I enjoy that endless speculation keeps dredging up this thread. Pretty sure we're all agreed that a 2019 box will be much more than a "half step" upgrade too , otherwise what would be the point ? This thing needs to be so far ahead of Xbox One X that it feels like a generational leap even ... at the most minimal sense.
I think it unfair and unrealistic to expect PS5 to be a generation leap over One X......
I don't even think PS5 will (or needs to be) much more than a 6 times upgrade over PS4 never mind Pro or One X. The bigger worry for me right now is the state of software especially Sony's own studio's where quite a few teams put out multiple games each even on much more difficult HW last gen.
Considering the much touted ease and quickness of development that PS4 brought, it has been surprising the lack of games and horrendous delays (plus other technical issues).
Considering the much touted ease and quickness of development that PS4 brought, it has been surprising the lack of games and horrendous delays (plus other technical issues).
But it very much will be a generational leap over the One X. I think you're focusing too much on is graphical capabilities rather than its general computational power which, with the availability of AMDs Zen + architecture going forward, is going to be so thoroughly colossal that I'm certain it's going to cause a big sea change in the way games are made.
The ability to simulate physics, AI and animation engines to a much much higher degree is what's going to drive the next generation of consoles, rather than simple more graphical power (which we will also have, but it won't be the focal point).
Why are you surprised?Considering the much touted ease and quickness of development that PS4 brought, it has been surprising the lack of games and horrendous delays (plus other technical issues).
Exactly. It's not the ISA that keeps inflating AAA dev costs, causing numerous delays and dev company bankruptcies.That's less due to hardware complexity and more to ballooning scopes and work hours that go into assets, etc. Remaking a relatively short, linear game to the same degree of visual complexity and fidelity as, say, Dead Space, would probably be faster now than on the PS3. Games aren't like that anymore, though.
That's a given thanks to Vega's HBCC.I wonder if they could go with a hybrid memory/storage solution like the one AMD is delivering on the SSG cards, with the GPU being able to talk directly to a pool of NAND through a very fast, very wide interface. That could help immensely with stuff like texture streaming, I think, and reduce some pressure on the memory.
But it very much will be a generational leap over the One X. I think you're focusing too much on is graphical capabilities rather than its general computational power which, with the availability of AMDs Zen + architecture going forward, is going to be so thoroughly colossal that I'm certain it's going to cause a big sea change in the way games are made.
The ability to simulate physics, AI and animation engines to a much much higher degree is what's going to drive the next generation of consoles, rather than simple more graphical power (which we will also have, but it won't be the focal point).
Why are you surprised?
AAA production values != x86-64 arch
Production values = assets (textures, poly-count), scenario, mo-cap, SFX, OST (dozens of GBs)
x86-64 arch = the instruction set/machine language of the executable file (a few MBs at most)
Who said that x86 is going to make AAA development cheaper overall? Programming is a small subset of the overall process. It's the artistic stuff (and marketing/PR) that costs the most!
It's no wonder that AAA games in the previous gen cost a lot less, despite the PPC arch. Previous-gen games had a target of 512MB RAM (less detailed textures, lower poly-count, linear worlds for the most part etc etc.)
Making almost all AAA games open world doesn't help either.
AAA game development is destined to become unsustainable in the near future, it's pure math if you think about it. AAA devs will have to realize that pushing the graphics envelope is not the way to go (Nintendo realized this a decade ago with the Wii). Maybe they'll come to their senses and they'll start targeting 60 fps instead of 30 fps with maxed out graphics.
Exactly. It's not the ISA that keeps inflating AAA dev costs, causing numerous delays and dev company bankruptcies.
That's not to say that a PS5 with a Cell 2 wouldn't complicate things further, but it's the asset creation that costs the most!
That's a given thanks to Vega's HBCC.
Honestly, I've never understood what's the point of this feature on PCs. It seems like it was designed (in collaboration with Sony probably?) for consoles with unified memory and perhaps PS4 Pro supports an archaic version of it.
This is true in some cases.Assets don't have to be created fresh every time. Ground textures, trees, walls, just create and database of 4k assets and draw from that over and over while creating new ones every time you need them.
Agreed. There's also a high chance of game engines following the same route as Operating Systems (after a certain degree of complexity) and becoming open-source.These could come packed in with engine licensing or shared between all of acti/blizz, EA, and other large companies that own various studios. This is where we are headed in 10-20 years in my opinion.
2019 makes no sense to me unless Sony hits a huge roadblock. Just wait for the tech to mature. 2020 holidays seems the perfect point. You don't piss off your base, and you have another year to finalize the tech.
