It's alright. But different leagues. And even if they put out a new one I can't imagine it being any more sim like. It'd probably be like fast racing neo... which just .. eh.
Be glad redout is coming to all the consoles! They improved graphics and performance recently, it's a damn fine game. Like wipeout + star wars racer. It's real fun.
The best thing about that gif is it runs true to the framerate for the entire series bar the HD remasters.
F-f***ing-Zero
The Wipeout series has always felt soulless/designed by committee to me.
yep.
related to this, there's a nice article on Metanet Software blog → http://www.metanetsoftware.com/2016/the-designers-republic-vs-idea-magazine-2002
+
→ https://www.flickr.com/photos/dingridsystem/albums/72157630939112282
WipeOut was designed by a dude who wished he could play Mario Kart to techno music, no joke
No game inspired Wipeout more than Mario Kart, and really we should be talking about which is better, Wipeout or Mario Kart. Trouble is that would be a very short discussion.
Out of interest Wipeout fans, are there any Wipeouts that are better than any Mario Karts? I always preferred Wipeout HD to Mario Kart Wii, but that's pretty much the only one that even comes close in my view.
No game inspired Wipeout more than Mario Kart, and really we should be talking about which is better, Wipeout or Mario Kart. Trouble is that would be a very short discussion.
Out of interest Wipeout fans, are there any Wipeouts that are better than any Mario Karts? I always preferred Wipeout HD to Mario Kart Wii, but that's pretty much the only one that even comes close in my view.
This is going to be more like Nintendo vs Sony.
I say F-Zeroi have never played a F-Zero but i'm not a fan of Wipeout and its controls
You guys joke but I honestly believe F-Zero has more in common with Ridge Racer than Wipeout, other than the premise of futuristic racing.
Is it really? Wipeout and F-Zero play so extremely different that preference for Nintendo or Sony shouldn't play a huge role. Though it is true that I prefer Nintendo over Sony and F-Zero over Wipeout. Maybe it has a bit to do with their respective design philosophies.
@Skyzard: I agree that F-Zero has more in common with Ridge Racer than Wipeout, because F-Zero is the pinnacle of fast and fully direct no-bullshit racing control. Wipeout plays more like a sim racer on ice than an arcade game, whereas F-Zero is a supremely tight arcade racer. However, if you say F-Zero is easy or even "not hard" then this is just madness. I am quite well-trained with games, particularly arcady ones (where Super Monkey Ball Master and F-Zero GX story mode I would call my greatest achievements in games), but a good friend of mine who is significantly better at games than I am needed to invest upwards of 20 hours just for beating the staff ghost on Mute City in GX, the first course. This game is insanely difficult and claiming anything on the contrary is just making obvious you never seriously played it. I have never played anything similarly difficult.
Really wish they were still around.
No game inspired Wipeout more than Mario Kart, and really we should be talking about which is better, Wipeout or Mario Kart. Trouble is that would be a very short discussion.
Out of interest Wipeout fans, are there any Wipeouts that are better than any Mario Karts? I always preferred Wipeout HD to Mario Kart Wii, but that's pretty much the only one that even comes close in my view.
F-Zero and it's not even close.
I don't understand people who don't think WipEout has direct controls though.
Don't care.
It's fact. Wipeout is just the top of the top of the top. Sony Liverpool were kings.
If you're looking for something a bit easier but just as fun, Redout is the next one to get.
F-Zero was alright 15 years ago. Held up for another 5ish years. But it's just not in the running anymore, other games have surpassed it by just way too much to take it seriously now.
Well, in F-Zero X and GX, if you press left, the craft goes to the left immediately. If you do the same in Wipeout, it rotates to the left, goes a bit to the right and only much later really goes to the left. In a sense, Wipeout is immediate in the sense that there is a visible reaction to your button press, but it is absolutely not direct when it comes to controlling where the vehicle is going. Even if you like this kind of indirectness, it has serious implications towards the track design and the gameplay, because super quick reactions to the track are not possible, which limits the adrenaline rush and the arcade-style twitch-reaction to situations.
By the way, I did not want to downplay the difficulty of Wipeout with my posting regarding F-Zero. I have played maybe 50 hours total of Wipeout games and have not fully beaten a Wipeout game, it would be unfair to comment on its top difficulty. But no matter how difficult it is, I have played to completions hundreds of games and several hundered more games far enough to be sure of their top difficulty and F-Zero GX is the absolute top of all of them (next to Monkey Ball if you disregard time attack, alone if not), so even if Wipeout managed to be more difficult (which could really only be by a tiny bit), to call F-Zero GX anything but super tough is either a sign of not knowing the game or pretense.
Just because one is an arcade racer an the other is not doesn't mean one game play is better or worse. Difference!! Why would i want clones when i van have different experiences, even if i enjoy more one over the other?Well, in F-Zero X and GX, if you press left, the craft goes to the left immediately. If you do the same in Wipeout, it rotates to the left, goes a bit to the right and only much later really goes to the left. In a sense, Wipeout is immediate in the sense that there is a visible reaction to your button press, but it is absolutely not direct when it comes to controlling where the vehicle is going. Even if you like this kind of indirectness, it has serious implications towards the track design and the gameplay, because super quick reactions to the track are not possible, which limits the adrenaline rush and the arcade-style twitch-reaction to situations.
By the way, I did not want to downplay the difficulty of Wipeout with my posting regarding F-Zero. I have played maybe 50 hours total of Wipeout games and have not fully beaten a Wipeout game, it would be unfair to comment on its top difficulty. But no matter how difficult it is, I have played to completions hundreds of games and several hundered more games far enough to be sure of their top difficulty and F-Zero GX is the absolute top of all of them (next to Monkey Ball if you disregard time attack, alone if not), so even if Wipeout managed to be more difficult (which could really only be by a tiny bit), to call F-Zero GX anything but super tough is either a sign of not knowing the game or pretense.
What does this even mean? Both are great series, care to explain why you don't even think it's close?