So are we ever going to set up a GAF racing league?
I'm thinking a GT3 series in the spirit of Mush's SuperGT series from the Gran Turismo 5 days...
How is development going, Fres? Does it feel like a game that's seven weeks from release?
PC1, 7 weeks from release, I was wondering how many patches would the game need to get finished (never was). Now I'm wondering how many patches it will need to round it up. A game of this magnitude will have problems at release. There's nothing that can be done about that. The nature of these problems will make or break it. From my experience, these will be some inconsistency problems with AI combos, maybe some setups from some cars, some hidden or not so obvious physics problem, inconsistencies with LiveTrack and other emergent things, some small bugs with the GUI or audio or graphics...I haven't seen anything gamebreaking, really.How is development going, Fres? Does it feel like a game that's seven weeks from release?
I think it's super-important to its success that pCARS 2 launches complete and with minimal bugs, not only to review well but also to win back the fence-sitting burnees from the first game.
And more importantly: how is VR? I love it in pCARS (Atoms in a thunderstorm = white knuckles and soiled pants) and have heard it's mightily improved in pCARS 2.
PC1, 7 weeks from release, I was wondering how many patches would the game need to get finished (never was). Now I'm wondering how many patches it will need to round it up. A game of this magnitude will have problems at release. There's nothing that can be done about that. The nature of these problems will make or break it. From my experience, these will be some inconsistency problems with AI combos, maybe some setups from some cars, some hidden or not so obvious physics problem, inconsistencies with LiveTrack and other emergent things, some small bugs with the GUI or audio or graphics...I haven't seen anything gamebreaking, really.
My only concern is with Online Championships. This mode was not included in the Master Candidate (the copy you send manufacturer's to get the approval and make gold from there), so it will be D1P. As a result, it's lacking some love. Let's hope it can get the attention needed in these 7 weeks.
About VR, I haven't played it. The support is improved and it shows in the menu, where there's a VR submenu. In graphics settings you can also SS, which benefits VR quite a lot, I've read. Andy Garton (Head Development) is heavily invested into VR, and he is pushing hard to make it the best experience it can be (for the game's good and for his own's).
Excellent! Can't wait to try it.I can say that the VR in PCars 2 is huge improvement to me over Pcars 1. The image quality is a lot better and a lot more stable. There's less shadows/things popping in and less shimmer and overall everything feels a lot more solid if that makes sense.
I think the huge improvement in physics really helps in VR as well as everything just feels right to me where as in Pcars 1 the inertia and weight of the cars always felt off to me and made VR feel kinda weird.
I don't care that much about graphics, but... the paint reflexion quality and layers, car and trackside texture resolution, IQ in rain (espeicially contrast)... looks en par at best with Project CARS 1 on console.
Who made this trailer? Ferrari is like the most prestigious and also hard-to-get car license for a game in 2017 (maybe together with Aston and Bentley) and then a trailer like this?
Playing there's quite a difference. And that's the thing with PC2: these videos are done with in game assets, no extra doctoring or using models that don't belong to gameplay. I see all the showroom pics and trailers from GT Sport, then go watch some gameplay videos and it's like generations appart. I'm yet to see GT Sport in front of me, but gameplay videos don't do it for me. IMO, asido from some lighting choices, PC2 looks far more consistent and realistic overall (super high contrast sure helps GT in looking appealing while in replays, but during gameplay it's very jarring).For the type of game it is, it looks fine, doesn't look like much of a jump over PC1, but that was good enough for me.
Obviously doesn't stand up to the fidelity of GT, but I'd never expect it too.
Great race at sunset (Helmet cam VR)
https://m.youtube.com/watch?v=mECGzKPwLL0
Playing there's quite a difference. And that's the thing with PC2: these videos are done with in game assets, no extra doctoring or using models that don't belong to gameplay. I see all the showroom pics and trailers from GT Sport, then go watch some gameplay videos and it's like generations appart. I'm yet to see GT Sport in front of me, but gameplay videos don't do it for me. IMO, asido from some lighting choices, PC2 looks far more consistent and realistic overall (super high contrast sure helps GT in looking appealing while in replays, but during gameplay it's very jarring).
For the type of game it is, it looks fine, doesn't look like much of a jump over PC1, but that was good enough for me.
Obviously doesn't stand up to the fidelity of GT, but I'd never expect it too.
maybe because they are focusing more in physics, unlike GT
For the type of game it is, it looks fine
I played the beta, and visually it was really good, not that PC1 even looked 'bad', but the lighting in GT is another level.
Like you say, there is no replacement for playing a game and seeing it with your own eyes.
The game on the right is having some frampacing issues. Physics look worse than AC and lighting is super flat compared tio GT Sport.lighting in PC1/2 is more natural and easier to put side by side with reality: https://www.youtube.com/watch?v=f1Viyk83G9g
Ah, I'm stuck in 2D, in life and in videogames. Meanr to be a peasant forever :-(Nothing looks realistic on a 2D screen anyway.
Did I mention I've got VR? I've got VR.
VR4LIFE.
I*heart*VR
I've got VR.
