With a shared stash for all your characters, even if you can't use a rare for your character, maybe your next character can. So pick up every rare. Unless your teammates can use them. That guy was just being an asshole.
i think the loot system is still in work, maybe there will be Party options like Free for all and Diablo 3 like loot etc.
Lack of item variety
Some time ago they were talking about system that hides items for a few seconds from a guy who didnt kill npcs to help ranged chars have chance in drops pick ups , but dunno if they will implement it eventually. I'm certain that they dont want D3 system, they prefer old method with everyone seeing items, greefing and sharing.I played with 2 randoms so far. The experiences couldn't be more different. In one we shared rare drops and in the other the other guy would sprint and grab everything. Not sure how I feel about the party system.
Drops did seem a bit better in a group though
Yes, it does. Act 2 is much harder than Act 1 and You can definitely see that with more players in party, but real fun starts in Cruel, especially when You play on HCDoes anyone know if the game scales if you play in a party? Having a great time with a friend and it doesn't seem like a pushover with extra players.
Since the fix to item duping, I've noticed a lot of desyncing. Maybe the server didn't boot up right or somethingDoes anyone else have a nearly constant synch issue with the game server? I can't count how many times I've died when the game stops responding. I can usually tell when there's going to be an issue when it takes minutes for my stash to open when I click on it. I hope this isn't my internet connection.
Playing on US and I have constant issues.Are You playing on EU or US? I dont have issues on EU.
Certainly is, just one thing to note is that they've said while the game is in beta, if they do a big update that changes a lot, characters might be migrated to a legacy league or wiped. Apparently this happened a few updates before the stress test weekend.
That is possibly my only worry with paying for beta access. Though I do really want to support the devs of this for doing the right thing and making such a good game.
Any chance we could get a GAF community together in this game? At least have a few GAFers added as friends?
Playing on US and I have constant issues.
Sorry if this has already been asked but does the beta end at the end of act 2?
As of right now. It ups the difficulty and you start back at act 1. They are working on an Act 3.
On the weekend, a dev was in chat. Apparently the transition from Closed to Open beta will have a character wipe, but after things enter Open Beta - they don't plan on having any more character wipes.
But knowing that my chars are going to get wiped at some point - makes me a little more relaxed in playing with random/different builds to see 'I wonder how this will work...'
so I just installed this two days ago and got severely addicted. Burned through act 1 like nobody's business with two characters and I can't get enough. Someone mentioned that the beta ends at act two's conclusion, so i was just wondering if anyone knows how much the developers have planned in terms of worlds - how many acts/worlds are complete? how many will be complete by launch?
basically, I'm trying to get an idea of the game length - 100 levels for my character is awesome but i hope there is going to be enough new worlds and content to accompany my level gains.
Got into the Beta ages ago but only now managed to play. Its not bad at all! Some nice atmosphere in the levels but the early combat is so boring. Witch seems fun as a summoner but it really does seem to take ages to get anywhere with the classes. Started a Ranger too, since I like ranged classes. Whats the Templar like? Pala style?
so I just installed this two days ago and got severely addicted. Burned through act 1 like nobody's business with two characters and I can't get enough. Someone mentioned that the beta ends at act two's conclusion, so i was just wondering if anyone knows how much the developers have planned in terms of worlds - how many acts/worlds are complete? how many will be complete by launch?
basically, I'm trying to get an idea of the game length - 100 levels for my character is awesome but i hope there is going to be enough new worlds and content to accompany my level gains.
Read this board, its dedicated for future plans for PoE
http://www.pathofexile.com/forum/view-forum/253
My short summary
http://www.neogaf.com/forum/showpost.php?p=35461457&postcount=588
Damn, from your summary I'd say the thing that stood out for me the most is the belts granting flask slots. I already knew about most of the other things in there, but never noticed them mention the possible belt change. Playing mainly a melee class, it's been handy to be able to pop multiple flasks when I'm in a spot of trouble. I hope it isn't too difficult to get belts that grant up to the 5 flask slots again.
http://www.pathofexile.com/news/2012-04-11/crowdfundingToday we sent out a press release announcing that we have sold over $200,000USD of supporter packs to over 13,000 fans. 13 people have bought the Diamond Pack so far.
