Aaron said:
Actually, phones and tablets are terrible e-readers for anyone trying to do so at a stretch.
Says you! There are plenty of people here and elsewhere who will sing the praises of the iPad or even a phone-sized device as an eReader -- which is really the point: despite satisfying some uncertain but clearly non-zero percentage of people, these devices aren't actually rendering eInk readers obsolete. It's very much comparable to the issue of "I don't need buttons, I don't need big games, I don't need multiplayer" etc. with gaming -- there are lots of people who really don't need those things, but the market that does is still economically quite significant, more than enough to support at least one high-quality dedicated device.
The Abominable Snowman said:
Do we have iOS game sales figures? I've heard of games like Angry Birds doing well, but did it cross a million? And how many other iOS games have been so lucky?
Angry Birds has passed
12 million paid sales and 30 million free, ad-supported downloads.
Minsc said:
more traditional console/handheld 10+ hour gaming experiences, which as a whole I believe gaming is moving away from anyway.
Just like it did in 2001 when everyone got into Bejeweled, right?
Casual gaming and higher-investment gaming have co-existed for the entire history of the medium. People have decried (or praised) casual gaming as tearing down the edifice of deep, complex, or long games for decades and it has never actually happened.
FoneBone said:
... four years after the PSP version, and 14 years after the original PSX release.
And only after every conceivable cost has been amortized over those other releases, allowing SE to bargain-basement it. People keep saying "ZOMG CHINATOWN WARS IS $10" while ignoring that it's been sold on two platforms beforehand. It's equivalent to looking at Virtual Console releases of stuff like Shining Force and saying "why can't new games with this much content be $6!?"
M3d10n said:
But is SmokyDave and others like him worth the trouble for Sony?
Nope. Sony's primary market in Japan is teens, who are going to continue carrying PSPs (or PSP2s) with them everywhere, blissfully unaffected by the trends we're discussing here; Sony's market in the US is going to be, at best, people who really really want to play significant games portably, or possibly (depending on whether they're smart) people who want a semi-console that's portable but can output to a TV.
commish said:
Why can't it have something like Tactics Ogre?
Because there's currently no conceivable way to recoup the investment on a title like the Tactics Ogre remake with App Store pricing and marketing: you're not gonna be able to sell it for $40 and you'll never sell enough to be profitable at $10.
Sadist said:
Still, the Apple comments are getting out of hand. It's like analysts want Apple to succeed.
No duh. Analyst talks up Apple in public, takes client's money to officially recommend Apple to them in private, Apple's stock goes up for reasons entirely unrelated to the random comments made by the analyst, analyst drives home in their Ferrari while lighting their cigar with a burning hundred dollar bill.