Spent over 3 hours with the demo, and figured out a way to complete a side mission. Not sure if it was emergent or intended
The Stolen Neuromods quest, had to get to Yuri's office. Was trying to figure a way up there. Revealed I could use the gloo gun to get high enough on the second floor balcony to reach the art structure in the lobby and then create a gloo walkway along the center elevator tower to reach the second art structure then reach the bridge connecting Sales and Telecommunications
how heavy is the horror in this? I've loved Arkane's previous games (well the Dishonored series) but my threshold for scary stuff is Scooby Doo X-P
First thing: jesus christ, why the fuck is the music so aggressive whenever you encounter just a stupid mimic?!? It's annoying as hell. And even when you kill the mimic it keeps playing without a reason...
Maybe it's me but I also don't like the GLOO cannon, it feels kinda bad to use. Or maybe I just need to get used to it.
More or less, yes. Their policy ain't helping as it shown itself to beNot bad at all. I take it with Bethesda's review embargo thingey, don't expect reviews until after the 5th?
So I somehow got drawn in again despite my persistent issues I had already complained about earlier in the thread.
Started a new play of the demo this morning just out of curiosity after wondering if there is a movement speed upgrade which I previously didn't get to. The first upgrade was indeed a 20% (I think? Maybe it says 25%?) upgrade to movement speed and the game basically felt pretty much closer to 'normal', or what I would've expected in the first place, afterwards. Obviously the shit input lag is there, but again, if it's patched, the movement may turn out to be much less of an issue with these available upgrades. The GLOO gun can also be upgraded after unlocking the weapon upgrade path to shoot further, freeze for longer etc. for those having issues with how wimpy it is against enemies, it helped a lot.
I'm not sure if I basically played the demo to the end, but I reached the point where. Is this the end of the demo essentially?you reach your second main mission objective after you view the video tape in your office and the large door/path just says "Not accessible in the Prey demo" or something along the lines.
For another positive, I started really getting into the level design and interactivity of its world once I was a ways into it.
The more I played though, the more sound issues and glitches I started noticing, it's pretty absurd. It seemed like they were increasing over time. Things like opening doors not having a sound, footsteps disappearing and toilets flushing being silent at random. I've been paying on headphones and the Stereo mix is very aggressive and off in places, which makes things even weirder (and the combat music even more obnoxious).
Overall, I'm somehow intrigued enough to let the rough problems it does have slide a bit and be cautiously optimistic about there possibly being a diamond in the rough buried beneath. Curious to see how the structure of the whole game etc. holds up in the final product...and obviously if they're fixing the sound and control issues.
PS: Spider mimics can still go eat a donkey dick
I reloaded my saves after killing all enemies in Lobby, I didn't see any of them respawning.Any idea if enemies respawn? I absolutely hate that. Fuck 'monster closets' and similar.
Any idea if enemies respawn? I absolutely hate that. Fuck 'monster closets' and similar.
I reloaded my saves after killing all enemies in Lobby, I didn't see any of them respawning.
Enemies respawning is one of the things I disliked about System Shock 2.
Don't think they do, at least in the demo.
still haven't finished the demo, but i had to pre-order it after seeing the steelbook cover.
This game is like System Shock.So, is this game like Bioshock? Is the demo good? I'm downloading it right now. I had no idea the release is in four days, wow.
This game is like System Shock.
Any idea if enemies respawn? I absolutely hate that. Fuck 'monster closets' and similar.
I reloaded my saves after killing all enemies in Lobby, I didn't see any of them respawning.
Enemies respawning is one of the things I disliked about System Shock 2.
Really liked the demo and the premise. The only things that bothered me were the clunky controls and the overbearing encounter music. Especially the latter one is annoying, Jesus Christ, and this is coming from someone that only listens to electronic music.
It's really strange. Dishonored could have done better because of positive reviews before launch, DOOM had good reviews. Prey is looking to be a good game overall. Why they insist on having this policy is beyond me.More or less, yes. Their policy ain't helping as it shown itself to be
One cool thing I noticed in the demo - the first time you enter the left bathroom on the first floor of the lobby,there are only a few Mimics there. But if you return later, you'll find that someone has gloo-ed up the entrance, and inside is a dead person that wasn't there before! Interesting that there is some dynamic changes like that in the world.
Man that steelbook is great. That's a GAME exclusive, right? I haven't seen anywhere to get it in the states.
Beating a dead horse here, but if mimics didnt have that constant music que, they would be so much more effective. One got me good by pretending to be a second gun next to a corpse, and it would have clever and cool if that music wasn't blaring the second it started attacking
IIRC, you can get it on Best Buy as wellMan that steelbook is great. That's a GAME exclusive, right? I haven't seen anywhere to get it in the states.
CDKeys is a good option. Don't worry, they're legit.Apart from Steam (those damn AUD prices), what site also offers the pre-order bonus for much cheaper?
Apart from Steam (those damn AUD prices), what site also offers the pre-order bonus for much cheaper?