Sorry to hear that Fres. Your recent post in the Rift sale thread did make me wonder.Ah, I'm stuck in 2D, in life and in videogames. Meanr to be a peasant forever :-(
The game on the right is having some frampacing issues. Physics look worse than AC and lighting is super flat compared tio GT Sport.
Man, now I understand why nobody plays GT Sport in first person: nobody want to see those hands. What kind of style to grab the wheel is that?
Ah, I'm stuck in 2D, in life and in videogames. Meanr to be a peasant forever :-(
Sweet. And people were excited because HL patch 19 years in. Now, that's true dedication. Take that, Volvo!dont worry. Jesus promised some patchs for real life soon...
Indeed SMS do a good job with hype.
Yeah, the game is a month and half away, no point in investing in PC1 now.Pcars 2 is so much better in regards to FFB and physics that I would just wait. Maybe pick up Assetto Corsa in the meantime?
Nothing looks realistic on a 2D screen anyway.
Did I mention I've got VR? I've got VR.
VR4LIFE.
I*heart*VR
I've got VR.
Maybe it's your turn to sell me on something...
Should I jump in on this..?
GT outside of bullshot mode (as in, in actual races) isn't particularly impressive.
Tell me about it, I'm hovering the buy button right now and I can't even use it, lol:Holy shit.
Now I need VR. Best review ever.
Tell me about it, I'm hovering the buy button right now and I can't even use it, lol:
Yep have not had a gaming pc in many years but I'm thinking about it. Haha
It's something you really need to try. I guess head-tracking on a 2D screen is somewhere in between (never tried it myself) but it's the stereopsis that makes everything solid in VR, like you could reach out and touch it.
Just to temper this, some bods in the PC Sim Racing thread flip-flop between VR and 2D (I don't personally think I'll ever go back) and for some the lower IQ is an issue. I came from 4k and yes, a higher VR resolution would be welcomed, but it's in no way essential to the experience. VR can also be exhausting, probably from a combination of the lower resolution making your eyes tired and the sheer bloody intensity of the experience, so some people go back to 2D for endurance races.
Another thing to consider is motion sickness, especially if you are susceptible to it on rollercoasters or car or boat journeys. I only experienced it briefly when using Formula A cars for the first time due to the increased cornering speed and phantom g-forces, but it eased within a couple of sessions down to zero. It's called 'getting your VR legs', just like 'getting your sea legs'. It's basically the disparity between what your eyes and inner ear are telling your brain. People badly affected in the early stages take travel-sickness tablets or suck ginger-based sweets.
Ahh thanks for that. Yes I so easily forgot that I have tinnitus and some inner ear issues that cause me to get motion sickness in some games.
Going to have to get my hands on a set up soon to try. My step daughters boyfriend's brother has a killer setup evidently. They are into flight Sims gonna have to see if we can get some driving action on it. Give it a go.
Mate, I'd have no hesitation recommending VR to any sim racing enthusiasts with a capable PC and a wheel/pedal setup. It's hard to adequately explain the experience but it's all about presence, freedom and scale: VR puts you in a proper 3D car in proper 3D space on a proper 3D track with proper 3D opponents. It feels like I'm actually there, competing at a living, breathing motorsports venue. It's an utterly convincing, visceral experience after decades on playing on a flat screen by proxy, and for me driving in 2D now seems flat, lifeless and static. Nailing apexes and sensing braking points is a breeze in VR, and tracks that feel flat in 2D suddenly come alive with undulations and changes in elevation that I never knew were there. The first time you corkscrew Laguna is like your first time in a roller-coaster, and parking up at the top of Eau Rouge, getting out of the car and watching the rest of the field to lap you makes you realise just how fucking steep that hill is..!
I've little interest in flappy-arm VR games but VR is an absolutely natural fit for sim racing: your presence in the cockpit is mapped precisely with your arms, wheel, even pedals very close to where you 'sense' they should be, and the VR headset feels like a helmet on your head (with the narrower FoV adding to this illusion).
The only real downside is the reduced resolution and subsequent loss of detail on distant objects, but you very soon forget about this when lost in the experience, and for me the ability to freely look around and view everything with full stereopsis more than makes up for the lower IQ. Racing feels fucking dangerous now. You will brace for impact when heading towards a tyre wall at 180 mph..! People complain about lens-induced God rays in games with high contrast (eg space shooters) but it simply hasn't been an issue for me out on the track.
I'm not sure for how much longer the Summer of Rift sale is still on (another couple of weeks maybe?) but it's an absolute bargain right now (maybe not in Aus, lol - you guys just love getting your wallets dry-humped), and even more so if you sell the bundled stuff you don't need for sim racing like the Touch controllers, extra sensor, Xbox One controller and wireless adapter. I got my cost for the headset and one sensor (all you need for sim racing) down to £180 after flogging the rest off, but I did benefit from a price glitch on initial purchase saving me £70 at the start.
The other option is to buy a DK2 from eBay, as these are being offloaded pretty cheaply right now thanks to this sale of the CV1. A lot of sim racers are very happy with them.
TL;DR - YES!
Oculus send me ten quid for every referral so be sure to mention my name.I wasn't even considering it and I'm sold!