I'm still not sure what the back story is here. Care to elaborate?I felt guilty about lying to you guys.
Since Project CARS and Test Drive Ferrari Racing Legends come from the same developer.. why they didnt make a deal for both games instead of wasting the license in the Test Drive?
They probably used money from FRL to put towards pCARS? Ferrari probably commissioned them to do a Ferrari-only game?
The way I understood it is that it's not exactly SMS that developped Ferrari, they just shared ressources, assets and technology.
And since the game is published by Atari I'm sure they had a publishing deal with them which doesn't fit with the whole pCARS/WMD model.
I'm more curious about the story behind Automaniax.
Somewhat related to pCARS -> first Automaniax trailer http://vimeo.com/45965364# <- using SMS Madness engine.
Yeah, SMS definitely aren't in charge of the website and/or everything behind it, the grammar and their crappy website sure proves that, enough for Andy laught at that.Something weird going on with the whole Automaniax thing.
Apparently not:Maybe SMS was given some additional funding for development in exchange for the engine being used or something. I really don't know.
Shit seems pretty serious, I just hope everything turns out well for us and the guys at SMS.Ian Bell said:I'll make a short statement here for now.
This company is using our engine and assets without our permission and without a contract with SMS. We're pursuing things via the normal legal channels.
Sure, probably at medium-ish settings, though the amount of cars will certainly make a difference and things can change weekly, but I have a stable 60fps in time trials with the settings posted a page or few back with a 5850 which is a bit weaker. Best way is to just tryWould this game run at stable 60FPS with a 560TI?
Sure, probably at medium-ish settings, though the amount of cars will certainly make a difference and things can change weekly, but I have a stable 60fps in time trials with the settings posted a page or few back with a 5850 which is a bit weaker. Best way is to just try
Apparently not:
Shit seems pretty serious, I just hope everything turns out well for us and the guys at SMS.
Well here's how it looks for me at the moment, stable 60fps with one car in clear conditions (cloud tech needs some optimising) with a GPU weaker than yours.How much is left of the photorealistic quality I see in screenshots when you lower the seetings to medium? CPU is an oced i52500k btw. 560TI is oced as well.
How much is left of the photorealistic quality I see in screenshots when you lower the seetings to medium? CPU is an oced i52500k btw. 560TI is oced as well.
Welp, how bizarre. If the other people actually had access to source code or something and violated a contract/agreement, then SMS should presumably have no issue shutting them down though.Apparently not:
Shit seems pretty serious, I just hope everything turns out well for us and the guys at SMS.
Ian Bell said:We were in negotiations with Automaniax and the head of Porsche marketing some time back with a view to us creating a product for them. We delivered some work to them. The contracts were not signed, the agreed funds were not received and we stopped the work.
We're stunned here to see our work appear there.
If Automaniax gets the physics/FFB right, perhaps SMS might be willing to partner with them in exchange for not filing a lawsuit.
I have a 2500k and an HD6950 which is pretty much the equivalent of a 560TI and I play with everything on max settings.
Hm, I think the 6950 is way faster. The 6870 is more like the 560TI.
C'mon now.
If I recall well from 4-5 years ago, original "Ferrari Project" *game* was made by Blimey! studios.
That "game" - "Ferrari Project" - was not really a game, it was just a placeholder development-software made in order to obtain financing for backthan Blimey's next-gen engine and potential deal to make a game and possibly attract Ferrari. But at the time there was probably some crazyness going on with the license, and when mock-ups started to flood the internet, SMS was gently asked to remove the Ferrari imagery because they didn't have the actual *working* license to use it.
Fuck, blocked at work. What is it?
If Automaniax gets the physics/FFB right, perhaps SMS might be willing to partner with them in exchange for not filing a lawsuit.
Trolling right?
On that topic, what was the reason you were banned from PCars and what did you lie about?
My idea sounds crazy, but similar things have happened. Technically, Automaniax hasn't caused any financial harm to SMS yet so there's still time to salvage that relationship.
The biggest problem is that for some reason there are people who feel the need to be very vocal about issues pCARS has at the moment.
It's still more than a year away from release, there's nothing to complain about since it isn't finished yet.
A few people on there seem convinced that SMS changed the investor rewards AFTER they had signed up and paid their money. I'm not a member myself so can't comment, but they seemed to think the offer of a free game was withdrawn. Sounds like it could be down to misinterpretation/semantics, though.
