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PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

Darklor01

Might need to stop sniffing glue
If they are releasing this year and with nice improvements all around would be ok.

If they can get the price down but a lot of folks will jump up Scorpio. Mostly in na though.

I don't think it will turn the tide or anything and if Sony went cheaper would be a big plus for them like the ps2 days.

Maybe it will come this year and a another annoucement for 2018 to beat out Scorpio a bit

I mostly agree with you. I can't see Jumping to Scorpio unless you don't have a Decent PC. Especially if PC can play all MS exclusives. That is, unless you want a UHD Blu Ray player and if it's included in Scorpio and if you aren't buying a Neo or separate player.

I'm not sure this iterative release stuff won't backfire in general. Yes, it's roughly the same cost as iterative upgrades to an already build PC rig, but it is a bit of a different animal which I think leaves a sour taste in people's mouths even if they're not forced into anything. I think there's just this feeling that stuff you "just bought" is already outdated. Gives you that left behind feeling if you don't upgrade. Speaking for myself of course on that. I don't like that. On PC, its a personal, customizable box, and while the parts are soon dated by another part release, I don't think that same feeling is there.
 

dr_rus

Member
Up-rendering is not limited to this method. no matter how it's done if the PS4 games that are 1080P get rendered in 4K it's up-rendering & no I'm not talking about scaling the 1080P image to the output resolution.

I believe the words you're looking for is "resolution reconstruction" which is basically a more complex upscaling involving MSAA and temporal sampling. "Up-rendering" sounds like something is being rendered up instead of being rendered otherwise.
 

farisr

Member
I can't wait for September 7 so this stupid thread will finally end.
I'm just hoping that Sony finally lays out their plans for what the Neo means for their console release cycle, cause I'm tired of all the back and forth of people outright stating that they are or are not doing the same thing as MS (FC when the PS5 releases).

But I fear that may not get properly addressed until the PS5 reveal.

sigh...
 

onQ123

Member
The funny thing about people wanting lower resolutions with better graphics over having 4K resolutions is that they can't see that checkerboard rendering will enable the better graphics while also giving you a cheaper 4K solution.


My thoughts is that 4k from checkerboard rendering will look better than 1440P at PS4 graphic level & 4K at below PS4 graphic level.


In the end it's going to be 4K games that look better than the 1080p PS4 games.
 

Lady Gaia

Member
The funny thing about people wanting lower resolutions with better graphics over having 4K resolutions is that they can't see that checkerboard rendering will enable the better graphics while also giving you a cheaper 4K solution.

It's only funny if you don't actually look at the computational cost. Checkerboard rendering at native 4K resolutions requires twice as many shaded pixels as 1080p plus the overhead of reconstructing the remaining pixels which, while cheaper, isn't free. The GPU looks to have sufficient computational capability to make this happen, but memory bandwidth is likely to be a bigger constraint.

Let's assume for the sake of argument that GCN 1.4 efficiency improvements make it feasible, which is far from clear, you've still dedicated all of your additional hardware resources to improving resolution. What about HDR? Wide color gamut? Draw distance? Frame rate? Improved materials shading? Better shadows and lighting? If I'm patching an existing title I may not be revisiting all these questions, but if I'm writing a new title with Neo in mind it's far from clear that resolution will be the only improvement I have in mind.
 

Metfanant

Member
The funny thing about people wanting lower resolutions with better graphics over having 4K resolutions is that they can't see that checkerboard rendering will enable the better graphics while also giving you a cheaper 4K solution.


My thoughts is that 4k from checkerboard rendering will look better than 1440P at PS4 graphic level & 4K at below PS4 graphic level.


In the end it's going to be 4K games that look better than the 1080p PS4 games.

i think that a significantly higher percentage of gamers will be using the Neo on a 1080p set...and will see very little benefit from any sort of 4k resolution...in addition to that, in side by side comparisons most people are going to notice effects, shadows, AA, lighting, textures, draw distances, etc...before they notice the difference in resolution...

because the Neo isnt powerful enough for native 4k...and we're going to be looing at FauxK for the most part, i feel the power is much better used on eye candy/framerate improvements at 1080p, or 1440p then it would be on pushing for 4k with other graphical settings closer to normal PS4 levels...
 

BigEmil

Junior Member
Hopefully they focus less on 4k and more on 1080p with better visuals or fps. Not gonna buy a 4k tv till 2020 where prices will reach standard and the tech within the TV will be good standard with decent input lag.

They can focus more on 4k on the next console after NEO if they want, it's still too early now.
 
So tech heads, what's the likely solution for 1080p TVs? Will these 1800p - 4k resolutions be down sampled (down rendered =) )? Is that computationally expensive? Or will the image just be passed through to 1080p with no resampling and thus no benefits?
 

