rugbyspartan said:Quick question for someone. I installed Fedora and got that all working fine. I'm trying to install Yellow Dog now instead. For some reason the Bootloader from the Terrasoftsolutions.com/support/installation/ps3/otheros.bld link keeps coming up as corrupt when I try to use it for installing. I select install other os on my ps3, it recognizes the file (I do have the bootloader from sony on there as well otheros.self) and when it tries, it gives a corrupt file message. Anyone have the same issue? Fix?
mackaveli said:any advances on YDL on ps3?
people get wireless to work??
RapidMind and Terra Soft Partner to Unleash PlayStation®3 for Linux Developers
WATERLOO, Ontario--(BUSINESS WIRE)--RapidMind and Terra Soft announced today that they have teamed up to make application development for the PlayStation®3 easier than ever. As part of an agreement with Sony Computer Entertainment Incorporated, Terra Soft Solutions announced last month the release of Yellow Dog Linux for the PlayStation 3. With the RapidMind Development Platform, developers can easily create applications that will run on the PlayStation 3, as well as other hardware solutions based on the Cell Broadband Engine (Cell BE).
RapidMind will be providing a full-featured evaluation version of the RapidMind Development Platform v2.0 for distribution from Terra Soft's YDL.net Enhanced accounts. Its exciting to imagine what will happen when you put a supercomputer-class PlayStation 3 with a great OS into the hands of developers, said Ray DePaul, RapidMind President and CEO. Developers are eager to take advantage of the Cell BE and the PlayStation 3 without the need to understand the underlying architecture of this complex multi-core processor. The RapidMind platform makes that possible.
PlayStation 3 is the latest interactive entertainment console from Sony, designed for a cutting-edge gaming experience. The PlayStation 3 incorporates the Cell BE processor which was created by IBM, Sony, and Toshiba for more than gaming. The Cell BE is already available from IBM in the form of a blade for the IBM® BladeCenter® Server as well as from Mercury Computer Systems in several form factors.
The PlayStation 3 places a supercomputer in the home, said Kai Staats, Terra Soft CEO. Yellow Dog Linux provides a complete Linux OS for the PlayStation 3 resulting in a very powerful computing platform. We are thrilled to be working with RapidMind to make this platform more accessible for professional developers and hobbyists alike. Developers now have an excellent development platform to develop applications for the Cell BE, whether for deployment on the PlayStation 3 or as a jumping off point for deployments to other Cell BE based products, including those from IBM, Sony, or Mercury.
RapidMind will also be participating in a Hack-a-thon (www.hpc-consortium.net) from January 20th to the 26th for the optimization of applications for the Cell BE, hosted by Terra Soft at their Loveland, Colorado headquarters. RapidMind, along with organizations such as Argonne, Oak Ridge, Colorado State, IBM, Mercury, and Tungsten Graphics have committed resources with dozens of other labs, universities, and individuals planning to participate. The intent of this event is to create a set of application examples to showcase the potential of the Cell BE.
About RapidMind Inc.
RapidMind provides a software development platform that allows software vendors to deliver high performance on multi-core and stream processors, including the GPU and the Cell BE. Without sacrificing development simplicity, RapidMind-enabled applications experience a dramatic leap in performance. For more information on RapidMind, visit www.RapidMind.net.
About Terra Soft Solutions, Inc.
As the recognized leader in Linux for Power since 1999, Terra Soft provides turn-key, integrated solutions built upon IBM, Mercury, and Sony systems, board support packages for Power OEMs, and cross-architecture Linux applications for high performance computing. Terra Soft develops Yellow Dog Linux, the leading 32/64-bit Linux OS for the Power architecture, first to market with support for the Cell processor; the Y-HPC cross-architecture cluster construction suite; and Y-Bio, a cross-architecture gene sequence analysis suite for both workstations and clusters. For more information, visit www.terrasoftsolutions.com
http://media.rapidmind.net/wp/cell.pdfWriting Applications for the Cell BE Using RapidMind
This document provides a description of how the RapidMind Development Platform makes programming the Cell Broadband Engine accessible and effective.
http://www.rapidmind.net/cellbe-porting-qjuliaCell BE Porting and Tuning with RapidMind: A Case Study
This document shows how an application was ported to and tuned for the Cell Broadband Engine processor with RapidMind, achieving impressive speed results.
http://media.rapidmind.net/samples/crowds.pdfCrowd Simulation: Cell BE Development Made Simple
Developing a simulation of many thousand characters, each with a mind of their own, is usually a complex task. It requires a large amount of computing power and normally involves a serious effort from the developer in order to achieve reasonable performance. Utilizing the RapidMind Development Platform and the Cell Broadband Engine (Cell BE), achieving excellent performance of this simulation is made simple.
Real-time Ray Tracing
RTT AG provides a high-performance, real-time ray tracer, RealTrace, as part of DeltaGen, their software for complex 3D visualization. A leading global provider of visualization in the automotive, aerospace and consumer goods sector, RTT created the ray tracer using the RapidMind Development Platform running on graphics processing units (GPUs). This application was then demonstrated at SIGGRAPH 2006 on the Cell Broadband Engine, achieving excellent performance.