To me 2020 is when people really start itching to buy something new. But if things are ready by 2019 I guess it will be fine.
People talking about hitting native 4K in Horizon with 60FPS. IDK if that will work by 2019. That is a big maybe.
But it very much will be a generational leap over the One X. I think you're focusing too much on is graphical capabilities rather than its general computational power which, with the availability of AMDs Zen + architecture going forward, is going to be so thoroughly colossal that I'm certain it's going to cause a big sea change in the way games are made.
The ability to simulate physics, AI and animation engines to a much much higher degree is what's going to drive the next generation of consoles, rather than simple more graphical power (which we will also have, but it won't be the focal point).
APU Zen clocks seem very promising (and we're talking about 14nm):a Zen+ / Zen 2 CPU (and ~3 GHz clockspeed)
They aren't much cheaper. That's why a lot of pundits are going with GDDR6 basically killing it dead before it really hits its stride. Took too long to get any traction to be relevant.Vega 56 HBM2 8GB cost:
The equivalent GDDR5 amount costs $68 ($52 before the +30% price hike).
I wonder how much cheaper can LCHBM/HBM3 be...
Guess it won't be then.
Vega 56 HBM2 8GB cost:
The equivalent GDDR5 amount costs $68 ($52 before the +30% price hike).
I wonder how much cheaper can LCHBM/HBM3 be...
Speaking of RAM memory, I wonder how much would a PS5 have. The PS4 had a 16X increase from the PS3 (512MB to 8GB), similar bump from PS2 to PS3. I definitely don't see the PS5 getting 128GB of RAM. The power differences of the past seem kind of ridiculous in retrospect.
32GB GDDR6 is likely, IMHO.Speaking of RAM memory, I wonder how much would a PS5 have. The PS4 had a 16X increase from the PS3 (512MB to 8GB), similar bump from PS2 to PS3. I definitely don't see the PS5 getting 128GB of RAM. The power differences of the past seem kind of ridiculous in retrospect.
32GB GDDR6 is likely, IMHO.
Welp Vega sucks, so what now?
This is absolutely true.
Even if PS5 GPU is a rather "modest" 12 TFLOPs (roughly twice the raw performance of XB1X GPU) the move to a Zen+ / Zen 2 CPU (and ~3 GHz clockspeed) will constitute a generational leap in how games are made, what they can be in terms of gameplay, in terms of physics / AI / world simulation, animation etc. Then you factor in that PS5 will be built from the ground up to fully use all the hardware including the CPU, GPU, RAM, storage and whatever controller is designed for PS5, it will be a sea change from the current base PS4 and Xbox One 2013 consoles. I'm thinking the hardware will be coming together in 2019 (internally), Sony studios will get devkits by midyear, some 3rd party devs will get kits late 2019. The PS5 announment will happen in early 2020, then E3 blowout and launch in late October or early November 2020.
They aren't much cheaper. That's why a lot of pundits are going with GDDR6 basically killing it dead before it really hits its stride. Took too long to get any traction to be relevant.
Welp Vega sucks, so what now?
None of these claims are true. In fact one of the main disadvantages of HBM memory is the power density and having to share the power budget with the GPU. These aren't really problems with GDDR6 because memory is external. HBM3 is DOA.I really don't see next gen consoles not using HBM, it's true that it costs more but the price is subject to drop and with GDDR6 you simply don't get the performance per area per watt that HBM offers and these are all things extremely important for a console.
Speaking of RAM memory, I wonder how much would a PS5 have. The PS4 had a 16X increase from the PS3 (512MB to 8GB), similar bump from PS2 to PS3. I definitely don't see the PS5 getting 128GB of RAM. The power differences of the past seem kind of ridiculous in retrospect.
Speaking of RAM memory, I wonder how much would a PS5 have. The PS4 had a 16X increase from the PS3 (512MB to 8GB), similar bump from PS2 to PS3. I definitely don't see the PS5 getting 128GB of RAM. The power differences of the past seem kind of ridiculous in retrospect.
8GB GDDR5 -> 32GB GDDR6 (4x jump) should be reasonable in 2020 if we take into account the die shrinks. 16 chips x 2GB isn't that far-fetched.I can see them doing 16 with a dedicated pool for the os, like they are doing now with the pro. 32gb will be expensive, also in 2020. It would mean more than three times the amount they have now.
Navi with MCM dies most likely.Welp Vega sucks, so what now?
Uncharted 4/LL already employ GPU-accelerated physics. This trend ain't gonna change with Ryzen.After playing uncharted LL. Im content with ps4 pro level graphics.
