What kind of fps are you gettingjett said:Such a wide range of hardware with this problem, just WTF is causing it? I thought it was my PC(although something like this has never happened to me in a game before).
Specs:
C2D@1.86
3GB RAM
ATI 4670
WinXP
AgentOtaku said:Completely turning off SSAO helped, but it's still present
Crunched said:What kind of fps are you getting
Have you checked with fraps to verify your performance? What does it dip to?jett said:I'll try that too, although turning off SSAO is gonna make the game look even uglier than it already does...
30+ at 720p
Salacious Crumb said:I'm definitely experiencing some strange stuttering. 6970 here.
JoeTheBlow said:What the flying fuck are you simpletons doing saying "no problems for me"?
Its called a bug. It happens for some, not others. The people its happening for couldn't give less of a shit if you don't have it, and don't like it implied that either us or our rig is to fault.
I have it, thousands of others do, the devs have acknowledged it, and it really fucks up an otherwise lovely game.
Imagine if a film you wanted to watch dropped every 2 in 50 frames, its that annoying.
JoeTheBlow said:What the flying fuck are you simpletons doing saying "no problems for me"?
Its called a bug. It happens for some, not others. The people its happening for couldn't give less of a shit if you don't have it, and don't like it implied that either us or our rig is to fault.
I have it, thousands of others do, the devs have acknowledged it, and it really fucks up an otherwise lovely game.
Imagine if a film you wanted to watch dropped every 2 in 50 frames, its that annoying.
AgentOtaku said:PC gamin' lettin' me down yet again T__T
Guess I have to play my PS3 version.
Shit like this that makes me so fusterated sometimes as a PC gamer after all these years.
We are trying to determine if any particular combination of hardware is more likely to cause the effect. But if that annoys you we'll stop immediately, don't worry.JoeTheBlow said:What the flying fuck are you simpletons doing saying "no problems for me"?
JoeTheBlow said:Its called a bug. It happens for some, not others. The people its happening for couldn't give less of a shit if you don't have it, and don't like it implied that either us or our rig is to fault.
Crunched said:Have you checked with fraps to verify your performance? What does it dip to?
Not trying to imply you can't recognize the problem, but going by this thread it seems the issue is more prevalent with newer hardware. Is it possible that your stuttering is due to actual frame rate drops?
Not trying to be an ass and act like your machine is too weak, I'm simply curious.
Honestly, I'm not convinced this isn't an issue effecting everyone. Some people tend not to notice skips and stutters. When someone claims they solved it by disabling v-sync, for instance, that right there suggests to me that they aren't particularly sensitive to performance issues (as lack of v-sync destroys the image in motion).StoppedInTracks said:A bug is a bug people. PCs have like 1000s different configurations, stuff like this can happen.
I wonder what exactly is triggering this bug? Special GPU model? RAM? GPU/ motherboard combination? Windows version?
I mean if it's widespread across different games then it should be traceable.
My stuttering was nothing to do with data streaming. I could walk into one of those apartments in the hub area and close the front door, wait for 30 seconds to make sure there was no more loading to be done, then start spinning, and I would get those same stutters.ToD_ said:This seems like a data streaming issue. It's more prevalent right after loading a new area. Do you see a lot of hard drive activity when it stutters?
I can assure you it does not.It does suck the first time around but after a while i got used to it. I thought it was because of my mechanical HDD and and SSD would probably fix this.
jett said:I turned off SSAO, didn't help at all. Didn't improve the framerate either, that was strange. Anyway, an example of the the kind of DX experience I'm getting:
It happens just as badly in indoor environments, what the hell is that all about.
dark10x said:Honestly, I'm not convinced this isn't an issue effecting everyone. Some people tend not to notice skips and stutters. When someone claims they solved it by disabling v-sync, for instance, that right there suggests to me that they aren't particularly sensitive to performance issues (as lack of v-sync destroys the image in motion).
I still don't know if I'd consider this a bug, rather, an issue with the engine and the way it handles data on the PC. I suspect a fix would require some serious work on their end.
alysonwheel said:My stuttering was nothing to do with data streaming. I could walk into one of those apartments in the hub area and close the front door, wait for 30 seconds to make sure there was no more loading to be done, then start spinning, and I would get those same stutters.
Interesting. Have the same card; have to try it then...TimmiT said:Geforce GT540M here. It stuttered a lot until I put DX11 on, which fixed it.
Is your GPU overclocked? Sounds like it's dying mangEvershade said:I have a weird issue, when I play with DX11 on, I get random crashes and little green squares all over the screen, that requires restarting my PC.
And when I play on DX9, as that fixes the crashing problem, I get lots of stuttering, especially in the hub worlds. Using FRAPS the games runs at 60FPS, but will occasionally drop to 35 for a second.
Really annoying. Running GTX570 and 2600k @ 3.4GHz.
PjotrStroganov said:Vsync + triple buffering screwed things up for me. Without it I had 60plus FPS. With it, it frequently dropped below 60 and the game eventually locked the framerate at 30.
Switch of vsync and triple buffering and try to compare performance.
I've also had small stutters when going into a new area and the game seemed to be loading content (npc's?).
Nah, it didn't stutter at all with vsync disabled. Smooth as butter.Woo-Fu said:Perhaps it didn't stream the textures required for what you couldn't see until you turned around?
It definitely feels like the same streaming stutter I get on just about every unreal pc port---even though this isn't unreal-based.