Others seem upset that Pcars was allegedly originally pitched as a full-blown sim in the early days, but now appears to be occupying a middle ground between GT5/FM4 and rFactor (which I am absolutely happy with, to be brutally honest).
Yeah, Team Members were promised a free game. Then again, the problem was they had too many doors open at that time. They wanted to go f2p, so a free copy meant little. I wish they stood by their word, because there was a lot of confusion and that didn¡t help the project.A few people on there seem convinced that SMS changed the investor rewards AFTER they had signed up and paid their money. I'm not a member myself so can't comment, but they seemed to think the offer of a free game was withdrawn. Sounds like it could be down to misinterpretation/semantics, though.
Others seem upset that Pcars was allegedly originally pitched as a full-blown sim in the early days, but now appears to be occupying a middle ground between GT5/FM4 and rFactor (which I am absolutely happy with, to be brutally honest).
There's an interesting Pcars thread over on the AVForums. It starts off very positively about the game, then degenerates as a few people voice their concerns about not getting what (they perceive) they were promised when they initially invested, and about the direction the project is heading in.
That is actually quite common on a lot of forums. GAF is remarkably positive about pCARS, which is weird given our reputation for cynicism. pCARS isn't as well received as you might think, especially among the sim racing crowd.
No kidding, just read the comments in any VirtualR update post on it.
The simple fact that it's coming out on consoles is probably enough for hard-core sim racers to doubt its authenticity. Personally, I was initially drawn to pCars (knowing nothing else about the project) because of the drop-dead gorgeous visuals. Further investigation got me more excited, but was tempered with some trepidation about how accessible it might be for me - I'm a console player and a big fan of Forza and Gran Turismo, not a PC sim racer. If the game is indeed veering towards a more sim-like version of FM/GT then I can understand the sneers from the out-and-out sim fraternity, but I'm personally quite glad about the concept, especially with SMS's history with creating a decent race-day atmosphere. I'd need reassurances about the physics and handling following Shift's mixed bag, but I gather pCars is already showing great improvements in that area.That is actually quite common on a lot of forums. GAF is remarkably positive about pCARS, which is weird given our reputation for cynicism. pCARS isn't as well received as you might think, especially among the sim racing crowd.
DLC, doubtfull mod support, your regular big publisher kind of thinking in general. I have been over this many times. So let's not derail the thread yet another time.
Yeah, Team Members were promised a free game. Then again, the problem was they had too many doors open at that time. They wanted to go f2p, so a free copy meant little. I wish they stood by their word, because there was a lot of confusion and that didn¡t help the project.
I still think the project is worth the money, but, as I've stated many ntimes, I don't like how thijgs are done business wise.
Was cars originally a PC title only?
As far as I can tell, there hasn't been any compromise so far due to the game being multiplatform. Console version will be inferior and that's it. The aim is to have the best version any platform can have.Was cars originally a PC title only?
If that was the case, then I can understand people getting upset about it not being a full blown sim. But if it was intended to be on all platforms, then surely people can understand that in order to reach the wider audience, some leeway had to be adopted.
That is actually quite common on a lot of forums. GAF is remarkably positive about pCARS, which is weird given our reputation for cynicism. pCARS isn't as well received as you might think, especially among the sim racing crowd.
Assetto Corsa is held in high regard because of NetKar Pro and Ferrari Virtual Academy whilst many of the same people look at CARS and shout "arcade" because of Shift and Unleashed (both fun games IMO) whilst forgetting SMS also help to make GTR 1 & GTR 2 and GT Legends.SMS never had the luxury of having a good name in the sim community like Kunos and ISI have. Asetto Corsa for example is already held in high regard while near to no one has even tried it, while a lot people were convinced that CARS was going to be shit because SMS made it.
I was quoted in the AVForums CARS thread by a post I made on the Strange Developments forum 8) Do you still visit the SD forums Mascot?There's an interesting Pcars thread over on the AVForums. It starts off very positively about the game, then degenerates as a few people voice their concerns about not getting what (they perceive) they were promised when they initially invested, and about the direction the project is heading in.
I agree with Dilly regarding 'experts' in the racing simulation community.
Very nearly everyone who posts on the specialist forums has an opinion on what is real based on their own experiences which usually means they've watched racing either live or on TV for X amount of years.
Assetto Corsa is held in high regard because of NetKar Pro and Ferrari Virtual Academy whilst many of the same people look at CARS and shout "arcade" because of Shift and Unleashed (both fun games IMO) whilst forgetting SMS also help to make GTR 1 & GTR 2 and GT Legends.