Metfanant

Member
So tech heads, what's the likely solution for 1080p TVs? Will these 1800p - 4k resolutions be down sampled (down rendered =) )? Is that computationally expensive? Or will the image just be passed through to 1080p with no resampling and thus no benefits?

would love to see proper downsampling, or better framerates, or both on 1080p sets, but its really impossible to say...i hope Sony addresses this in September
 

Sushen

Member
I'm not sure this iterative release stuff won't backfire in general. Yes, it's roughly the same cost as iterative upgrades to an already build PC rig, but it is a bit of a different animal which I think leaves a sour taste in people's mouths even if they're not forced into anything. I think there's just this feeling that stuff you "just bought" is already outdated. Gives you that left behind feeling if you don't upgrade. Speaking for myself of course on that. I don't like that. On PC, its a personal, customizable box, and while the parts are soon dated by another part release, I don't think that same feeling is there.
I guess you haven't bought a smart phone for years? Most electronics are updated annually and peoples are used to it.
 
would love to see proper downsampling, or better framerates, or both on 1080p sets, but its really impossible to say...i hope Sony addresses this in September

So do I.

When people hook their gaming PCs up to the their living room 1080p TVs how does the downsampling work? Does it require a load of graphic card power?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So tech heads, what's the likely solution for 1080p TVs? Will these 1800p - 4k resolutions be down sampled (down rendered =) )? Is that computationally expensive? Or will the image just be passed through to 1080p with no resampling and thus no benefits?

The rendering will be done by the console. You don't need a 4K TV.

If a game internally renders at 1440p or 1800p, or 4K, you'll still see huge down sampling benefits at 1080p.

I'm not sure why so many people have a hard time understanding rendering methods, either people think the system literally won't work on anything but a 4K TV, or the game's will look exactly the same as PS4 regardless of IQ or fidelity improvements.

How does that make any sense as a product?
 
So do I.

When people hook their gaming PCs up to the their living room 1080p TVs how does the downsampling work? Does it require a load of graphic card power?

On a PC you can choose to play at 1080p and not downsample at all, if you prefer higher/more stable FPS or some highly demanding effects (Hairworks, for example).

For downsampling, you can use Nvidia's DSR for example.

I really doubt we'll see two performance profiles for Neo (1080p/4K). That would be 3 performance profiles in total (PS4 baseline, Neo 1080p, Neo 4K). I think pure downsampling is most probable and in general it should produce a significant IQ boost. 3200x1800 to Full HD is really huge.
 

Fafalada

Fafracer forever
Lady Gaia said:
plus the overhead of reconstructing the remaining pixels which, while cheaper, isn't free.
Post AA would typically be run in final resolution as well (so 4x more pixels to AA then 1080 in this example).

Metfanant said:
would love to see proper downsampling, or better framerates, or both on 1080p sets, but its really impossible to say...i hope Sony addresses this in September
I'd say chances are rather high it'll be left entirely up to developers, much like SDTV was last gen. Of course - motivation to increase quality/performance will be higher than it was then.
 

onQ123

Member
It's only funny if you don't actually look at the computational cost. Checkerboard rendering at native 4K resolutions requires twice as many shaded pixels as 1080p plus the overhead of reconstructing the remaining pixels which, while cheaper, isn't free. The GPU looks to have sufficient computational capability to make this happen, but memory bandwidth is likely to be a bigger constraint.

Let's assume for the sake of argument that GCN 1.4 efficiency improvements make it feasible, which is far from clear, you've still dedicated all of your additional hardware resources to improving resolution. What about HDR? Wide color gamut? Draw distance? Frame rate? Improved materials shading? Better shadows and lighting? If I'm patching an existing title I may not be revisiting all these questions, but if I'm writing a new title with Neo in mind it's far from clear that resolution will be the only improvement I have in mind.


A lot will come from having a new generation GPU that's not in the PS4 even before you look at the power difference & they could have changes to the hardware that basically make the final frame resolving free. Also as far as shadows & lighting go I would hope that they have improved the hardware to run the Enlighten middle ware better so that you're getting the better lighting & shadows cheaper .


i think that a significantly higher percentage of gamers will be using the Neo on a 1080p set...and will see very little benefit from any sort of 4k resolution...in addition to that, in side by side comparisons most people are going to notice effects, shadows, AA, lighting, textures, draw distances, etc...before they notice the difference in resolution...

because the Neo isnt powerful enough for native 4k...and we're going to be looing at FauxK for the most part, i feel the power is much better used on eye candy/framerate improvements at 1080p, or 1440p then it would be on pushing for 4k with other graphical settings closer to normal PS4 levels...

Image quality matters also
 

onQ123

Member
So tech heads, what's the likely solution for 1080p TVs? Will these 1800p - 4k resolutions be down sampled (down rendered =) )? Is that computationally expensive? Or will the image just be passed through to 1080p with no resampling and thus no benefits?

Up to devs they can have one output frame ~4K & downsample for 1080P or they can have a 1080P & ~ 4K output frame & use the output that match your TV.
 

Metfanant

Member
Image quality matters also

one could make the argument that a native 1080p image with some serious AA, great lighting, and high quality shadows/textures/other effects would produce better IQ than a reconstructed 4k image that could suffer from artifacts...
 

onQ123

Member
one could make the argument that a native 1080p image with some serious AA, great lighting, and high quality shadows/textures/other effects would produce better IQ than a reconstructed 4k image that could suffer from artifacts...