Simple, the more machines are sold the easier it is to convince content providers that there's a "potential market". And when there's more content, there's also more potential buyers. That's always been how the market work.Blimblim said:Very interesting.
But I don't really understand what Sony has to win with this, at least for the moment. These tools basically make sure that some people will buy PS3s for the sole purpose of running Linux full time. So it's a total loss for Sony, considering the system costs more in manufacturing than the retail price.
On one side they more or less make sure that PS3 Linux is useless for those like me who would dual boot all the time by forbidding access to the RSX, and on the other side we get stuff like this for the non-gamer crowd.
Strange.
RSX, please.
Blimblim said:Very interesting.
But I don't really understand what Sony has to win with this
Strange.
Well, I think the publishers have started to notice that thing called the systems/games sold ratio too. Imagine of somebody bought 10000 PS3 to create an amazingly powerful supercomputer. They have everything available to do so right now, but I don't think it would help Sony in the long run atall. They'd have lost something like $2 millions (assuming they lose $200 per PS3 now) and the attach rate would just go (slightly) down too.RuGalz said:Simple, the more machines are sold the easier it is to convince content providers that there's a "potential market". And when there's more content, there's also more potential buyers. That's always been how the market work.
All I'm seeing is that Sony, right now, sells the PS3 at a big loss. If they so want to get into that market then they should release a cell based system at mostly the same price, without RSX and the Blu-ray drive in a more convenient form factor.tjhooker said:You're looking at it from a narrow perspective of gaming.
Gaming content is perhaps 1/3 or 1/4 of Sony's aims for PS3.
It has much broader ramifications.
For example, open source developer support for Sony's architecture may bring about enough CELL optimised apps in time for Sony to ship a full consumer-centric linux-based OS for PS4.
There are many more advantages from getting developers on board of course - especially at this early stage of the console's life.
By content provider I didn't really mean just the game providers. It's pretty obvious that Sony wish to evolve to something more than just games when the timing is right; be it one entertainment box that has everything or separate products. But you have to do it in baby steps to see how market react and figure out the potential growth. I think in a way it's kind of like the open source community approach.Blimblim said:Well, I think the publishers have started to notice that thing called the systems/games sold ratio too. Imagine of somebody bought 10000 PS3 to create an amazingly powerful supercomputer. They have everything available to do so right now, but I don't think it would help Sony in the long run atall. They'd have lost something like $2 millions (assuming they lose $200 per PS3 now) and the attach rate would just go (slightly) down too.
Except for its form factor, PS3 is pretty much a perfect clustering machine. Gigabit ethernet, incredibly powerful processor, and very cheap compared to a regular PC server. For stuff requiring lots of math calculation, it's a total bargain.
All I'm seeing is that Sony, right now, sells the PS3 at a big loss. If they so want to get into that market then they should release a cell workstation at mostly the same price, without RSX and the BD drive in a more convenient form factor.
I understand that and I'm totally fine with it. Being a Linux user myself I sure want it to become more popular. The only thing I wonder about is why Sony did it right at launch. At launch they are using lots of money on each unit, it's supposed to be difficult to buy, and it's basically useless for your average guy anyway. Why not wait for the manufacturing prices to go down and then put the whole Linux stuff online? My issue is only with the timing, not with the actual idea.RuGalz said:By content provider I didn't really mean just the game providers. It's pretty obvious that Sony wish to evolve to something more than just games when the timing is right; be it one entertainment box that has everything or separate products. But you have to do it in baby steps to see how market react and figure out the potential growth. I think in a way it's kind of like the open source community approach.
Well, I think the percentage of people who would rush out to buy a PS3 purely for linux purpose in early days is probably few and sparse so it's a pretty moot point. I honestly don't see anything wrong with pushing it out of the door on day one. It'll take a while for the linux enthusiasts to produce anything substantial so the earlier it is in some of their hands the better...Blimblim said:I understand that and I'm totally fine with it. Being a Linux user myself I sure want it to become more popular. The only thing I wonder about is why Sony did it right at launch. At launch they are using lots of money on each unit, it's supposed to be difficult to buy, and it's basically useless for your average guy anyway. Why not wait for the manufacturing prices to go down and then put the whole Linux stuff online? My issue is only with the timing, not with the actual idea.
I'm curious....what's the point?jjasper said:One question I have is will there ever be HD DVD drivers for YDL? I have the 360 hd dvd player and I was thinking about selling it when I move out and no longer have a 360 to use it with but if there is a possiblity to use it through linux on the ps3 I might hold on to it.
mr_nothin said:I'm curious....what's the point?
beermonkey@tehbias said:Hollywood doesn't trust open-source, so no, you aren't going to play HD-DVD on your PS3.
Besides, getting it to work with the RSX locked out = good luck.
pcostabel said:Well, HD-DVD has been cracked, so in theory it should be possible to write a player for Linux.
And video decoding is done on Cell, RSX has no hardware video decoder AFAIK.
lambchop said:whats holding back a linux medi player from using cell on it's own to play back HD .. are we just waiting for some one to SPE optimise something like VLC ?
Kreuzader said:Yep, or for Terra Soft to get a RSX GPU driver working; they said it was still being worked on (I assume it's political/bureaucratic and involves getting Sony and NVIDIA legal beagles to sign off on it) at GDC.