Here's one gameplay video with the game maxed out. Z4 is really violent
http://www.youtube.com/watch?v=T4Ucwhq6KAE&hd=1
What's your PC specs, just out of curiosity? You getting 30 or 60fps there?Here's one gameplay video with the game maxed out. Z4 is really violent
http://www.youtube.com/watch?v=T4Ucwhq6KAE&hd=1
Yeah that shit is so current gen.... What does that even mean?Not that impressed with the visuals. Expected next gen.
What's your PC specs, just out of curiosity? You getting 30 or 60fps there?
Yeah that shit is so current gen.... What does that even mean?
So next-gen means no night lighting and no weather effects... interesting.Forza 5 graphics?
I'm not sure if that's possible if you play on tracks with reflections/rain. Having 30 cars might also push it towards very difficult territory.Out of curiosity, what kind of PC specs would I need to run ~30 cars on track, high-max settings, mid-high AA, 1920x1080 at a reasonably stable 60fps?
I think you've covered it well Blizzard. I have a very similar setup to yours but I'm using a GTX 680 in place of the 770 and see very similar framerates.I'm not sure if that's possible if you play on tracks with reflections/rain. Having 30 cars might also push it towards very difficult territory.
If anyone has any corrections or better information by all means chime in though. This is just from my experience a couple of weeks ago playing on a mostly clean install. I also haven't tried it with the very latest nVidia drivers, but I'm not sure if I'm actually GPU limited.
I wish so too, but I think the budget's stretched enough as it is so any more tracks apart from the ones already licensed and planned will probably delegated to DLC, but if fairly priced that would be fine by me. pCARS already has a very strong track lineup so I'd prefer more work put on the cars at the moment.I hope they will start working on more tracks (other than the ones already announced and in progress right now)... The track selection is already amazing but there's a bunch of really really good tracks I wish were included...including
-Circuit Gilles-Villeneuve
-Mosport
-Road Atlanta
-A1 Ring/Red Bull Ring
-Turkey F1 track
-Mont Tremblant
I wish so too, but I think the budget's stretched enough as it is so any more tracks apart from the ones already licensed and planned will probably delegated to DLC, but if fairly priced that would be fine by me. pCARS already has a very strong track lineup so I'd prefer more work put on the cars at the moment.
Also kinda on topic, Kunos' Assetto Corsa F1 simulator at the Maranello musuem was pretty awesome (the FFB was godly compared to my Momo and the cockpit effects were really good, especially under acceleration) and reinforced my thoughts about next year being the best year ever for racing games. As for the physics, no doubt with the FFB and effects I thought it felt a bit more realistic than pCARS F1 at the moment (I think the FA feels to tame under acceleration in the first 2 gears compared to AC), but overall I think they're generally rather similiar and very, very convincing to me. Graphics on both are absolutely stunning too; I was surprised how clean AC looked even if I was sitting quite far away from the monitors.
I wanted to get the bad news out of the way first. The good news is, I'm still not sure about the multiplayer performance since I haven't played it much recently, but aside from wet conditions or certain track areas like Belgian Forest's starting line, it does seem stable at 60 fps with this setup, and it's really nice to be able to finally get it. CARS was one of the main reasons I was building the new PC, along with the Oculus Rift.I think you've covered it well Blizzard. I have a very similar setup to yours but I'm using a GTX 680 in place of the 770 and see very similar framerates.
pCARS is a very much unfinished project and between now and the release date of mid 2014, SMS will go through the process of game optimisation. That said, if you really want to push the graphics up and run with all the bells and whistles with a 30 car grid racing in the rain then a multi GPU setup will be the most likely choice. You could also wait for the PS4 or Xbox One version and see how the console versions stack up against the PC version...
Also, the audio for the trackside cameras on few cars seems to have improved by quite a mile with some new first ever in a racing game tech: http://www.youtube.com/watch?v=kRqDBkCzqSc
I prefer the Capri, but the Z4 sounds pretty good too. It's the first pass though so I imagine it'll only get better.
