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Project Octopath Traveler on Switch 2018, demo on eShop [Up: Surveys sent out]

Brakke

Banned
Just got around to this. What’s the structure of the demo? I beat the boss on the Warrior side. Do I start a new save to play the dancer or can I walk the Warrior over to the Dancer or something?
 

Shahadan

Member
Just got around to this. What’s the structure of the demo? I beat the boss on the Warrior side. Do I start a new save to play the dancer or can I walk the Warrior over to the Dancer or something?

Both. You start a new save to see the Dancer's story but you can recruit her with Olberic for battle purposes (no story)
 

Zedark

Member
Just got around to this. What’s the structure of the demo? I beat the boss on the Warrior side. Do I start a new save to play the dancer or can I walk the Warrior over to the Dancer or something?
Both, actually. But to experience her story, you need to restart and select her in the new game menu.
 

Brakke

Banned
Cool cool. I’m more interested in checking out party combat than reading story that I’ll just end up replaying later. Thanks dudes!
 
Both, actually. But to experience her story, you need to restart and select her in the new game menu.

Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.
 

sotojuan

Member
Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.

I doubt it. Aren't there only 3 save files? Either they give us 8+ files or they find a way to change characters at save points, similar to how Yakuza 0 does in its post game.
 

Zedark

Member
Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.

No, we don't know how that's going to work yet. I really doubt it'll happen like it is right now, but how they would do it differently is hard to figure out too: will there be a quest connected to recruiting them, and if so, is it dependant on your character of choice or independent of it, and does it scale to the order in which you choose to recruit? The alternative, to have them integrate into the story itself, would mean you would need an untenable amount of varieties of the story to satisfy each possible story. I am very interested in seeing what it will turn out to be.
 

Olinad

Neo Member
The only thing I don't like about this game, apart from some minor graphic glitches which are surely going to be solved in the final game... is the difference in size between the game world sprites of some enemies and their battle sprites. I only played the warrior's part so far, and the thieves there are completely normal people in the overworld become huge muscular barbarians in the battle system... while the player character stays the same on both occasions. I don't quite like it, and I doubt they're going to change that.

...but that's the only thing I disliked. I love the battle system, the story seems interesting and the RPG elements that are different for each character enticing. I haven't been playing RPGs for a while, but the demo and Switch's portability sold me on this one :D
 

Kanhir

Member
The only thing I don't like about this game, apart from some minor graphic glitches which are surely going to be solved in the final game... is the difference in size between the game world sprites of some enemies and their battle sprites. I only played the warrior's part so far, and the thieves there are completely normal people in the overworld become huge muscular barbarians in the battle system... while the player character stays the same on both occasions. I don't quite like it, and I doubt they're going to change that.

That's a classic old-school RPG thing, I'm sure they put that in as an intentional callback.

What isn't a classic old-school RPG thing is the endless cutscnenes/dialogue. I felt like I was playing a Xenosaga game with how long it took to finally get control of my character (only to leave my house and then get attacked by another cutscene).
 

Exentryk

Member
Yeah the size thing is intentional. So it most likely will not change. Hopefully you'll be able to overlook it.

gCyXeYF.jpg
 

Olinad

Neo Member
Yeah the size thing is intentional. So it most likely will not change. Hopefully you'll be able to overlook it.

gCyXeYF.jpg

I think I just find it annoying because the party stays exactly the same. But yeah, right now that's the only issue I have with the game, which is great!
 

Lutherian

Member
Really liked the demo, despite some minor problem here and there (like the framerate dropping sometime while exploring and the ground textures in battles doesn't look that great).

The game really make me think of a mix between Romancing SaGa 3 (multiple characters and stories), Rudra no Hihou (battle sprites and presentation) and Bravely Default. And I like that a lot !
 
I really, really loved the demo but I must be missing something. I don't know how to complete the 2 quests in the Primrose section turn. I can allure the characters but I don't know how I can then get them to interact with another one
 

cireza

Member
I played the EU demo but did not get any survey. Too bad, because I loved the game and would have gladly given some feedback.
 

ggx2ac

Member
So apparently there's a questionnaire?

http://special.member.jp.square-enix.com/octopathtraveler/enq1709/

Google translate said:
We started a questionnaire plan for everyone who played the preliminary trial version "project OCTOPATH TRAVELER DEMO ver. (Trial version)" of the completely new RPG project "Project Octopus Traveler" for Nintendo Switch.
The opinions sent to the questionnaire will be valuable resources for development of the main content, so please give us your opinion.

