Great game and tied with BotW for my #1 game this year. I hadn't been that hooked on a JRPG in quite some time. I have a second playthrough I'm slowly moving through, but I have a hard time going back to these types of games since my first playthrough is always the most "canon" to me.
it consumed my life until the final dungeon at which point all interest dropped off a cliff. Just like Persona 4.
I love the daily life time management aspects of these games but I guess once that's out of the picture I have trouble continuing. Didn't have any issue with 3 though, and I beat it twice, but I had a lot more free time back then.
Still the best 80 hours I've spent in a game all year. That and Zelda are consumed most of my game time this year. I can't believe they both came out in 2017.
I enjoyed it but stopped after I defeated the pervy gym teacher. As much as I enjoy the Persona series I haven't completed one. I got pretty far with 3 and 4G but not this one. Guess the formula has gotten stale for me.
It was the last game I was ridiculously excited for and might hold that title for a long while.
What will stick with me most is the smoothness of the battles. In my opinion there has never been a more perfect turn based system.
Even if the characters weren't as memorable as in P4 and the ending didn't hit me as hard as P3 it had a lot of important points to make and I appreciate it for that just as much as the previous two entries. It was worth the wait.
I feel the same way, but I think it's because I completed P4 about five times (P4G included) and P5 only once (currently doing a NG+ run). There has been the anime of P4, too, which adds even more hours to the counter. Nostalgia might play a part as well. So I don't know if it's fair to compare them at this point. P4 will always win, because I spent so much more time with them.
So I bought this game to watch my friend play it cause we hang out all the time and he's my twitch with RPGs (I'm trying to get back into it). He was into it for like a few months and then poof! Nothing. All he wants to play is Black Ops 3 online. Should I take this to mean the game wasn't that good? Also, not buying another game EVER unless I'M gonna play it.
Just started it yesterday. It's my second persona game (played golden earlier this year) I think it's great so far. Very stylish, like the music. I am just getting out of the prologue, (
It's a game that requires way too much time commitment from you every time you picked up the controller. That reviewers complaining why this game isn't on handheld was right.
Burnt out at about 50 hours. When the gameplay got tedious and repetitive I didnt have the excellent cast of companion characters to help see it through. Persona 4 worked for me because I was genuinely intrigued by the supporting cast. P5 cast ranges from boring to terrible.
Loved it, one of the better rpgs I've played in a while but I do feel like it's more restrictive than 3+4 and it feels like you have less freedom. Enjoy the tone, music and style though
Nah that game's been getting love. It's warranted. No glasses of any kind really. Most people didn't play til it was out on Vita, it isn't old enough for nostalgia tbh. Persona 5 is great in scale, but that can work both for and against it, and I think the game suffers past the halfway point. The dungeon shenanigans were just so extra, the bit with the mice for instance, just really added this really unnecessary layer of backtracking that really wasn't present in 4. I was just gonna let it go after the airlocks at Okamura's but then they doubled-down for whatever reason. The dungeon gameplay in P5 went from being what I expected the least out of (before it came out), to my biggest surprise (through the first 4 dungeons or so), to my least favorite aspect of any modern Persona. People aren't just holding one of the older games up because they have on nostalgia glasses. There are elements that are simply better in past entries, for most people.
One of the best games I've played all year however... I'm still in late December and I haven't played since around June. I have this hesitation of returning because
1. I'm kinda lost and slightly overwhelmed by the remaining social links and sidequests I have to finish.
2. That anxiety of knowing there's a few social links I won't be able to finish before the end
3. I don't want to say goodbye to these lovable jerks
I'm gonna finish it sooner or later but I just need to push myself.
Nah that game's been getting love. It's warranted. No glasses of any kind really. Most people didn't play til it was out on Vita, it isn't old enough for nostalgia tbh. Persona 5 is great in scale, but that can work both for and against it, and I think the game suffers past the halfway point. The dungeon shenanigans were just so extra, the bit with the mice for instance, just really added this really unnecessary layer of backtracking that really wasn't present in 4. I was just gonna let it go after the airlocks at Okamura's but then they doubled-down for whatever reason. The dungeon gameplay in P5 went from being what I expected the least out of (before it came out), to my biggest surprise (through the first 4 dungeons or so), to my least favorite aspect of any modern Persona. People aren't just holding one of the older games up because they have on nostalgia glasses. There are elements that are simply better in past entries, for most people.
