But most devs have managed to work with it and produce gorgeous looking visuals at a much higher resolution. Sorry but this points to the engineering being sloppy.
The best looking XB1 games have targeted the hardware and used Forward or Forward+ rendering. The Fox Engine uses Deferred Rendering, which the XB1 has a fundamental bottleneck in it limited amount of high bandwidth RAM.
The Fox Engine has been in development since before the XB1 and PS4 specs were known (it was first demoed in 2011). The world was moving toward Deferred Rendering. All the best late life PS3 and 360 games used it.
Like I said, the XB1 versions of PES (or MGS) could run at native 1080p with a deferred engine if the BPP is vastly reduced. Or the game could run with the same look, lighting, effects as the PS4/PC version e.g. Next Gen and run at a lower res. It's not 'lazy devs' it's the choice between these two option.
Would you rather have an XB1 game look like a last gen game yet runs at native 1080p, or do you want next gen effects and lighting, but not at 1080p?