https://www.reddit.com/r/Vive/comments/76zq9e/croteam_dev_on_why_talos_isnt_sold_as_dlc_and/Talos VR is available.
40$ normal, 30$ if you own Talos Principle.
Imo still to expensive for a game that was 7,50$ before in Non-VR.
https://www.reddit.com/r/Vive/comments/76zq9e/croteam_dev_on_why_talos_isnt_sold_as_dlc_and/Talos VR is available.
40$ normal, 30$ if you own Talos Principle.
Imo still to expensive for a game that was 7,50$ before in Non-VR.
The next leap is happening right now.The next leap in PC headsets wont happen until Foveated rendering becomes a thing
The next leap is happening right now.
For enthusiasts at least.
I'm currently sitting on an early bird 5k (HMD-only of course).Did you end up backing/ordering it?
Two of my colleagues will get it so the thirst for higher definition is real. I already spent too much money on tech this year so I will wait a bit.
Yeah it's really tempting. I am not using my Vive a lot - the SDE and low fov is really bothering me more and more. The Deluxe Audio Strap at least brought some comfort and ease of use.
You're into sim racing though, aren't you? It's all I've ever used my Rift for and it's like digital crack for me. I need my daily fix and can't even imagine ever going back to 2D for sim racing.
I tried the first Pcars and my VR experience with it was pretty awful, ranging from getting nauseaous because of performance problems, to feeling like a giant when standing still, to feeling like a dwarf while driving.
======
Played Insanity VR today (free on steam) and it was better than I what I expected although it was really short.
You're exploring the mind of a "patient" which is dream/nightmare like made up of the patients house floating in space. What I found really cool was the demonic enemies, normally they are invisible with a spotlight like aura that moves about the environment to indicate they are nearby. Aslong as you don't make any noise they won't be a threat. If you make a sound like dropping or walking into something, several closed eyes floating above you will begin to open and if they open completely the demon/ghosts come and kill you. If you stay quiet for a bit the eyes will close so its a nice way to incorporate a stealth meter into the game.
The worst aspect are the controls. There's no way to turn around using the controller so expect your wires to be twisted by the end of it. However, the locomotion system is an odd choice. You hold down the trackpad (or grab button on oculus) and then move your arms back and forth (as if you are walking) to travel forward. The speed changes based on the speed/distance your arms move. Its an interesting way to move but its clunky.
It probably lasts about 30 minutes, although expect to die a couple of times just getting used to the way stealth/enemies work (game over takes you back to the start of the game).
Sounds interesting and hell it's free, I'll give it a shot this weekend.
But those reviews talking vaguely about the ending are a bit... ominous. My curiosity is peaked.
Yeah what the hell kind of developer is this?
"We tried running our game on both dev kits but it crashed on both so I guess we can't be on Playstation"
There's something else going on there. Their entire game crashing due to lack of resources in open world settings sounds like poor optimization at best, or poor coding at worst, more than the resources. There's a lot of VR PC rigs out there, which aren't significantly more powerful than something like the PS4 Pro.
I'm currently sitting on an early bird 5k (HMD-only of course).
It's "cheap" enough that I won't feel too bad shelling out again if something better comes around late 2018 or early 2019.
... that said, with all the positive buzz about the public demonstrations of the PIMAX lately I'm a bit tempted to upgrade to the 8k. We'll see if I can hold out until the end of the KS
I really appreciate that at least one company is just building whatever is technically possible while letting others worry about the elusive mass market.
My thanks to everyone that submitted videos of your game for Raster Stadium in 2MD!
There Came an Echo
Horizon Vanguard
Honey Rose
My thanks to everyone that submitted videos of your game for Raster Stadium in 2MD! They worked out beautifully.
Here's a couple shots, but obviously it's much more impressive in motion.
From the top,
There Came an Echo
Horizon Vanguard
Honey Rose
Woof $45 for the Gallery bundle. Feel like I have to though, Ep1 was the first VR game I played/demoed back in 2015. Even got a sweet cassette from it.
They still planning 5 or 6 EPs? I guess they intend to sell a $100+ bundle when/if it's complete. Good luck.
I tried the first Pcars and my VR experience with it was pretty awful, ranging from getting nauseaous because of performance problems, to feeling like a giant when standing still, to feeling like a dwarf while driving.
I agree Assetto Corsa has been my favorite VR thing to play and I play it a lot. It runs very well and with supersampling can look very nice and clear in the headset. I got Project Cars 2 and am also loving but it is still a decent amount more demanding to run smooth than AC. Very good experience though and the menus all work in VR. Much much better than PC1 which was horrible to me in VR.Weird! I don't understand those scaling issues you had but pCARS wasn't very well optimised, apparently. pCARS 2 is supposed to be a lot better (I had ~3hrs in it and it seemed great before refunding due to other non-VR bugs) but I generally play Assetto Corsa in VR now. It's pretty undemanding and runs great, although the VR aspect isn't fully integrated (eg headset off for menus). I love it out on the track though. It's pretty incredible racing in VR - I feel real presence, scale, and immersion. It put me as close as is virtually possible to being in a real performance car on a real track against real opponents. 2D feels like a game by comparison, VR feels like really being there. Give it a go if you have the chance - VR and sim racing mesh perfectly together, especially if you have a cockpit, wheel & pedals.