Im curious, people who have problem with Persona 5's dungeons, have you guys played Nocturne? Because if you guys have issue with Persona 5's dungeon then Nocturne's dungeons must be worst nightmare for you guys.
I personally love Persona 5's dungeons 1000 times more than Persona 3&4.
It's interesting to see how the west seems to have reacted to and interpreted the game's social commentary based on the few posts I've seen on Neogaf. I think the following post is worth quoting:
The game is not about a generational war. They are teens. Teens are angry. Teens don't know how to channel their frustration like adults. Having them wanting to give some payback to them shitty adults is a perfectly believable conclusion an angry teen would reach.
Persona 5 is a game about how apathy has permeated the hearts of most people in Japan. Their political sphere is made of a whole lot of old guys who've been in power for the last 40 years. There is a crescent disconnect between the government and the youth, which has decided to just ignore politics and focus on other more superficial stuff.
I thought the depiction of the justice system as a casino where the odds are stacked in favor of the house were incredibly biting, at least for a JRPG.
it consumed my life until the final dungeon at which point all interest dropped off a cliff. Just like Persona 4.
I love the daily life time management aspects of these games but I guess once that's out of the picture I have trouble continuing. Didn't have any issue with 3 though, and I beat it twice, but I had a lot more free time back then.
P3 was good, but it was a chore to play after the 3/4 marker. Besides the dungeon the game was great but Tartarus made me never want to play the game again
Was my first Persona. Enjoyed it alot until the ending which I hated. From what I hear irs very much in Line with the overall Persona themes, but for me it ruined the story. Also the excessive sexism and homophobia ruined a lot for me.
Fantastic style and OST though.
I think it was a good-ass game, but it definitely was way too long without much to vary up the days after the half-way point. I'm someone who also does the dungeons in a single day/the least amount of days physically possible, so the long time between dungeons, not to mention mementos isn't too great didn't really help there.
I also liked the true end too. Was a fun twist that preyed on expectations created before the game came out in a funny way for those who followed a particular aspect of the games. Not to mention it got pretty SMT towards the end, which I appreciated. As for the rest of the story, I kinda don't like that it was told in flashback form for most of it, because of how that plays out and 100% relies on it being told in that fashion. Same with the opening; i'd have liked to have come to it organically instead of seeing what the big moment i'm playing up to is.
Also really loved the thematic material they chose this time too. While it really hits home way more in Japan, the message got across to me clearly after I did a little research/talked to some friends about culture over there. Not that they weren't ideals I could figure out on my own, but it helped getting perspective from someone that lives there.
That said, I loved the fact that they had designed dungeons for once. That kept them from being RNG created slog-fests with no personality. Each one's gimmick was fun to deal with, and I loved how over-the-top the representations were, and just how shitty their owners ended up revealing themselves to be.
The combat was fucking amazing though. They sped up the system so much, and the auto-weakness menu choices once you discovered an enemy's weakness had such intelligent logic that it never failed for me at all. Knowing I could always rely on it to choose correctly after I did the hard part was amazing, and sped up the turn-based combat significantly in a fun way. The added elements were good, as well as their advantage against debuffed enemies. It's good to see guns back, the hold-up/negotiation system was good to see again (and it was cool being like real robbers), and good to see some real demons again. In general, it easily has the best gameplay of the series between all the systems they refined and added.
So yeah, still totally love it. Already finished the platinum a long time ago. Still recognize the same flaws. I hope when they make the next one they either add more day-to-day story events to fill in the time better, cut down the length of the game, or figure out a different way to structure it. Maybe looking at something like how Falcom builds worlds/towns/communities would be a great start to making better use of that in-between time. After how let-down I was by 4, it felt good to be back on-board with 5.
I love it for 50 hours. Loathed it, but was still keen on progressing the game for the next 30 hours. The final 15 got absurd enough that it actually pulled me back in.
Overall it was good, but the game didn't continuously feel fresh and exciting enough to warrant asking 95 hours of me.
No, not really. I first played the ps2 version in the Spring of 2016. I loved the game so much I went out and bought a pstv just so I could play Golden in the Summer/Fall of 2016. I got Persona 5 at lauchn at played through it in the Spring of 2017.