We're amazed by the generosity of the community and are deeply thankful. This money will help fund a substantial amount of future development and will secure the future of the game.
Of course, we're nowhere near the break-even point yet, but sales so far exceeded our expectations. Please continue to spread the word about Path of Exile!
We now support the option to upgrade from one type of supporter pack to another, if you'd like to increase the size of your contribution. Please email support@grindinggear.com to discuss this.
What an amazing drop i've got for a 6th class, what a pity she's still not around ;\
BTW Cruel is too easy with my build ;\, we [me and my friend] just destroying it.
I kind of regret donating. I got two chars to chaos and they get smashed. I got in on a chaos "leech" and there is just one guy with an OP build soloing it in a full party. WTF? Builds seem too equipment-dependent and people with good builds/equipment just get "richer" and more powerful while people with messed up builds are screwed. I spent so many hours farming fellshrine then go to craft gear and go from 100+ alterations to 0 and I have nothing to show for it. At level 66 and 63 I can barely solo chaos alone.
The worst part? Devs want to make the third (and final) difficulty harder than chaos when act3 comes out.
I feel like the devs are mixing up unfair mechanics with the idea of higher difficulty.
An example is the hailrake thread where people complain about bullshit like hailrake being able to one shot you from off screen. Dev response? We are making the other bosses even harder than hailrake!! (aka even more unfair)
Barter system seems interesting in theory but basically wealthy players = powerful players = even wealthier players = even more powerful players while everyone else just grinds for no gains. Because so many builds are gear dependent (i.e. melee requiring inc phys dmg of +150, spell witches needing huge spell dmg wands etc) at a certain point the only way to improve you char becomes grinding or getting lucky. Requiring luck to progress just doesn't sit right with me.
Chaos / current endgame isn't fun. 5l/6l drops are too low.All things You described are the point for hack and slash games. Harder bosses and areas are being designed with coop in mind.
Chaos / current endgame isn't fun, period. 5l/6l drops are too low.
The way orbs work in the endgame is shite as well. It's good that they made a recipe for fusion orbs, but in the end, they're still completely useless. Such a low chance of getting 5l, let alone 6l. They should either get rid of fusion orbs, or make them always add links, perhaps with a tiny chance attached to it. Same goes for chromatic orbs. It's just nonsensical to actively punish using supposedly high value items, since 99/100 times you try, you turn the item into something worse than it was before.
This roulette style of (necessary for an actual viable build!) endgame crafting is more suited toward compulsive gamblers.
All things You described are the point for hack and slash games. Harder bosses and areas are being designed with coop in mind.
End game will be totally reworked [Chaos is more a placeholder than a real end game feature] and game is still balanced out. Yep, it has problems, its a close beta after all, but at its core, hack and slash games are about grinding items for Your builds.
http://www.pathofexile.com/forum/view-thread/20049
Also trading will fix many of those issues.
@eek5
Chaos is placeholder and game is still beta Write that on beta board to let the devs know, they are very open. You can even send PM with a topic to Chris to make sure he will read this feedback [he answered on all my pms].
Remember that game lacks more than 50 skills, new class and many keystone passives and whole proper end game content. If You got burn out or dont think something is fair, let them know and take a break to the next patch
Ps. Loot was broken in D2, but people still farmed hell out of it. PoE [D3 will be too] is based on rares and that by definition get lower odds to drop great item.
Does D3 REQUIRE you to have epic rares to succeed? I bet the answer is no
Of course it is bad if You need to farm for 100h to just progress somewhere, but to get stronger or find perfect items, its completely reasonable for me.
Even following someone's premade build (and whats the point of 100 skills if you do this?), you deadend at a point that requires you to grind out 20, 30+ hrs to MAYBE get a chance to progress your character. That is broken as fuck.
p2w gives an unfair advantage? Is getting a lucky roll where you suddenly become chaos viable while someone who grinds 40h and rolls orbs into nothing fair?
Right except that people with optimal builds and epic gear can farm out currency at rates much, much, much higher than peasants.And about p2w, remember that there will be trading. Even You havent got luck for crafting something decent, You could always trade currency for items.