dr3upmushroom
Banned
Cool visuals, give me solid platforming and I'm all in.
It's a pretty standard iOS game.I have Max and the Magic Marker on two different platforms, never played it
should I?
My comment was aimed at all the folks that say Microsoft's only first-party offerings consist of Halo, Forza and Gears.Backing.. games? I mean they own the studio right?
Looks great, MS feeling ok these days? First these amazing sales now new XBLA games from their studios. Changes afoot?
is it any different from how its always been? I can't think of a time when there has been a significant slump in good XBLA games.
is it any different from how its always been? I can't think of a time when there has been a significant slump in good XBLA games.
No Kinect and no SmartGlass. The game has been designed for controller from the very beginning. We have of course considered both and it could have been cool, but it was a discussion of what we thought it would bring to the experience and what the impact would be of adding it to a project already in production. In the end we decided against both.
...spiritual sucessor ?
HOW ?
It is basicaly the same game with polygons and dark enviroments
...spiritual sucessor ?
HOW ?
It is basicaly the same game with polygons and dark enviroments
This game's story is the biggest ripoff of Labyrinth I have ever seen:
the official website said:Famous Swedish writer Astrid Lindgren and her 1973 childrens book, The Brothers Lionheart, was a team favorite. The unusually dark themes of loss, courage and hope instantly strung a chord with the team and the fact that Game Designer, Mikkel Thorsted, Lead Designer, Mikkel Pedersen and Lead Artist, Lasse Outzen all have brothers somehow unconsciously found its way into the DNA of what would later become Max: The Curse of Brotherhood.
We knew we would like to do something based on the theme of family, explains Mikkel Thorsted. About sometimes wishing your brother or sister would just go away, only to miss them when they do and ultimately be willing to go through fire and water in order to get them back.
Being a huge fan of early to mid eighties movies, Chris Columbus beautiful coming of age adventure, The Goonies, was another big influence on the team. The kids that set out to save not only their houses in the Goon Docks but also their friendship had a lot of impact on the story, puzzles and atmosphere of Max and it made perfect sense since the team had already decided on doing a game for all ages instead of targeting the traditional Xbox Live Arcade audience.
Finally MS changing up the portfolio a bit. Nice addition. Hopefully a small bite of things to come next gen.
Looks like its a "touch" focused game tho. That pen appearing seems to indicate that. I dont see how that would work very well with a controller and no touch.
add it to the list of 360 exclusives along with lococycle, state of decay, Charlie murder, motocross madness and crimson dragon that neogaf conveniently forgets when they say xbox has no exclusives. Still waiting for more XBLA announcements too.
why would anyone think it is for kinect?
isnt crimson dragon out?
No, it's been delayed for undisclosed reasons. Apparently, Microsoft has grown fond of the IP so they want to do it justice.
Sounds like Microsoft doesn't have a huge amount of faith in the project. Otherwise, they'd hold this for next gen.
what, explain yourself.Sounds like Microsoft doesn't have a huge amount of faith in the project. Otherwise, they'd hold this for next gen.
what, explain yourself.
isnt crimson dragon out?
If it is optional Kinect, that is fine. I just want the option to play with my controller, that is all I ask. I will buy this game more than likely.
I was seriously wondering what they were going to do with Press Play. I remember they announced at E3 they bought them.
Twisted Pixel + Press Play = <3
This post is hilarious now.More casual Kinect crap from MS. I bet theres a paywall to ads in here somewhere as well.
More casual Kinect crap from MS. I bet theres a paywall to ads in here somewhere as well.
Looks neat, hopefully we'll see more of this in the future from MS.I doubt it.
It just seems that they would want to direct their limited first party assets to creating next gen games. But with them being primarily a mobile developer, and with the marker mechanic, it seems like the project is mostly a byproduct of their mobile development. So it's not something Microsoft is putting a huge focus on, and not something they want associated with their new console at launch.
My first avatar quote! I hope you're not trying to paint me in a bad light.
Frankly, I think Max and the Magic Marker sucked hard (on WiiWare and PC), but Tentacles was pretty neat. I think these guys were a good buy because there's a certain amount of flexibility for them--they can make mobile games, which I think is why Microsoft bought them, but they could also easily be deployed for XBLA-tier stuff, so if, say, WP software sales are crummy, they're a good fit doing something bigger
Sounds like Microsoft doesn't have a huge amount of faith in the project. Otherwise, they'd hold this for next gen.
Sounds like Microsoft doesn't have a huge amount of faith in the project. Otherwise, they'd hold this for next gen.