https://www.youtube.com/watch?v=tVWPtsSPhzk
I have to say this is definitely one pretty game. I hope it plays well, too!
I have to say this is definitely one pretty game. I hope it plays well, too!
It's coming to consoles?
You may have seen a little slugcat at the PlayStation Experience keynote last month? That's right! Rain World was shown on the mainstage as part of Adult Swim's showcase, officially announcing that Rain World will be coming to PS4! Other console announcements will be forthcoming
PS4 confirmed at PSX
Other consoles in future
https://www.kickstarter.com/projects/rain-world/project-rain-world/posts/1454923
It is. Already played the alpha for at least 10+ hours and that's only 6 regions out of the final 12The animations in this game are beautiful. I just hope the game is as fun to play as the graphics are nice.
This game is doing things no other 2D game, or most games in general, is doing. Mainly in terms of AI and procedural generationI'm having side scrolling fatigue. Even the uniqueness of the art style doesn't do anything for me.
This game is doing things no other 2D game, or most games in general, is doing. Mainly in terms of AI and procedural generation
- The animations are all procedurally generated and physics-based
- Every creature is procedurally generated, each individual being unique both visually (size, scale patterns) and "mentally" (personality and vision)
- The AI is incredibly complex, able to understand the relationship between itself and other species and the environments and adapt accordingly. For example, if a predator loses sight of you, it can predict where you might end up
- The AI makes for a dynamic ecosystem that acts independently of you. So bats migrate, Pack hunters communicate with each other and listen to their alpha. Lizards fight for dominance, or hunt each other while being hunted by bigger predators. You're just a small omnivore in the middle of it.
I'm having side scrolling fatigue. Even the uniqueness of the art style doesn't do anything for me.
The pack hunters are really cool. They communicate with the flashing stripes on their antennae, so if one sees you, all of them see you essentially. The big one with the longest antennae is the alpha
You can see how they split up to cut off your escape routes
Also vision is based on movement and distance, so stuff like water and smoke can hide you. You can see how how the lizard can't see well under the water and it doesn't notice you because you're far away
Here are two other tracks: Grumblebum | ElseDamn, not a fan of the music/sound design at all. Sort of bummed, tbh.
PS4 confirmed at PSX
Other consoles in future
https://www.kickstarter.com/projects/rain-world/project-rain-world/posts/1454923
I'm having side scrolling fatigue.
http://www.polygon.com/a/life-in-japan/Fumito-Ueda-viewsAlso, this isn't a Japanese game, but Rain World, which I discovered via Kickstarter, is something I love personally in terms of tech and design, so I'm really looking forward to playing it, as well as Inside and Below."
Damn, not a fan of the music/sound design at all. Sort of bummed, tbh.
No, just 2016 at this point. But they recently finished up all the regions and are working on polishing the previous regions, the narrative, set pieces, multiplayer, adding some more species, etcDo we have a release window outside of just 2016?
"Plumage, bodies, limbs, facial shape and horns are all procedurally created"
This game is doing things no other 2D game, or most games in general, is doing. Mainly in terms of AI and procedural generation
- The animations are all procedurally generated and physics-based
- Every creature is procedurally generated, each individual being unique both visually (size, scale patterns) and "mentally" (personality and vision)
- The AI is incredibly complex, able to understand the relationship between itself and other species and the environments and adapt accordingly. For example, if a predator loses sight of you, it can predict where you might end up
- The AI makes for a dynamic ecosystem that acts independently of you. So bats migrate, Pack hunters communicate with each other and listen to their alpha. Lizards fight for dominance, or hunt each other while being hunted by bigger predators. You're just a small omnivore in the middle of it.
Somewhat. The world is hand-crafted, and is an interconnected map with 12 different regions. About 1,200+ rooms, some spanning multiple screensSounds a bit like a side scrolling No Man's Sky.
Somewhat. The world is hand-crafted, and is an interconnected map with 12 different regions. About 1,200+ rooms, some spanning multiple screens
And the procedural generation is only within the species limitations. You won't see new creatures created, just different kinds of the same species. But there are a lot of different species here and a big element of survival is learning how the species interact and using that to your advantage
No, I'm just a huge fan who's been reading the devlog regularly for almost three years and keeps the main Kickstarter thread updatedAre you or do you know the Dev for this game?
More like this, plus it's an intelligent tool userWhy is the player character bipedal? The walking animation looks funny and awkward.
Also it can walk on all fours as well. You have a pretty acrobatic moveset that chains together fluidly
Somewhat. The world is hand-crafted, and is an interconnected map with 12 different regions. About 1,200+ rooms, some spanning multiple screens
And the procedural generation is only within the species limitations. You won't see new creatures created, just different kinds of the same species. But there are a lot of different species here and a big element of survival is learning how the species interact and using that to your advantage