I agree that BG3 is a superior game.
However, it was very expressly built from the ground up with impactful choices in mind. That isn't the only hallmark of an RPG. If anything, that's quite rare anymore and nearly non-existent outside of CRPGs.
They're trying to do completely different things.
I don't disagree, they are different things in terms of what they are trying to do, but it begs to question why would Starfield omit meaningful or impactful choices?
Its not as if Starfield MUST be the void of choice in order to be successful at the core concept of what they are doing mind you and its not as if that is some odd thing when talking about a Bethesda game, need I remind you of the choices in Skyrim regarding factions or even in Fallout 4 regarding Megaton or Fallout New Vegas etc
So I understand BG3 having a game built around impactful choice, I actually don't get that being absent in Starfield by a team that has done this a fuck ton in the past.
Steal a ship and want to throw everyone out in the airlock, have a crew member disagree. Have a person on the ship plead their case on why they shouldn't be killed even though they are a pirate and that they can be useful.
A planet poses a threat of war and now you steal a ship that happens to have nukes. Nuke the planet and prevent an all out war in the star system, but nuking the planet now kills millions on that settlement and many people will now be hunting you down for revenge.
That is simply off the top of my head btw. If any of those things existed in this game, none of us would be questioning any of that shit sir, that is what was in past titles in terms of those types of choices.