MS won't be able to do squat if PS4 is the lead console in multiplat sales.
I don't see it happening. MS has more marketing money. Has EA sport on it's side...
MS won't be able to do squat if PS4 is the lead console in multiplat sales.
33% difference isn't going to yield a doubled frame rate.
That 30fpsvs60fps, even if technically possible, isn't going to happen.
Microsoft will just go "Both games must be pretty much the same or we won't let you publish it"
Exclusives however, I'm expecting a pretty big difference.
So a guy who presented at Sony's reveal says the Microsoft console is weak compared to the Sony console. Sounds good.
RAM doesn't have an effect on FPS though, right? So some other part of Sony's console would have to be twice as powerful in order to get twice the framerate? Just wondering, obviously I've no clue what I'm talking about.
damn top of page
I don't see it happening. MS has more marketing money. Has EA sport on it's side...
Well, he is talking about perf numbers from third party devs like EA, Activision.
Speaking of which, where are all the developers reactions / responses like the ones after ps4?
And like that Microsoft's E3 just became even harder.
Wasn't bothered until the frame rate comment. If a PS4 can play at double the speed then I'm going for that.
33% difference isn't going to yield a doubled frame rate.
I have no idea why he'd go as far as saying that it might end up that games run 60fps on PS4 and 30fps on X1 - The CPU/GPU are very similar, only RAM and BUS is slower in X1. At best you might see increased loading times.
Pretty sure it'll be the same as on 360/PS3 - Both platforms will have great looking games and multiplatform will be better on the machine that's easier to develop for. And in this case, both are.
It won't allow you to double the fps but if the team is already close to 60fps, that difference may allow the team to lock one platform at 60 while dropping the other to 30
That 30fpsvs60fps, even if technically possible, isn't going to happen.
Microsoft will just go "Both games must be pretty much the same or we won't let you publish it"
Exclusives however, I'm expecting a pretty big difference.
Its about norm to be honest.
Reading Fabian Giesen twitter (on the crappy PS3 browser so cant capture) and he wrote this yesterday.
I bet Microsoft will have it in the contract that devs cant do that for multiplat games even if they wanted to.
No more need for DigitalFoundry to disect anything. Clear cut winner will always be PS4.
That 30fpsvs60fps, even if technically possible, isn't going to happen.
Microsoft will just go "Both games must be pretty much the same or we won't let you publish it"
Exclusives however, I'm expecting a pretty big difference.
I bet Microsoft will have it in the contract that devs cant do that for multiplat games even if they wanted to.
In the end, doesn't matter how much power PS4 has because Xbone will teh cloud processing powah and it's in multiple folds.
Oh wait... you don't always inte....wha? ping ra.... WHA? I CAN'T HEAR YOU OVER HOW AWESOMELY FLUFFY & POWAHFUL OUR CLOUD IS!
It's 33 procent now? Wow, the numbers are all over the place.
In the end, doesn't matter how much power PS4 has because Xbone will teh cloud processing powah and it's in multiple folds.
Oh wait... you don't always inte....wha? ping ra.... WHA? I CAN'T HEAR YOU OVER HOW AWESOMELY FLUFFY & POWAHFUL OUR CLOUD IS!
Was curious about this. Gets even more interesting - also says that Sony's tools and libraries are better than MS's at this point, and better integrated with Microsoft's own IDE!
Was curious about this. Gets even more interesting - also says that Sony's tools and libraries are better than MS's at this point, and better integrated with Microsoft's own IDE!
It's true.
All PS4 games will be 60fps while Xbox One games will be 30fps.
Please don't be disappointed in November.
Congratulations, that makes no sense whatsoever.
Sure it can. Here's a totally hypothetical example. Keep in mind you need to be under 16.6ms to hit 60fps:
Xbox One frame time = 21ms, vsynced to avoid tearing = 30fps
PS4 frame time = 14ms, vsynced (33% faster) = 60fps
In other words, developers would have an easier time developing Xbox One titles employing Sony tools than they would Microsoft tools?Was curious about this. Gets even more interesting - also says that Sony's tools and libraries are better than MS's at this point, and better integrated with Microsoft's own IDE!
Who is this Fabian fella?
Was curious about this. Gets even more interesting - also says that Sony's tools and libraries are better than MS's at this point, and better integrated with Microsoft's own IDE!
PS4 is 50% faster or XB1 is 33% slower, it means the same thing (which probably isn't as much as one might think).
There's grasping at straws.....
Then there is this which is in a whole new league.
It's 33 procent now? Wow, the numbers are all over the place.
Sure it does......
That's unquestionably the case.I am starting to think that the cloud computing was the secret sauce all along. Man if it is lol
I am starting to think that the cloud computing was the secret sauce all along. Man if it is lol
Excatly, varible frmaerate gets me a fucking headache. Lock that shit down, 30fps, 60fps, 120fps, don't fucking care. Lock it the fuck down!
Well, if this comparison is any indication. . .
It really seems like Sony is deciding to enter this generation by earnestly addressing and correcting all the major mistakes they made with hardware in the last few generations, while Microsoft is deciding to rest on its laurels and push a voice-activated tv remote into our living rooms, hoping for the best.
It's 33 procent now? Wow, the numbers are all over the place.
Notch and I are in agreement.I did this yesterday, DICE, eidos Montreal guys and Notch