I would like to see a focus on physics rather than graphics next gen.
DRAM pricing has been virtually constant since PS4 / Xbox One launched.8GB GDDR5 -> 32GB GDDR6 (4x jump) should be reasonable in 2020 if we take into account the die shrinks. 16 chips x 2GB isn't that far-fetched.
In the past we had huge jumps because the newer consoles also brought new -revolutionary- tech.Pachter is of course wrong, but raw specs aside, the truth to me is that even the PS4 and the XBox One were half-steps over the preceding gen. Yes, the specs are there, but the jump in visual refinement and complexity between the PS3 and the PS4 was much less perceptible to the average consumer than the jump between PS2 and PS3 or PS1 and PS2 (and Switch vs. Wii U is a quasi-standstill). It's simple diminishing returns, really.
I fully expect the jump from PS4 to PS5 to be even less impressive in practice, even if the specs are impressive on paper.
Are you sure about that?DRAM pricing has been virtually constant since PS4 / Xbox One launched.
In the past we had huge jumps because the newer consoles also brought new -revolutionary- tech.
For example, PS1 didn't have an FPU and it had to render polygons with integers (which caused shimmering). PS2 brought FP support and fixed this. Huge quality jump. Most people don't know what caused shimmering in PS1 games, they just know it was annoying.
PS3 brought pixel shader support, which allowed us to have photorealism and games like Uncharted, TLOU, Heavy Rain etc.
Shader progress has stagnated for the most part. It's mostly about refinement/optimization these days (i.e. primitive shaders) and throwing more ALUs whenever die shrinks permit it.
PS4 only has 4.5 free, that's why I said for is dedicated and that's why a dedicated pool for os makes more sense to achieve almost the same multiplier with less ram.8GB GDDR5 -> 32GB GDDR6 (4x jump) should be reasonable in 2020 if we take into account the die shrinks. 16 chips x 2GB isn't that far-fetched.
So Xbox One X costs 499 without a profit in 2017 at 6TF performance.
That means that 2018 would be able to deliver the same 6TF performance at 399
Wich leads me to the conclusion that PS5 would either have 8TF for 499 in 2019
or 8TF for 399 in 2020.
This theory of mine is based on performance increases wich happen per year. PS4 Pro at 4TF in 2016 at 399. Went up 2TF 2017 for 100 increase. This means that at the speed increases per cost that are going on at the moment a 2tf increase is made with 100 dollar budget per year. Or with 100$ Price Cut every 2 years.
With new 7nm+ manufacturing maybe 10 TF would be possible at 399 in 2020...Or 12TF at 499.
GPU speed increases are coming in just way to slow in the graphics card department at the moment. And that especially if considering that we are talking about low budget or midrange department.
The Performance of PS5 will depend on the year of release ranging from 8TF 2019 to 12 TF 2021... And the fact if Budget will be 399 or 499
So the earlier Sony wants it on the market it will either be a slight upgrade Pro Plus Konsole like pachter said or a little bit more major upgrade next gen Konsole.
Guess it all depends if scorpio is taking away numbers and how soon they want back the fastest konsole in the world crown.
Don't know if this was posted here
GloFo 14nm vs 7nm:
3Ghz vs 5Ghz operation
In contrast to 14nm (LPP = Low Power Plus) the 7nm process will be LP=Leading Performance.
Same. 16GB it is.I have a hard time understanding how people could expect 32GB of RAM in a machine by 2020, let alone why such a high amount of memory would be needed for games by 2020, and how much it would cost to include that much in a console.
I could see 16GB maximum, should be plenty for their OS + games at 4k.
I agree with you. I think people expecting a cutting edge console are going to be disappointed. My guess is 10TF and 16+4GB RAM in 2020 for $499. A decent upgrade but nothing amazing. Targeting 4K and higher fidelity VR.
I have a hard time understanding how people could expect 32GB of RAM in a machine by 2020, let alone why such a high amount of memory would be needed for games by 2020, and how much it would cost to include that much in a console.
I could see 16GB maximum, should be plenty for their OS + games at 4k.
Ah yes, PS4 won't have more than 2GB either. How could possibly anyone need more?
PS4 was successful because of its rather simplistic design - no gimmicks, no bullshit, just a gaming machine, worth every penny from day 1.
Thing is, I don't know if this trick is going to work again. As in "don't know", not "I don't think so". And if they rely on a sheer power upgrade, how much faster does it have to be to make games which are simply not possible on an XB1/PS4? Is such a system even possible in 2020, let alone 2019? For less than $500 of course.