I'm talking about as far as 1080P TV owners benefiting from 4K games.
 

Lady Gaia

Member
A lot will come from having a new generation GPU that's not in the PS4 even before you look at the power difference & they could have changes to the hardware that basically make the final frame resolving free.

Counting on Secret Sauce™ of one kind or another for predictions hasn't generally worked out well in the past. I'm already counting on a non-trivial bandwidth win for GCN 1.4 as explicitly stated in the post you quoted.

... but there will definitely be some surprises along the way. Just over two weeks and counting until we get a pretty good idea of what's coming.
 

THE:MILKMAN

Member
Counting on Secret Sauce™ of one kind or another for predictions hasn't generally worked out well in the past. I'm already counting on a non-trivial bandwidth win for GCN 1.4 as explicitly stated in the post you quoted.

... but there will definitely be some surprises along the way. Just over two weeks and counting until we get a pretty good idea of what's coming.

Well, I do remember that post a couple of months ago by SneakersSO that said there was one surprise that hadn't gotten out. Can't wait to find out what that is.
 

onQ123

Member
Counting on Secret Sauce™ of one kind or another for predictions hasn't generally worked out well in the past. I'm already counting on a non-trivial bandwidth win for GCN 1.4 as explicitly stated in the post you quoted.

... but there will definitely be some surprises along the way. Just over two weeks and counting until we get a pretty good idea of what's coming.

Not Secret Sauce™ just hardware advances like HWS & quick response queue
 
So any new rumours these past few weeks (after the whole Sony shaking in their boots because of Scorpio stuff)? I've been out of the loop.

I don't really subscribe to Sony shaking in their boots, but John Harker said there might be "some" truth to the Neo getting bump rumor. I'm pretty positive he's the one who hinted at BF1 settings like a year before anyone else.

Obviously no specifics, I'm sure if there is a bump, it's a modest one.
 

eifer

Member
Sounds good to me. I have a feeling the Playstation will be my go-to platform for VR, so an extra powerful ps4.5 would be nice.
 

farisr

Member
All will be revealed on September 7th my son.
Depends on what you're actually looking for, yes all important details for Neo's imminent release will be told, but as for what the Neo means for their console cycle/release model (whether their next console will force FC etc), I have a bad feeling that's not going to get addressed at all and we have years of speculation ahead of us for that aspect until that console is revealed.
 
Depends on what you're actually looking for, yes all important details for Neo's imminent release will be told, but as for what the Neo means for their console cycle/release model (whether their next console will force FC etc), I have a bad feeling that's not going to get addressed at all and we have years of speculation ahead of us for that aspect until that console is revealed.

For stuff like that we will get better idea after a few months .
Of course that is if we can get some sales numbers just for Neo .
 

Elios83

Member
Depends on what you're actually looking for, yes all important details for Neo's imminent release will be told, but as for what the Neo means for their console cycle/release model (whether their next console will force FC etc), I have a bad feeling that's not going to get addressed at all and we have years of speculation ahead of us for that aspect until that console is revealed.

This is obvious.
They certainly won't talk about the PS5 during the Neo presentation :p
And btw Sony so far has not abandoned traditional console life cycles in any way.
Neo is just a premium PS4 for them, just like the n3DS is a 3DS for Nintendo. With that in mind forward compatibility is really unlikely.
PS5 will likely be a totally new generation with its own identity and features.
By the way perpetual forward compatibility is just an illusion, at some point the oldest models will be dropped anyway to promote innovation, you can't be handicapped forever if you want to go forward. It's just a matter of time and sales.....if the new product is successful you'll see the old one being abandoned pretty quickly notwithstanding all the promises, viceversa if the novelty doesn't take off there is interest in keeping the old gen alive.
 

pottuvoi

Banned
Up to devs they can have one output frame ~4K & downsample for 1080P or they can have a 1080P & ~ 4K output frame & use the output that match your TV.
Yup.

Will be interesting to see cases where developers prepare 4k output with checkered rendering and similar and then downsample to 1080p
Image quality on some games should be very nice indeed.
Ray-tracing co-processor?
Certainly would be fun to have implementation something similar to PowerVR Wizard family.
Might open interesting ways to bypass some limitations of rasterization. (Cheap OiT?)

I would have expected such a thing to be leaked by now though.
 

onQ123

Member
Yup.

Will be interesting to see cases where developers prepare 4k output with checkered rendering and similar and then downsample to 1080p
Image quality on some games should be very nice indeed.

Certainly would be fun to have implementation something similar to PowerVR Wizard family.
Might open interesting ways to bypass some limitations of rasterization. (Cheap OiT?)

I would have expected such a thing to be leaked by now though.

Yep & this would free up the GPU a lot because lighting , shadows , reflections & so on would be light work for a RTU.


Might not be a physical chip but just compute pipelines config for lighting engines.
 

Venom Fox

Banned
Do people think Sony will use the same upscaling chip used in its 4K TV's, in the Neo? I hope so as reviews have said Sony's upscaling chip (X1)? Is nearly flawless.
 
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