To those who cooperated with "Pre-trial version questionnaire", give special wallpaper after the questionnaire period ends!
In addition, we will present an original T - shirt to five people by lottery from among those who wished.
We are waiting for answers from you!

You have to make a square Enix account to participate in the questionnaire. (It's in the link.)

I have no clue if they accept English responses since this is the JP site.
 
After you finish the character stories, are there any differences between the two demos?

I finished Olberic's story, explored all the extra locations, and finished all the quests I could find.

Is any of the extra content different in Primrose's demo, or is everything after the story segment the same as in Olberic's demo?
 

Exentryk

Member
There is some interesting information that can be gleaned from that art. For example, the bottom left character has a few keys drawn near him, suggesting he might be a Thief job; the character to the right of him has a few bottles of potions next to him suggesting he might be some item-based (Salve-maker) job; the top right female character might be a merchant job given the jewellery drawn next to her; etc.

After you finish the character stories, are there any differences between the two demos?

I finished Olberic's story, explored all the extra locations, and finished all the quests I could find.

Is any of the extra content different in Primrose's demo, or is everything after the story segment the same as in Olberic's demo?

Yeah the extra content is the same for both.
 

Regiruler

Member
I think the voice acting is pretty good, and the gameplay is pretty fun.

But I can't stand the pixely art style for a fantasy game and the backgrounds really clash :/
The concept art is so good though.
 

SkyOdin

Member
Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.
So far, Octopath Traveler seems to be drawing a lot of inspiration from Square's Romancing SaGa and SaGa Frontier games, which also had seven or eight protagonists. There are also similarities to Live A Live.

SaGa Frontier had seven protagonists, each of whom had a unique story with a unique final boss and everything. Each game save was seperate, but the game also used a central System Data file that you saved to whenever you cleared one of the individual stories. When you start a new game, it loads the System Data, which has some minor effects based on your last. leared game. Beating all seven stories then gives you access to a special dev room.

In Romancing SaGa Minstrel Song, the PS2 remake of the first Romancing SaGa game, you can load a cleared save file from one story to start a different story, with some added benefits. As you beat the game with each protagonist, those benefits improve. The goal is again to clear each story one by one.

There is also the Live A Live approach, where clearing the various stories ultimately unlocks a special final chapter, which leads to a true ending.

I expect that each individual story in Octopath Traveler will be fairly short. Each one in SaGa Frontier only took 15 hours, as an example. Added together though, it will make for a lengthy game.
 

redcrayon

Member
Just started this, the first thing that struck me was the interface. Nice and clean and legible in portable mode. I like the battle interface too, with turn order for the current turn and next turn set out. Being able to swap equipped weapons for free during a turn is cool. I love the development of Bravely Default's battle system, I can see some real opportunity for synergy here, with some units specialising in breaking a specific enemy to allow your big hitters to spend their turns buffing so they can pile on the damage to broken enemies.

After an hour it felt like I had a real grip on the combat system, which is encouraging. Xenoblade 2 videos still have me looking at the endless data on display and wondering wtf is happening :D

Oberic's story is nothing new, but having a character start out as being fairly competent with the respect of his neighbours will at least add variety to the party compared to the usual crop of teenagers. Challenging people to fights is fun, I'm looking forward to seeing who-can-interact-with-who once the full party is in play next year.
 

foxuzamaki

Doesn't read OPs, especially not his own
Just started this, the first thing that struck me was the interface. Nice and clean and legible in portable mode. I like the battle interface too, with turn order for the current turn and next turn set out. Being able to swap equipped weapons for free during a turn is cool. I love the development of Bravely Default's battle system, I can see some real opportunity for synergy here, with some units specialising in breaking a specific enemy to allow your big hitters to spend their turns buffing so they can pile on the damage to broken enemies.

After an hour it felt like I had a real grip on the combat system, which is encouraging. Xenoblade 2 videos still have me looking at the endless data on display and wondering wtf is happening :D

Oberic's story is nothing new, but having a character start out as being fairly competent with the respect of his neighbours will at least add variety to the party compared to the usual crop of teenagers. Challenging people to fights is fun, I'm looking forward to seeing who-can-interact-with-who once the full party is in play next year.
Olberic is that guy who is way more experienced then everybody else and is also the old man of the group at the graceful old age of 29 who carries big ass swords and loved to fight and can be OP when you 1st get him, but this time he can be your main character
 
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