Racing game frames, besides the rainy conditions (added reflectons), will always be the lowest at the start of a race. Most of the buildings and "people" on a race track are around the start/finish line/pitlane and at the start you also have all the possible cars in the same frame, so you get the biggest performance hit.I wanted to get the bad news out of the way first. The good news is, I'm still not sure about the multiplayer performance since I haven't played it much recently, but aside from wet conditions or certain track areas like Belgian Forest's starting line, it does seem stable at 60 fps with this setup, and it's really nice to be able to finally get it. CARS was one of the main reasons I was building the new PC, along with the Oculus Rift.
It's in today's build with some restrictions:Wow, some "hard transitions" to fix, but that already sounds really good. Is it in today's build or is that just an example ?
I've just checked in WIP updates to the Capri, Zonda R and BMW Z4GT3.
These now have Tim's new 'trajectory' parameter enabled. This parameter is all about directional audio - and currently only works on trackside cameras (chase cam coming soon). You will notice a difference between cars approaching and departing the cameras. This parameter will be eventually rolled out for the AI cars too.
The settings at the moment are highly experimental and will change of course. Currently, we have a simple filter and volume control on approach and on departure, full volume and no filter.
Known issues: the closer the camera is to the car, the more stark and rapid the transitional effect (mid distance ones work better). We'll need to find a good balance here or maybe some subtle code tweaks will be needed.
Reads like a great trip and I'd love to see the Ducati pictures!EDIT: Got some Lambo and Ducati pics too if anyone's interested. I should probably write a bit about my trip somewhere...(twas pretty great if the +40 degrees weather made walking around very tiring)
You could also wait for the PS4 or Xbox One version and see how the console versions stack up against the PC version...
PS4 and Xbox One versions announced on the WMD forum; development funding for these consoles to be opened at a future point in time. Current build release notes list PC and WiiU builds.What status is the PS4 version? Confirmed/hinted/rumored/forum BS?
Thanks,It's in today's build with some restrictions:
Actually, they were supposed to come today, but unfortunately the Steam devtools are apparently down so SMS haven't been able to release the latest build (yet). Here's a few pics instead:(chase cam improvments should come next week apparently)
(that particular Lambo was up for the test drives, I really need get some money for my next trip to Italy, though I have quite some saving to do if I plan to go to Cuba next summer...)
Yeah, I thought the GTO would be the crown of the museum, but both me and my brother definitely preferred the SWB.Omgggggg dat SWB. One of my all-time favourite cars.
Perhaps you mean the Genesis concept?multipla-esque one (I can't remember the name nor can find it anywhere) is probably the first (and only) not-beautiful lambo.[/IMG]
haha never seen this one before.Perhaps you mean the Genesis concept?
Thanks,pretty fun trip you made _machine. well done 8)
p.s. I dont know which lamborghini you dont like in that pic, but I dont see the lm002 in your pic, so yeah, there are more than one
It was in the new Museo Ferrari Casa Enzo Ferrari, which currently hosts a F1 Champions exhibition with many F1 winning cars and helmets and background texts and pics about racing in Italy (not just about F1, there was quite a bit about Jarno and Agostini and other bikers of the era).Great photos! Who had the MP4/4 on display?
no, they (the devs that would make that possible) are working on getting the engine working on the WiiU right now.Has Oculus Rift support been implemented yet?
Ah! I misread your post. Apparently that ghastly thing was called the Acosta. It looks like it shares many parts with the Diablo, so it can't have been a proposed replacement. An additional, pointless model - thankfully it never made production.I meant the red one with the "bump" in the hood before the lights (a bit like multipla)
no, they (the devs that would make that possible) are working on getting the engine working on the WiiU right now.
Quick question: I snagged a Junior membership to Project CARS (mostly because I just wanted to check it out), I've never been able to access much. I seem to only be able to try a couple cars and a couple tracks. And my image quality is way lower than any screenshot or video posted of the game.
I'm running a GTX 670 and a 3770k so I'm pretty sure I should be able to get some more eye candy. Is the limited selections/options due to being the lowest level in funding?
Quick question: I snagged a Junior membership to Project CARS (mostly because I just wanted to check it out), I've never been able to access much. I seem to only be able to try a couple cars and a couple tracks./QUOTE]
How many cars are we talking about?