Nope. I don't believe the ps4 was ever going to be fully digital or anything close to what the xb1 was. But everyone's goal is to have consumers buy 100% digital in the future. Some have subtle ways of getting there (digital version comes out first, digital version gets discounts, ect.). Microsoft decided (for some reason) to go straight to all digital before anyone wanted it or saw any benefits. Microsoft made a horrible decision. But that doesn't change what the big 3 or the publishers want. And the xb1 drm fiasco isn't going to stop them from moving towards it.
What they want is not nearly as important as what we, the consumers who line their pockets with the money we spend on their products, are willing to tolerate. Not to them, anyway. Hence the 180.
I think an apt analogy is to the transition from physical to digital media for music. Compare what we had 10 years ago to what we have today.
Then, we had digital audio. iTunes was in its infancy. The quality was (at least perceived) not as good as CD, because keeping the file size practical enough to download and listen to in a timely fashion meant using compression, which cost some fidelity. The most popular legal source of digital music was in a locked-down format, meaning you could only listen to your music on your computer, or on a really expensive, single-purpose device that probably wasn't compatible with your PC anyway. Not to mention the limited library.
As for physical media, you had a portable CD player which doubled as an FM radio. You had a CD player in your car. You had a stereo in your house. Almost all music worldwide
was being released on CD. All of these things were affordable and widespread. Basically, anywhere you wanted your music, you had it. You could make mix tapes, and so on. It was great.
Fast forward to today.
I have, right now, in my pocket, a small phone that I can plug into (or connect wirelessly to) damn near anything with a set of speakers. For the cost of 1 CD per month, I get unlimited access to a library breaking 20 million songs as of a year ago. I can plug it into my car and use the buttons on my steering wheel to skip through songs without taking my eyes off the road. I can create custom radio stations from playlists of songs that I like that will only play music that it thinks I will like, rather than whatever is popular for that genre. If I don't like a song, I don't ever have to hear it again. None of the songs take up any space on my phone unless I want to be able to listen to them when my phone doesn't have any reception; a thing I can generally prepare for as I need to.
In exchange for this, there are a few songs that I like that aren't on spotify (almost all of them are from overseas).
As for CDs...
They're prohibitively expensive. I have to have space for them. I can only listen to one at a time; if I wanna mix albums, I have to buy blank cds, rip my library, and make mixtapes, and then I can only listen to one mixtape at a time. I have to swap cds in and out unless I have a cd changer, and even that is still limiting. I have to walk around with a cd player if I want to listen on the go, and then I still have to store extra cds somewhere.
Ultimately, at some point, the value balance shifted wildly from physical to digital as our technology and high bandwidth penetration and availability went up. A lot of what makes digital music (and video) great today simply did not exist when it was first introduced, and that was a hard, technological limitation, not one by policy. A lot of what we didn't like about Xbone's pre-180 DRM was by policy alone. The very nature of the system was actively hostile towards the people who would be its direct supporters.
Change that, and then we can talk about the inevitability of the transition, but even that is still bottlenecked by technology.