My tub is ready ; )
Love watching his interviews.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
Yes, but they don't deny the possibility and are clearly hoping such a line of thinking gets latched onto by dense consumers
Yes, but they don't deny the possibility and are clearly hoping such a line of thinking gets latched onto by dense consumers
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
"So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting," Matt Booty, General Manager of Redmond Game Studios and Platforms, told Ars.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
Yay! I love pop-in."So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting," Matt Booty, General Manager of Redmond Game Studios and Platforms, told Ars.
Yay! I love pop-in.
When MS state "infinite powar of the cloud" they want you to make the assumption without them having to say it.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
Shhh, no clouds
just tubs now.
It's not like MS ever claimed they would boost graphics with the cloud, right? All they said was with cloud offloading physics, ai and stuff would be possible.
http://arstechnica.com/gaming/2013/...s-more-processing-power-from-cloud-computing/"One example of that might be lighting," [General Manager of Redmond Game Studios and Platforms Matt Booty] continued. "Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room well have three of those devices in the cloud available," he said.
While cloud computation data doesn't have to be updated and synced with every frame of game data, developers are still going to have to manage the timing and flow of this cloud computing to avoid noticeable changes in graphic quality, Booty said. Without getting too into the weeds, think about a lighting technique like ambient occlusion that gives you all the cracks and crevices and shadows that happen not just from direct light. There are a number of calculations that have to be done up front, and as the camera moves the effect will change. So when you walk into a room, it might be that for the first second or two the fidelity of the lighting is done by the console, but then, as the cloud catches up with that, the data comes back down to the console and you have incredibly realistic lighting."
Does that mean that Xbox One games will feature graphics that suddenly get much more realistic as complex data finally finishes downloading from the cloud? "Game developers have always had to wrestle with levels of detail... managing where and when you show details is part of the art of games," Booty said. "One of the exciting challenges going forward is a whole new set of techniques to manage what is going to be offloaded to the cloud and whats going to come back.
I wonder if Mark Cerny reads all these threads and if he actually watches his interviews while in the tub too :O
And let's not forget the oddly specific (and hilarious) claim that the cloud makes the Xbone 40 times stronger than the 360 (only 10 times without cloud). That also suggests it affects everything, graphics included:When MS state "infinite powar of the cloud" they want you to make the assumption without them having to say it.
Same here and I'm probably better that way.I feel like I missed the boat on this entire tub meme.
On a related note, the ios game starbase orion was just patched to allow (optional) cloud processing for AI. Apparently this results in a 5x performance boost assuming your net is working.
Thought it was just worth throwing out there for context. This is where Microsoft can be somewhat correct with their claims of 10x the power, whilst letting other outrageous ones run free.
Yeah, it's part of why some of us were further put off by Microsoft: for the most part everything Sony was saying was at least within the realm of reality now, but the cloud has ended up being their "4D", except rather than just a stupid marketing term to sound cool it's playing up the capabilities of something that exists above and beyond what reality will even permit. You could probably get some really neat asynchronous functionality as Forza's showing, but not the system magically running that much better.And let's not forget the oddly specific (and hilarious) claim that the cloud makes the Xbone 40 times stronger than the 360. That also suggests it affects everything, graphics included:
Its also been stated that the Xbox One is ten times more powerful than the Xbox 360, so were effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that theres no limit to where the processing power of Xbox One can go. I think thats a very exciting proposition, not only for Australians, but anyone else whos going to pick up the Xbox One console.
On a related note, the ios game starbase orion was just patched to allow (optional) cloud processing for AI. Apparently this results in a 5x performance boost assuming your net is working.
Thought it was just worth throwing out there for context. This is where Microsoft can be somewhat correct with their claims of 10x the power, whilst letting other outrageous ones run free.
Calculations sounds like stuff like Drivetar (Ugh, hate that term).
Wait what!, spoiler this stuff please .In other news, the sky is blue.
That game is turn based. Latency won't be an issue.
I feel like I missed the boat on this entire tub meme.
I can see it being used for AI, crowds, maybe trees. Not necessarily improved graphics, though.
BREAKING NEWS: Microsoft responds to Cerny's statement.
"With our billions of transistors and Kinect 2, 8GB of GDDR5 RAM was an afterthought during development".
"Knack sucks".
It's probably because you were roofied the last time you were in the tub.