Thanks for thisA reddit user noted some info from the TGS stream. Nothing too exciting though:
Just got around to this. Whats the structure of the demo? I beat the boss on the Warrior side. Do I start a new save to play the dancer or can I walk the Warrior over to the Dancer or something?
Both, actually. But to experience her story, you need to restart and select her in the new game menu.Just got around to this. Whats the structure of the demo? I beat the boss on the Warrior side. Do I start a new save to play the dancer or can I walk the Warrior over to the Dancer or something?
Both, actually. But to experience her story, you need to restart and select her in the new game menu.
Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.
Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.
Interviewer loving Emma Watson is the most relevant piece of info to come out from TGS so far
I approve
Octopath Traveler |OT| MY BLADE* IS UNBENDING!
People who got the survey. Please tell them to get rid of random battles.
People who got the survey. Please tell them to get rid of random battles.
People who got the survey. Please tell them to get rid of random battles.
Still jamming that badass boss theme. The demo's soundtrack is so good, dang I'm excited.
People who got the survey. Please tell them to get rid of random battles.
The only thing I don't like about this game, apart from some minor graphic glitches which are surely going to be solved in the final game... is the difference in size between the game world sprites of some enemies and their battle sprites. I only played the warrior's part so far, and the thieves there are completely normal people in the overworld become huge muscular barbarians in the battle system... while the player character stays the same on both occasions. I don't quite like it, and I doubt they're going to change that.
Yeah the size thing is intentional. So it most likely will not change. Hopefully you'll be able to overlook it.
Google translate said:We started a questionnaire plan for everyone who played the preliminary trial version "project OCTOPATH TRAVELER DEMO ver. (Trial version)" of the completely new RPG project "Project Octopus Traveler" for Nintendo Switch.
The opinions sent to the questionnaire will be valuable resources for development of the main content, so please give us your opinion.
To those who cooperated with "Pre-trial version questionnaire", give special wallpaper after the questionnaire period ends!
In addition, we will present an original T - shirt to five people by lottery from among those who wished.
We are waiting for answers from you!
Illustration at Acquire's studio:
After you finish the character stories, are there any differences between the two demos?
I finished Olberic's story, explored all the extra locations, and finished all the quests I could find.
Is any of the extra content different in Primrose's demo, or is everything after the story segment the same as in Olberic's demo?
When the hell are they going to announce the actual title of the game
When the hell are they going to announce the actual title of the game
When the hell are they going to announce the actual title of the game
So far, Octopath Traveler seems to be drawing a lot of inspiration from Square's Romancing SaGa and SaGa Frontier games, which also had seven or eight protagonists. There are also similarities to Live A Live.Do we know if this is what the structure of the final game will be like (8 independent stories)? I really enjoyed the demo, but was a bit disappointed how the different characters were presented to us.
Does anyone have a higher-resolution version of this image?
Primrose joined my party, but she can't join me in battle?
Ohhh okay, thanks!! That makes senseIf you're dueling people, she can't join, that's one vs one.
Random battles, she should be there.
Olberic is that guy who is way more experienced then everybody else and is also the old man of the group at the graceful old age of 29 who carries big ass swords and loved to fight and can be OP when you 1st get him, but this time he can be your main characterJust started this, the first thing that struck me was the interface. Nice and clean and legible in portable mode. I like the battle interface too, with turn order for the current turn and next turn set out. Being able to swap equipped weapons for free during a turn is cool. I love the development of Bravely Default's battle system, I can see some real opportunity for synergy here, with some units specialising in breaking a specific enemy to allow your big hitters to spend their turns buffing so they can pile on the damage to broken enemies.
After an hour it felt like I had a real grip on the combat system, which is encouraging. Xenoblade 2 videos still have me looking at the endless data on display and wondering wtf is happening
Oberic's story is nothing new, but having a character start out as being fairly competent with the respect of his neighbours will at least add variety to the party compared to the usual crop of teenagers. Challenging people to fights is fun, I'm looking forward to seeing who-can-interact-with-who once the full party is in play next year.