There's something else going on there. Their entire game crashing due to lack of resources in open world settings sounds like poor optimization at best, or poor coding at worst, more than the resources. There's a lot of VR PC rigs out there, which aren't significantly more powerful than something like the PS4 Pro.
Hello! To clarify, the issue with the release of our game on PSVR is 100% due to optimization. We spent about 1 year developing and optimizing the game for HTC Vive & Oculus Rift, and the game was in development before PSVR was released to the public so from the start we wanted to offer the highest possible quality and gameplay at the time.
Optimization for PSVR has its own dedicated timeline in our studio, and may or may not be polished by the time the PC version of the game is ready. But we are not neglecting the port due to hardware issues
I'm currently sitting on an early bird 5k (HMD-only of course).
It's "cheap" enough that I won't feel too bad shelling out again if something better comes around late 2018 or early 2019.
... that said, with all the positive buzz about the public demonstrations of the PIMAX lately I'm a bit tempted to upgrade to the 8k. We'll see if I can hold out until the end of the KS
I really appreciate that at least one company is just building whatever is technically possible while letting others worry about the elusive mass market.
Personally, I don't need "retail quality hardware", I just need something that works.My hang up is I do not trust this company (particularly in an effectively zero oversight Kickstarter) to ship anything approaching retail quality hardware. While they will most likely ship you something that "works", my suspicion is the display calibrations will be very poor (compared to Vive/Oculus) among other common QC issues (IPD/Strap mechanisms failing, dead pixels, dust on the screen, etc...). Personal conjecture, I expect LG has upgraded their HMD to dual 14XX x 14XX (maybe 16XX) and will ship with Knuckles and Lighthouse 2.0 within the first half of next year.
Yeah, I posted that in the PIMAX thread.i think they posted a facebook video showing project cars 2 on the headset. Looks amazing through the lens
Personally, I don't need "retail quality hardware", I just need something that works.
And none of the bigger players seem all that interested in delivering an enthusiast-level HMD soon.
Yeah, I posted that in the PIMAX thread.
My thanks to everyone that submitted videos of your game for Raster Stadium in 2MD! They worked out beautifully.
Heres a couple shots, but obviously its much more impressive in motion.
From the top,
There Came an Echo
Horizon Vanguard
Honey Rose
Yeah that's odd. No one should expect things to run smoothly out of the box.
That dev comment is 5 months old. They've had plenty of time to notice the feedback. It better not be true come launch.http://steamcommunity.com/app/218620/discussions/8/2741975115074529626/?ctp=7#c2741975115074657821
Payday 2 VR is going to have teleport locomotion only.
Jason Rubin interview with gamespot said:What do you have to say to our GameSpot readers who run the gamut from somewhat interested in VR to not interested in it at all?
Two different answers. If you're interested, go play a demo somewhere. We're about to launch a demo in November for Marvel Powers United.
Yeah thats odd. No one should expect things to run smoothly out of the box.
Not sure if that has been posted yet but Marvel powers united will be getting a demo next month
source: https://www.gamespot.com/articles/oculus-jason-rubin-remains-optimistic-about-vr-and/1100-6454152/
H3's dev testing new melee system
https://www.youtube.com/watch?v=XrfIhN-x-24
Not sure if that has been posted yet but Marvel powers united will be getting a demo next month
Great to hear that. Hopefully the game plays well. The roster is rather weak without much big names. No spider-man, captain america etc
Hello! To clarify, the issue with the release of our game on PSVR is 100% due to optimization. We spent about 1 year developing and optimizing the game for HTC Vive & Oculus Rift, and the game was in development before PSVR was released to the public so from the start we wanted to offer the highest possible quality and gameplay at the time.
Optimization for PSVR has its own dedicated timeline in our studio, and may or may not be polished by the time the PC version of the game is ready. But we are not neglecting the port due to hardware issues
Tried artificial locomotion instead of teleportation in Arizona sunshine for the first time yesterday. I had heard about it causing nausea but thought "Naw man, I'm tough, I can take it."
They weren't kidding. I had to lay down after about 20 minutes.
Yeah locomotion-caused nausea is no joke, and it's not a "power through it" kind of thing. I've used VR regularly since day 1 and I'm barely any more tolerant of it. I'm envious of those that aren't affected by it.
Yeah locomotion-caused nausea is no joke, and it's not a "power through it" kind of thing. I've used VR regularly since day 1 and I'm barely any more tolerant of it. I'm envious of those that aren't affected by it.
"vr legs" won't apply to everyone, remember seeing some research on reddit where it said something like a certain percent of people who can't handle locomotion at first , will remain that way unfortunately.
But for the other percent it is a thing.