Safe Bet said:
Trying to find a way to express this...
*ponder*
You must understand that mastering the control scheme in MGS games is like learning to use hotkeys in a PC RTS, learing to enter combos in fighters, etc...
Player Skill is defined by the player's ablitity to enter commands effectivley while under stress so the controls are designed to be 'deep' and 'hard to master' not 'simple' nor 'easy to use'.
I spent so much time trying to figure out how to shoot a guy (silly me, I kept pressing the FIRE BUTTON and all I did was aim) that I was holding up that he counterattacked and ran off and hit an alarm. That didn't strike me as being deep, it struck me as being crappy. I understand that there is a learning curve on a lot of the sneaking stuff, as there is so much going on (leaning on walls, doing so while crouching, looking around corners, firing around corners, knocking on walls, etc.), but I also know that I should be able to figure out how to shoot a guy reliably after an hour or two of gametime instead of pressing (holding, tapping, DAMMIT) square and hoping that he'll actually fire at the guy that's walking around the corner.
Safe Bet said:
Also..
Don't be ashamed to play the games on Easy.
I do.
I fully intend to, if not on Very Easy.