Meus Renaissance
Member
http://www.polygon.com/2013/6/11/44...ty-publishers-can-dictate-their-own-drm-terms
"Well, I mean, we create the platform, we've certainly stated that our first-party games are not going to be doing that, but we welcome publishers and their business models to our platform," Tretton said. "There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on.
"The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement," Tretton added.
"Well, I mean, we create the platform, we've certainly stated that our first-party games are not going to be doing that, but we welcome publishers and their business models to our platform," Tretton said. "There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on.
"The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement," Tretton added.
In short:
The PS4 will be exactly like the PS3 as it is now. That means publishers can implement some kind of DRM on their games e.g. online passes.
Unlike Microsoft, however, Sony will not facilitate this by making the PS4 always-online. So there are two immediate questions that spring to mind from this.
- How could publishers implement an authentication system for PS4 games? Are they limited to online passes? Does EA backtrack?
- Does the PS4 make it so unrealistic for publishers to pursue DRM that they we may see them pull back from this on the Xbox One? Could Sonys decision be good news for Xbox fans?