Can't stand the input lag that causes. I'll go without both for a snappier mouse. I have a 120hz monitor so screen tearing is rarely an issue anyway.Lionheart1337 said:If you're not using v-synch + triple buffering you have goofed.
Lionheart1337 said:If you're not using v-synch + triple buffering you have goofed.
Lionheart1337 said:If you're not using v-synch + triple buffering you have goofed.
Lionheart1337 said:If you're not using v-synch + triple buffering you have goofed.
Ledsen said:Has nothing to do with the problem this thread is about and doesn't help at all.
WHOAguitarninja said:Can't stand the input lag that causes. I'll go without both for a snappier mouse. I have a 120hz monitor so screen tearing is rarely an issue anyway.
LabouredSubterfuge said:then it crashes every 5 minutes in DX11 mode for me with my GTX 580.
vocab said:5850 here. Get stuttering like crazy. One second its 60 fps, next second it is 30 fps. This is not some simple caching/streaming problem. I walk into same bathroom numerous times, and get drops into the 30's. I get inconsistent performance walking down the same hallway that has already loaded. I refuse to play this game any further than I have already gotten (just hit the first mission with the hostages), and put up with the most distracting technical issue since Fallout 3's micro stutter of doom.
thats a pretty blanket statement. careful ppl!Baller said:Up your GPU's voltage to 1.05. Fixed all stuttering/crashing issues for me (I'm on a GTX 570). For some reason the manufacturers of certain nVidia cards set the voltage at a level that makes DX11 impossible. Every DX11 game I've played has had the same issue... and now everything is fixed.
So yeah, up the voltage!
Yeah I never noticed it except in hubs and mostly in Detroit. Was the transmitter mission in Detroit even in the hub? Because if it was, I didn't notice any stuttering there at all either. It seemed really to only be the main traffic areas where you run around from one quest to another.SalsaShark said:yes, mine had pretty bad stutter occasionally on city hubs throughout the whole game
it was gone during missions or specific areas, but it was pretty bad on cities
that said, it didnt really affect my time with the game at all and i still enjoyed it as much. Hopefully it'll get fixed in time for my second playthrough.
same :\DieH@rd said:6870 here, zero issues. Works like a charm, every setting is on max.
xXJonoXx said:This probably doesn't apply to most people, but I had a similar problem with World of Warcraft stuttering while moving your character forward. The cause turned out to be MSI Afterburner. After uninstalling that program, it ran extra smooth. I then went and reinstalled Afterburner, and it came back just as predicted. Maybe it is something you guys who have stuttering and Afterburner can try.
biggersmaller said:5850/i7 930/Win7 64 -- rocking solid 60 FPS. What are your settings?
Mine:
1920X1080 @ 60 hz
MLAA, Trilinear, SSAO (high), DOF (high)...everything enabled except for 3D.
The consoles really don't suffer from this issue. Same deal with Unreal Engine 3 games. They stutter on the PC when loading new areas, but not on consoles.Jerykk said:The stuttering you see in city hubs has to do with streaming. The level is divided into sections which are loaded and unloaded as you move between them. It has nothing to do with your video card, it's just the way the game works. If you have a SSD setup with fast memory + CPU, the stuttering will be reduced but I'm pretty sure it'll never disappear entirely. I'd be shocked if the console versions didn't suffer from the exact same issue, especially when considering how much slower disc streaming is compared to hard drive streaming.
It's not really game-breaking either, IMO, since it only happens when streaming in new areas and this doesn't happen that often.
I'm having the crashes in DX11, and the stuttering in DX10 (or DX9, whatever it is when you disable DX11).Baller said:Up your GPU's voltage to 1.05. Fixed all stuttering/crashing issues for me (I'm on a GTX 570). For some reason the manufacturers of certain nVidia cards set the voltage at a level that makes DX11 impossible. Every DX11 game I've played has had the same issue... and now everything is fixed.
So yeah, up the voltage!
1.05 is lower than 1.098.blackprophesy said:I'm having the crashes in DX11, and the stuttering in DX10 (or DX9, whatever it is when you disable DX11).
1.05 seems quite high if default is 1.00 and max is 1.098 (according to ASUS Smart Doctor). How safe is 1.05? And anything else to adjust or just the voltage?
Ah, yeah, thanks...but I can count and am quite familiar with decimals.Mr_Brit said:1.05 is lower than 1.098.
Consistency is most important. I'd much rather play a game at a solid 30 fps than 60 fps with hitches and stuttering. A steady framerate that never (or rarely) budges provides the best results.dyergram said:If that bothered you wouldn't the ps3 frame rate bother you just as much?
dark10x said:Consistency is most important. I'd much rather play a game at a solid 30 fps than 60 fps with hitches and stuttering. A steady framerate that never (or rarely) budges provides the best results.
That's not true. Currently playing the 360 version of DX:HR and I also get "stuttering" in the city hubs (not during missions) which really seems to be connected to streaming/loading a new area as Jerykk already mentioned.dark10x said:The consoles really don't suffer from this issue. Same deal with Unreal Engine 3 games. They stutter on the PC when loading new areas, but not on consoles.
I don't know about DX, but I can safely say that the stuttering you encounter in UE3 games on the PC is much much worse than anything you'll see in the console versions. There can still be small pauses once in a while, but it's nowhere near as severe.Otacon said:That's not true. Currently playing the 360 version of DX:HR and I also get "stuttering" in the city hubs (not during missions) which really seems to be connected to streaming/loading a new area as Jerykk already mentioned.
I also had a few UE3 games stutter on my PS3 and 360 when a new section is loaded/the game is saved.
The stuttering you see in city hubs has to do with streaming. The level is divided into sections which are loaded and unloaded as you move between them. It has nothing to do with your video card, it's just the way the game works. If you have a SSD setup with fast memory + CPU, the stuttering will be reduced but I'm pretty sure it'll never disappear entirely. I'd be shocked if the console versions didn't suffer from the exact same issue, especially when considering how much slower disc streaming is compared to hard drive streaming.
It's not really game-breaking either, IMO, since it only happens when streaming in new areas and this doesn't happen that often.
blackprophesy said:I'm having the crashes in DX11, and the stuttering in DX10 (or DX9, whatever it is when you disable DX11).
1.05 seems quite high if default is 1.00 and max is 1.098 (according to ASUS Smart Doctor). How safe is 1.05? And anything else to adjust or just the voltage?
I don't think I have ever had hitching in a UE3 engine game on PC. Feels good on my unicorn PC.dark10x said:I don't know about DX, but I can safely say that the stuttering you encounter in UE3 games on the PC is much much worse than anything you'll see in the console versions. There can still be small pauses once in a while, but it's nowhere near as severe.
From what I've seen of DXHR (in videos), the stuttering that occurs in the console versions is also much less severe than what you get on most PC configurations.
Following on from this I've been doing a bit of research and found Asus actually released a new BIOS for the GTX570 (both standard and DirectCUII) in July to address DX11 stability issues, and the default voltage with the new BIOS is 1.025v. So I'll be updating my BIOS tonight and, fingers crossed, I'll have a far better time with Deus Ex (and others).Baller said:I'm not an expert on this by any means, but I did some research and saw that many people with my card had increased their voltage with no problems. To be safe I created a custom GPU fan profile that scales the fan speed based on heat. I'm not sure if that really matters but it made me feel better.
To me there's really no option though, it's either increase my voltage or be unable to play DX11 games without crashing every 5 minutes. I didn't buy a GTX570 to play games in DX9.