GuitarGuruu
Member
My Hero Academia
Fighting Game in the style of the Naruto ones
Developer : CyberConnect2
Fighting Game in the style of the Naruto ones
Developer : CyberConnect2
Cowboy Bebop
Action-Adventure (Open-World), RPG
Rockstar North
Patlabor
Have a day by day structure, kind of like Persona games. You can take police calls or go train various things, or take vacation time, or do PR for the department, or do neighborhood watch, or take a larger case to crack, if available.
Large cases and individual calls can overlap and press you for time.
You have a department performance rating, which is affected by your performance and can affect budget for the labor division. Kinda like your SEED pay, in FF8.
Some police calls can lead you into larger cases, as well. Especially if you aren't able to complete the call right away or pick up some evidence, the case can become larger and/or stretch over some days. (and maybe sometimes you can't possibly complete a call by design and that's how the game makes sure you get on certain cases).
Certain things you do around the city can delay bad guy plans for future cases or even make your Job more difficult.
If you miss clues on certain calls, disasters/attacks can happen, which could have been preventable.
When a call comes in, you gotta load up and drive your labor to the scene. Traffic plays a part. Sometimes you can get gridlocked and may have to improvise. The game should have semi-dynamic dialogue and things the player can call back to HQ, to deal with stuff like that.
Not all calls are necessarily crime related.
Main combat can be a mix of Parasite Eve, Vagrant Story, and Front mission. So you gotta worry about fuel, ammo, integrity of parts--right limb, left leg, core engine, cockpit/pilot.
Semi-real time movement ala parasite eve and semi-strategic combat. Body part targeting like Vagrant story and front mission.
Not all combat is labor combat. And lots of stuff like clue following, neighborhood watch, or Kotor style talking, are on foot.
Before core combat, is a chase mode. Movement/AP points are not a factor. But you still have to worry about fuel and part integrity. Taking shots in chase mode is high risk, because misses can damage city areas and lower the rating of the department and your performance rating.
If you need more fuel, hopefully you called in a fuel truck for backup and hopefully they made it through traffic. Sometimes, you may find an opportunity to commandeer a farming/construction labor or even an enemy labor. Maybe you have to, due to fuel or traffic issues. Really nasty enemies can damage your fuel and hauling rigs.
Sometimes, they can get away. And that's just the way it is. However, it would be cool if potentially every perp can be found and busted. If you are out on the right days and happen to get on the trail of someone who got away. Mismanaged cases can come back to bite. Genetic freaks escape from under city research facility and terrorize city. If you don't mop 'em all up, one might come back a week or two later, Labor sized, and require a lot more effort to takedown! Not to mention, your division rating is on the line!!!
What if that labor sized freak shows up, while you are chasing a criminal labor?!?!?!
But you have to be careful about how you manage your days and your case load.
Story segments will happen, to change some dynamics or add variety. New characters joining the division. Opportunities for side quests outside the city. Things like that.
I guess Keiji Inafune would be a good director. He is a good fit for the personality and flavor of patlabor. And maybe he could contract with SEGA or Squeenix or something, to get the budget and the right team to handle the scale of the game and get mechanics right.
Ghost in the Shell
Tactical Shooter/Adventure Game
Think a mash-up of early Rainbow SIx and some detective puzzle stuff in-between
Consoles/PC
No idea who would develop. Ubisoft?
Ghost in the Shell: Stand Alone Complex
Multi-Platform
Tactical Shooter/RPG
Eidos Montréal
Think Splinter Cell meets Deus Ex, with the ability to control a squad Rainbow Six 3 style.
Fullmetal Alchemist
Action/Adventure
Naughty Dog
Future Diary
Interactive Drama
Quantic Dreams or Telltale Games
Anime: Fairy Tail
Genre: Action RPG
Developer: Bandai Namco
Both of these are great suggestions. I started watching Dragon Maid a bit ago (got the wife into it, too) and this pairing is pretty danged spot on.Ok,
Anime: Kill La Kill
Genre: Character Action like MGRevengeance
Developer: Platinum Games.
Anime: Kobayashi san chi no Maid Dragon
Genre: Turn-based RPG. The plot is:Developer: Atlusevil dragons are secretly invading the city and it's up to Tohru and its group of rag-tag buddies to get rid of them. Like Akiba's Trip but with dragons instead of vampires
And this. Watching Keijo!!!!!!! I kept thinking "dammit, why didn't this get made into a DOAX spinoff." Then we got the costumes.Keijo!!!!!!!!
-Dev: Team Ninja
-Sports/Sim
-PS4
One punch man. Give it to the devs of divekick. only need one button through the entire game
Cowboy Bebop, visual novel / P&c / snatcher like, with pc98 graphics.
Everyone posts, nobody reads.
No matter. I want a game based on VOTOMS. Third person combat on foot with high speed mecha action once in a Scopedog.
Made by the guys who did Lost Planet 2 since that had a good mix of on foot combat and robot piloting, or alternatively the guys who did the PS2 VOTOMS game just make that game again and release it in the West damn it re release it DAMN IT
Saga of Tanya the Evil
Turn based strategy
Developed by Firaxis
Available on X1, PS4, PC
Edit; holy shit dude what are the odds 😂😂😂
I want a Utena game using Persona 5 game mechanics (maybe the battles could be action-RPG...) but with Satomi Tadashi as director.
The Melancholy of Haruhi Suzimiya -
A Telltale Games series.