Persona 5 underwhelmed me quite a bit. Cast was very uneven, some bad (Ryuji, Ann, Morgana, Haru were pretty bland), and some good (Yusuke, Futaba, Makoto, and Sojiro were pretty cool). The group never really seemed like it gelled together very well at all (until around the very end of the game). They never got into a lot of the adventure and shenigans that the Investigation team did. Compare the school festival for example. P4 had stuff like
the group date cafe, visiting some of your school connected social links, 3 different beauty pageants, the trip to the Amagi Inn
. A lot of stuff happened for the group in P4. Whereas in P5 you get
a scene where Akeichi gets uncomfortable after eating that spicy snack and the speech in the auditorium
.
They were going for a different tone with this game I just didn't care for. I really liked the summery, laid back, happier tone of 4. The harsher/bleaker tone of 5 was a minus for me. The whole thing about being the school pariah got tiring after a while. No clubs or school related social links either. The school in P5 barely had anything going on at it after
you beat the first palace.
I honestly didn't like the phantom thief angle at all. Didn't like the costumes and I immediately ditched them for causal/school attire as soon as i could. The palaces having an alert status and where you kinda had to sneak up on enemies was kinda annoying.
I honestly preferred the dungeons in 4 being randomly generated. I was able to get through them in a day or two in 4, not even close to possible in 5. i enjoy Persona more for the social aspect than the dungeon crawling (although I do like the dungeon crawling, don't get me wrong).
I just didn't care for most of the s.links in 5, some were good yes, but I just didn't get drawn into 5's like I did 4's.
The story didn't hold my interest for long. After the first palace, they
just kept escalating how absolutely pure evil/twisted the antagonists are (barring palace 4)
. I just kinda stopped caring after a while. I like the story of 4 a lot more. Although you were investigating the killer, a lot of the conflict of Persona 4 was
the enemy within, as the members of the investigation team had to face themselves
. I like that angle a lot and I think it helped quite a bit for their character development.
I could go on a lot on more, but that's some of my key points on how I feel about 5 vs 4. Persona 4 is easily within my top 5 favorite games of all time. I didn't hate 5, but it comes nowhere close. I kinda want to start another play through of 4 (and I probably will sometime soonish), I don't see myself ever replaying 5, barring an enhanced release.
In Japanese voice with sub or text too? I enjoyed Persona 5's cast more than Persona 4's and played the entire game with Japanese audio vs. Persona 4's English dub (not that the latter has necessarily bad voice work).
In Japanese voice with sub or text too? I enjoyed Persona 5's cast more than Persona 4's and played the entire game with Japanese audio vs. Persona 4's English dub (not that the latter has necessarily bad voice work).
English text. In retrospect English voice would have definitely helped since there was so much extra text to go through this time with the phone conversations.
My PERSONal Game of the Year. (note: I haven't played Zelda yet, will get a Switch with Mario later this month).
I never played a Persona ghame before, and was completely blown away by the music, the story, the characters, everything. This game is absolutely my highlight and suprise of the year.
I do want to say that I think the gameplay's "press turn system" or whatever it's called is fundamentally flawed. There are no meaningful choices. The only thing that matters is whether or not you hit first. It can be fun, but it's not a truly engaging battle system. It's crippled by the over emphasis on elemental weaknesses and extra turns. It's no surprise that boss fights in the game don't tend to have elemental weaknesses.
I also think that the writers have felt the need to fall all over themselves trying to insert mind blowing plot twists and shocking moments. It was really disappointing to see
them devote an animated cutscene to the death of Morgana, only to bring him back later. That was a cheap moment.
GOTY 2017. Handcrafted dungeons were much better than P3/4 random stuff. I probably like the cast of P4 still a little bit more, but P5 is the better game. Also Morgana >> Teddy.
Still havent beaten it. After 30 hours I still didnt care about the characters (with the exception of kinda liking Makato, as she was the only one with any development to speak of so far), and the structure of going after new, largely unrelated people each time is just a bewildering storytelling decision. Plus the awkward translation, the gameplay that had hardly changed in 10+ years... 3 and 4 are two of my favorite games, but 5 is possibly my biggest letdown.
The middle was boring and the final dungeons were disappointing and dragged. I feel like Persona 5 in general had less of an impact on me because 4 exists. Like my time with 4 is some of the best gaming I've ever had but I feel like that might have negatively effected 5 because of how amazing 4 and its cast were.
I absolutely adored it. The last palace segment is a bit much as I really enjoyed those social interactions and sidebar stuff in between palaces. It's the first RPG that I can think of where the thought of replaying it has ever crossed my mind.