I seriously don't get why everyone in here is ragging on this so much, in terms of both graphics and cost model.
As far as graphics go, every GAF member who's posted about their beta experiences have give the graphics two thumbs up.
Mr Pockets said just last week that the graphics are "more than good enough."
Dacvak went from being skeptical to being "fucking impressed, overall" and on this very page,
thehillissilent said that games, even FPS, are surprisingly playable. At the
DICE presentation, they showed Unreal Tournament 3 "boot" in about 5 seconds and the game looks perfectly adequate to me. Granted, Dacvack has a ridiculously fast connection for Comast and hillissilent has FIOS, but the hardcore gamer who'd be most attuned to noticing lag likely has a decent enough connection for OnLive anyway.
This takes us to the pricing model. Going by the news that the 3-month free period for early registrants (myself included) has been extended to a year plus a free game - with apparently no restrictions on what game you can get, I read through the fine print looking for that very catch - they obviously are aware that many are balking at the subscription-based setup. Steve Perlman and crew seem like savvy guys - I'm sure they're aware of the general feedback the monthly fee has received, and they know that subscription models like Zune Pass and whatever the Rhapsody one is called never really took off.
They're scheduled to have a blowout at E3 and go live nationwide at the same time. Going by the freebie extension for the early sign-ups, I wouldn't be surprised if at E3 they announced their final pricing model which is more generous to the end user.
Either way, this is going live in less than three weeks and I'm sure there will be plenty of feedback and reviews posted immediately.